{"title":"Csilla E Ariese-Vandemeulebroucke","description":null,"products":[{"product_id":"social-museum-in-the-caribbean-book-csilla-e-ariese-vandemeulebrou-9789088905926","title":"The Social Museum in the Caribbean","description":"A mosaic is the only image which can do justice to museums in the Caribbean. They are as diverse and plentiful as the many communities which form the cores of their organizations and the hearts of their missions. These profoundly social museums adopt participatory practices and embark on community engagement processes in order to embed themselves firmly in contemporary Caribbean societies.  This dissertation presents a mosaic of 195 Caribbean museums and the results of a unique research project based on a mixed methods approach. It begins with a macro view of Caribbean museums and their participatory practices. This part of the study consisted of a regional museum survey in which the museum visit was approached as an event, leading to the creation of an extensive database of Caribbean museums and their participatory practices. The dissertation continues by zooming in to a micro level to explore the dynamics of community engagement processes in two case studies. The Kalinago Barana Autê in Dominica shows the ongoing process of an indigenous grassroots initiative that became a governmentally owned but locally managed museum. The Bengal to Barbados exhibition in Barbados reveals the complex dynamics of the beginnings of a co-curation project between a heterogeneous migrant community and a national museum.  By giving voice to grassroots museums, this dissertation shifts the museological discussion away from the usual suspects to consider topics such as the ephemeral museum. By combining a regional museum survey with case studies, it provides both overarching and close-up views of this mosaic. From ecomuseums and object donations, to multi-vocality and participatory styles, and the need for negotiation and representativity, the study reveals a multitude of facets of the social museum in the Caribbean.  This book is a unique resource for museologists around the world, especially those interested in community engagement. It is particularly valuable for those working in, with, or on museums in the Caribbean.","brand":"WoB","offers":[{"title":"GB \/ NEW \/ GARDNERS","offer_id":49737989685521,"sku":"NGR9789088905926","price":0.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/9088905924.jpg?v=1751319669"},{"product_id":"return-to-the-interactive-past-book-csilla-e-ariese-vandemeulebrou-9789088909122","title":"Return to the Interactive Past","description":"A defining fixture of our contemporary world, video games offer a rich spectrum of engagements with the past. Beyond a source of entertainment, video games are cultural expressions that support and influence social interactions. Games educate, bring enjoyment, and encourage reflection. They are intricate achievements of coding and creative works of art. Histories, ranging from the personal to the global, are reinterpreted and retold for broad audiences in playful, digital experiences. The medium also magnifies our already complicated and confrontational relation with the past, for instance through its overreliance on violent and discriminatory game mechanics. This book continues an interdisciplinary conversation on game development and play, working towards a better understanding of how we represent and experience the past in the present.  Return to the Interactive Past offers a new collection of engaging writings by game creators, historians, computer scientists, archaeologists, and others. It shows us the thoughtful processes developers go through when they design games, as well as the complex ways in which players interact with games. Building on the themes explored in the book The Interactive Past (2017), the authors go back to the past to raise new issues. How can you sensitively and evocatively use veterans’ voices to make a video game that is not about combat? How can the development of an old video game be reconstructed on the basis of its code and historic hardware limitations? Could hacking be a way to decolonize games and counter harmful stereotypes? When archaeologists study games, what kinds of maps do they draw for their digital fieldwork? And in which ways could we teach history through playing games and game-making?","brand":"WoB","offers":[{"title":"GB \/ NEW \/ GARDNERS","offer_id":49740731351313,"sku":"NGR9789088909122","price":0.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/9088909121.jpg?v=1751160764"}],"url":"https:\/\/www.worldofbooks.com\/collections\/author-books-by-csilla-e-ariese-vandemeulebroucke.oembed","provider":"World of Books ","version":"1.0","type":"link"}