{"title":"Celia Pearce","description":null,"products":[{"product_id":"interactive-book-book-celia-pearce-9781578700288","title":"The Interactive Book","description":"This volume explores the axioms and core issues of what it means to be \"interactive\". The segments are cross-sectioned so that the reader can learn to understand and implement the basic concepts behind interactivity.","brand":"WoB","offers":[{"title":"US \/ GOOD \/ SBYB","offer_id":50090532307217,"sku":"CIN1578700280G","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/1578700280.jpg?v=1750894706"},{"product_id":"communities-of-play-book-celia-pearce-9780262516730","title":"Communities of Play","description":"\u003cb\u003eThe odyssey of a group of \"refugees\" from a closed-down online game and an exploration of emergent fan cultures in virtual worlds.\u003c\/b\u003e\u003cbr\u003e \u003cbr\u003e Play communities existed long before massively multiplayer online games; they have ranged from bridge clubs to sports leagues, from tabletop role-playing games to Civil War reenactments. With the emergence of digital networks, however, new varieties of adult play communities have appeared, most notably within online games and virtual worlds. Players in these networked worlds sometimes develop a sense of community that transcends the game itself.\u003cbr\u003e \u003cbr\u003e In \u003ci\u003eCommunities of Play\u003c\/i\u003e, game researcher and designer Celia Pearce explores emergent fan cultures in networked digital worlds--actions by players that do not coincide with the intentions of the game's designers. Pearce looks in particular at the Uru Diaspora--a group of players whose game, \u003ci\u003eUru: Ages Beyond Myst\u003c\/i\u003e, closed. These players (primarily baby boomers) immigrated into other worlds, self-identifying as \"refugees\"; relocated in There.com, they created a hybrid culture integrating aspects of their old world. Ostracized at first, they became community leaders. Pearce analyzes the properties of virtual worlds and looks at the ways design affects emergent behavior. She discusses the methodologies for studying online games, including a personal account of the sometimes messy process of ethnography. Pearce considers the \"play turn\" in culture and the advent of a participatory global playground enabled by networked digital games every bit as communal as the global village Marshall McLuhan saw united by television. Countering the ludological definition of play as unproductive and pointing to the long history of pre-digital play practices, Pearce argues that play can be a prelude to creativity.","brand":"WoB","offers":[{"title":"US \/ VERY_GOOD \/ SBYB","offer_id":50144158777617,"sku":"CIN026251673XVG","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"GB \/ VERY_GOOD \/ INTERNAL","offer_id":51509691449617,"sku":"GOR008583216","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"GB \/ NEW \/ INGRAM","offer_id":52423774372113,"sku":"NLS9780262516730","price":0.0,"currency_code":"GBP","in_stock":true},{"title":"US \/ GOOD \/ SBYB","offer_id":53188067721489,"sku":"CIN026251673XG","price":0.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/026251673X.jpg?v=1751101066"},{"product_id":"playframes-book-celia-pearce-9780262550819","title":"Playframes","description":"\u003cb\u003eAn exploration of how we know we're playing and what happens when we don't.\u003c\/b\u003e\u003cbr\u003e \u003cbr\u003e \u003ci\u003ePlayframes\u003c\/i\u003e builds on the work of Gregory Bateson and Erving Goffman to take a deep dive into Bateson's primary question- How do we know we're playing? In this book, Celia Pearce addresses this question by building a comprehensive theory of the specific mechanisms that metacommunicate the message \"this is play.\" This \"big tent\" approach covers a broad swath of playframes, ranging from theme parks to cosplay, board and video games, and sports, and describes how spatial and temporal frames, as well as artifacts such as costumes and uniforms, toys, and sports equipment, let us know when a play activity is underway.\u003cbr\u003e \u003cbr\u003e \u003cbr\u003e Pearce teases out distinctions between ritual and play activities, including social practices in which they merge or are indistinguishable, as well as incidents of frame breach or misalignment, where participants' perception of \"what is going on\" diverges. These principles are illustrated with a series of four topical studies that explore various scenarios in which play and non-play contexts are juxtaposed or blurred. These span from delightful (fan convention cosplay and simulated and virtual weddings) to confusing (virtual currency and bitcoin) to dangerous. Building on recent research, the book culminates with an in-depth analysis of the gaming roots of the January 6 Capitol insurrection and argues that playframe breach and deliberate misalignment were the major contributing factors.","brand":"WoB","offers":[{"title":"- \/ - \/ -","offer_id":50794408476945,"sku":"","price":0.0,"currency_code":"GBP","in_stock":true},{"title":"GB \/ NEW \/ GARDNERS","offer_id":50794409066769,"sku":"NGR9780262550819","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/0262550814.jpg?v=1751356776"},{"product_id":"communities-of-play-book-celia-pearce-9780262162579","title":"Communities of Play","description":"The odyssey of a group of refugees from a closed-down online game and an exploration of emergent fan cultures in virtual worlds.Play communities existed long before massively multiplayer online games; they have ranged from bridge clubs to sports leagues, from tabletop role-playing games to Civil War reenactments. With the emergence of digital networks, however, new varieties of adult play communities have appeared, most notably within online games and virtual worlds. Players in these networked worlds sometimes develop a sense of community that transcends the game itself. In Communities of Play, game researcher and designer Celia Pearce explores emergent fan cultures in networked digital worlds--actions by players that do not coincide with the intentions of the game's designers. Pearce looks in particular at the Uru Diaspora--a group of players whose game, Uru: Ages Beyond Myst, closed. These players (primarily baby boomers) immigrated into other worlds, self-identifying as refugees; relocated in There.com, they created a hybrid culture integrating aspects of their old world. Ostracized at first, they became community leaders. Pearce analyzes the properties of virtual worlds and looks at the ways design affects emergent behavior. She discusses the methodologies for studying online games, including a personal account of the sometimes messy process of ethnography. Pearce considers the play turn in culture and the advent of a participatory global playground enabled by networked digital games every bit as communal as the global village Marshall McLuhan saw united by television. Countering the ludological definition of play as unproductive and pointing to the long history of pre-digital play practices, Pearce argues that play can be a prelude to creativity.","brand":"WoB","offers":[{"title":"- \/ - \/ -","offer_id":51839110676753,"sku":null,"price":0.0,"currency_code":"GBP","in_stock":true},{"title":"US \/ VERY_GOOD \/ SBYB","offer_id":51839110840593,"sku":"CIN0262162571VG","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"US \/ GOOD \/ SBYB","offer_id":53510596886801,"sku":"CIN0262162571G","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/9780262162579.jpg?v=1753201033"},{"product_id":"meet-me-at-the-fair-a-world-s-fair-reader-book-celia-pearce-9781312115873","title":"Meet Me at the Fair: A World's Fair Reader","description":null,"brand":"WoB","offers":[{"title":"- \/ - \/ INTERNAL","offer_id":53397833056529,"sku":null,"price":0.0,"currency_code":"GBP","in_stock":true},{"title":"US \/ NEW \/ INGRAM","offer_id":53397833122065,"sku":"NIN9781312115873","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/9781312115873.jpg?v=1775924965"}],"url":"https:\/\/www.worldofbooks.com\/collections\/author-books-by-celia-pearce.oembed","provider":"World of Books ","version":"1.0","type":"link"}