{"title":"Alistair Sutcliffe","description":"\u003cp\u003eDelve into Alistair Sutcliffe's captivating worlds. His novels blend intrigue with compelling characters, perfect for readers who enjoy suspenseful storytelling and thought-provoking narratives. Start your next literary adventure here.\u003c\/p\u003e","products":[{"product_id":"hardest-climb-book-alistair-sutcliffe-9780956687623","title":"The Hardest Climb","description":null,"brand":"WoB","offers":[{"title":"GB \/ VERY_GOOD \/ INTERNAL","offer_id":49593287180561,"sku":"GOR003962273","price":0.0,"currency_code":"GBP","in_stock":true},{"title":"GB \/ GOOD \/ INTERNAL","offer_id":49643620008209,"sku":"GOR007812739","price":0.0,"currency_code":"GBP","in_stock":true},{"title":"GB \/ NEW \/ GARDNERS","offer_id":49732454416657,"sku":"NGR9780956687623","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/0956687628.jpg?v=1753597068"},{"product_id":"jackson-system-development-book-alistair-sutcliffe-9780135081280","title":"Jackson System Development","description":null,"brand":"WoB","offers":[{"title":"GB \/ GOOD \/ INTERNAL","offer_id":49597355884817,"sku":"GOR005014127","price":0.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/0135081289.jpg?v=1751004067"},{"product_id":"domain-theory-book-alistair-sutcliffe-9780805839517","title":"The Domain Theory","description":"Is this book about patterns?   Yes and no. It is about software reuse and representation of knowledge that can be reapplied in similar situations; however, it does not follow the classic Alexandine conventions of the patterns community--i.e. Problem- solution- forces- context- example, etc. Chapter 6 on claims comes close to classic patterns, and the whole book can be viewed as a patterns language of abstract models for software engineering and HCI.    So what sort of patterns does it contain?   Specifications, conceptual models, design advice, but sorry not code. Plenty of other C++ code pattern books (see PLOP series). Nearest relative in published patterns books are Fowler's (1995) Analysis Patterns: Reusable object models and Coad, North and Mayfield.    What do you mean by a Domain Theory?   Not domains in the abstract mathematical sense, but domains in the knowledge--natural language sense, close to the everyday meaning when we talk about the application domain of a computer system, such as car rental, satellite tracking, whatever. The book is an attempt to answer the question ' what are the abstractions behind car rental, satellite tracking' so good design solutions for those problems can be reused.    I work in industry, so what's in it for me?   A new way of looking at software reuse, ideas for organizing a software and knowledge reuse program, new processes for reusing knowledge in requirements analysis, conceptual modeling and software specification.    I am an academic, should I be interested?   Yes if your research involves software engineering, reuse, requirements engineering, human computer interaction, knowledge engineering, ontologies and knowledge management. For teaching it may be useful for Master courses on reuse, requirements and knowledge engineering. More generally if you are interested in exploring what the concept of abstraction is when you extend it beyond programming languages, formal specification, abstract data types, etc towards requirements and domain knowledge.    ADDITIONAL COPY:  Based on more than 10 years of research by the author, this book is about putting software reuse on a firmer footing. Utilizing a multidisciplinary perspective--psychology and management science, as well as software--it describes the Domain Theory as a solution. The domain theory provides an abstract theory that defines a generic, reusable model of domain knowledge.    Providing a comprehensive library of reusable models, practice methods for reuse, and theoretical insight, this book:   *introduces the subject area of reuse and software engineering and explains a framework for comparing different reuse approaches;   *develops a metric-oriented framework to assess the reuse claims of three competing approaches: patterns, ERPs, and the Domain Theory OSMs (object system models);   *explains the psychological background for reuse and describes generic tasks and meta-domains;   *introduces claims that provide a representation of design knowledge attached to Domain Theory models, as well as being a schema for representing reusable knowledge in nearly any form;   *reports research that resulted from the convergence of the two theories;   *describes the methods, techniques, and guidelines of design for reuse--the process of abstraction; and   *elaborates the framework to investigate the future of reuse by different paradigms, generation of applications from requirements languages, and component-based software engineering via reuse libraries.","brand":"WoB","offers":[{"title":"- \/ - \/ -","offer_id":51897302286609,"sku":null,"price":0.0,"currency_code":"GBP","in_stock":true},{"title":"GB \/ VERY_GOOD \/ INTERNAL","offer_id":51897302778129,"sku":"GOR009150783","price":0.