{"title":"Daniel Goldberg","description":null,"products":[{"product_id":"state-of-play-book-daniel-goldberg-9781609806392","title":"The State of Play","description":"\u003cb\u003e\u003ci\u003eFEATURING-\u003c\/i\u003e\u003c\/b\u003e IAN BOGOST - LEIGH ALEXANDER - ZOE QUINN - ANITA SARKEESIAN \u0026amp; KATHERINE CROSS - IAN SHANAHAN - ANNA ANTHROPY - EVAN NARCISSE - HUSSEIN IBRAHIM - CARA ELLISON \u0026amp; BRENDAN KEOGH - DAN GOLDING - DAVID JOHNSTON - WILLIAM KNOBLAUCH - MERRITT KOPAS - OLA WIKANDER\u003cbr\u003e \u003cbr\u003e \u003ci\u003eThe State of Play\u003c\/i\u003eis a call to consider the high stakes of video game culture and how our digital and real lives collide. Here, video games are not hobbies or pure recreation; they are vehicles for art, sex, and race and class politics.\u003cbr\u003e \u003cbr\u003e The sixteen contributors are entrenched-they are the video game creators themselves, media critics, and Internet celebrities. 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Create his own games and get rich. Then in 2009 a strange little project of his quickly grew into a worldwide phenomenon and, in just a few short years, turned its maker into an international icon. \u003cp\u003e\u003c\/p\u003e\u003ci\u003eMinecraft: The Unlikely Tale of Markus Notch Persson and the Game that Changed Everything\u003c\/i\u003e is a Cinderella story for the Internet age--improbable success, fast money, and the power of digital technology to shake up a rock-solid industry. It's a story about being lost and finding your way, of breaking the rules and swimming against the current. It's about how the indie gaming scene rattled the foundations of corporate empires. 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