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/9780805839517.jpg?v=1754973346"},{"product_id":"user-centred-requirements-engineering-book-alistair-sutcliffe-9781852335175","title":"User-Centred Requirements Engineering","description":"If you have picked up this book and are browsing the Preface, you may well be asking yourselfWhat makes this book different from the large number I can find on amazon. com?. Well, the answer is a blend of the academic and the practical, and views of the subject you won't get from anybody else: how psychology and linguistics influence the field of requirements engineering (RE). The title might seem to be a bit of a conundrum; after all, surely requirements come from people so all requirements should be user-centred. Sadly, that is not always so; many system disasters have been caused simply because requirements engineering was not user-centred or, worse still, was not practised at all. So this book is about putting the people back into com- puting, although not simply from the HCI (human-computer interaction) sense; instead, the focus is on how to understand what people want and then build appropriate computer systems.","brand":"WoB","offers":[{"title":"- \/ - \/ INTERNAL","offer_id":52337383604497,"sku":null,"price":0.0,"currency_code":"GBP","in_stock":true},{"title":"GB \/ NEW \/ INGRAM","offer_id":52337384194321,"sku":"NLS9781852335175","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/9781852335175.jpg?v=1758166476"},{"product_id":"multimedia-and-virtual-reality-book-alistair-sutcliffe-9780415650311","title":"Multimedia and Virtual Reality","description":"This book is primarily a summary of research done over 10 years in multimedia and virtual reality, which fits within a wider interest of exploiting psychological theory to improve the process of designing interactive systems. The subject matter lies firmly within the field of HCI, with some cross-referencing to software engineering.","brand":"WoB","offers":[{"title":"GB \/ NEW \/ INGRAM","offer_id":52337756995857,"sku":"NLS9780415650311","price":0.0,"currency_code":"GBP","in_stock":true},{"title":"US \/ NEW \/ INGRAM","offer_id":53366361325841,"sku":"NIN9780415650311","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/9780415650311.jpg?v=1758167664"},{"product_id":"designing-for-user-engagement-book-alistair-sutcliffe-9783031010606","title":"Designing for User Engagement","description":"This book explores the design process for user experience and engagement, which expands the traditional concept of usability and utility in design to include aesthetics, fun and excitement. User experience has evolved as a new area of Human Computer Interaction research, motivated by non-work oriented applications such as games, education and emerging interactive Web 2.0. The chapter starts by examining the phenomena of user engagement and experience and setting them in the perspective of cognitive psychology, in particular motivation, emotion and mood. The perspective of aesthetics is expanded towards interaction and engagement to propose design treatments, metaphors, and interactive techniques which can promote user interest, excitement and satisfying experiences. This is followed by reviewing the design process and design treatments which can promote aesthetic perception and engaging interaction. The final part of the chapter provides design guidelines and principles drawn from theinteraction and graphical design literature which are cross-referenced to issues in the design process. Examples of designs and design treatments are given to illustrate principles and advice, accompanied by critical reflection. Table of Contents: Introduction \/ Psychology of User Engagement \/ UE Design Process \/ Design Principles and Guidelines \/ Perspectives and Conclusions","brand":"WoB","offers":[{"title":"- \/ - \/ INTERNAL","offer_id":52427354407185,"sku":null,"price":0.0,"currency_code":"GBP","in_stock":true},{"title":"GB \/ NEW \/ INGRAM","offer_id":52427355095313,"sku":"NLS9783031010606","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/9783031010606.jpg?v=1759160732"}],"url":"https:\/\/www.worldofbooks.com\/collections\/author-books-by-alistair-sutcliffe.oembed","provider":"World of Books ","version":"1.0","type":"link"}