{"title":"Graham Sellers","description":null,"products":[{"product_id":"vulkan-programming-guide-book-graham-sellers-9780134464541","title":"Vulkan Programming Guide","description":"Vulkan Programming Guide introduces powerful 3D development techniques for fields ranging from video games to medical imaging, and state-of-the-art approaches to solving challenging scientific compute problems.","brand":"WoB","offers":[{"title":"GB \/ VERY_GOOD \/ INTERNAL","offer_id":49628142829841,"sku":"GOR008701107","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"GB \/ NEW \/ GARDNERS","offer_id":49726773068049,"sku":"NGR9780134464541","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"US \/ NEW \/ INGRAM","offer_id":51796704264465,"sku":"NIN9780134464541","price":0.0,"currency_code":"GBP","in_stock":true},{"title":"US \/ GOOD \/ SBYB","offer_id":51799695098129,"sku":"CIN0134464540G","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"GB \/ LIKE_NEW \/ INTERNAL","offer_id":52726284681489,"sku":"GOR014601059","price":0.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/0134464540.jpg?v=1769686133"},{"product_id":"opengl-superbible-book-graham-sellers-9780672337475","title":"OpenGL Superbible","description":"OpenGL® SuperBible, Seventh Edition, is the definitive programmer’s guide, tutorial, and reference for OpenGL 4.5, the world’s leading 3D API for real-time computer graphics. The best introduction for any developer, it clearly explains OpenGL’s newest APIs; key extensions; shaders; and essential, related concepts. You’ll find up-to-date, hands-on guidance for all facets of modern OpenGL development—both desktop and mobile.       The authors explain what OpenGL does, how it connects to the graphics pipeline, and how it manages huge datasets to deliver compelling experiences. Step by step, they present increasingly sophisticated techniques, illuminating key concepts with worked examples. They introduce OpenGL on several popular platforms, and offer up-to-date best practices and performance advice.       This revised and updated edition introduces many new OpenGL 4.5 features, including important ARB and KHR extensions that are now part of the standard. It thoroughly covers the latest Approaching Zero Driver Overhead (AZDO) performance features, and demonstrates key enhancements with new example applications.       Coverage includes            A practical introduction to real-time 3D graphics, including foundational math           Core techniques for rendering, transformations, and texturing           Shaders and the OpenGL Shading Language (GLSL) in depth           Vertex processing, drawing commands, primitives, fragments, and framebuffers           Compute shaders: harnessing graphics cards for more than graphics           Pipeline monitoring and control           Managing, loading, and arbitrating access to data           Building larger applications and deploying them across platforms           Advanced rendering: light simulation, artistic and non-photorealistic effects, and more           Reducing CPU overhead and analyzing GPU behavior           Supercharging performance with persistent maps, bindless textures, and fine-grained synchronization           Preventing and debugging errors           New applications: texture compression, text drawing, font rendering with distance fields, high-quality texture filtering, and OpenMP       Bonus material and sample code are available at openglsuperbible.com.","brand":"WoB","offers":[{"title":"GB \/ VERY_GOOD \/ INTERNAL","offer_id":49962617635089,"sku":"GOR011473060","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"US \/ GOOD \/ SBYB","offer_id":51716030202129,"sku":"CIN0672337479G","price":0.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/0672337479.jpg?v=1751262913"},{"product_id":"opengl-superbible-book-graham-sellers-9780321902948","title":"OpenGL SuperBible","description":"OpenGL (R) SuperBible, Sixth Edition, is the definitive programmer's guide, tutorial, and reference for the world's leading 3D API for real-time computer graphics, OpenGL 4.3. The best all-around introduction to OpenGL for developers at all levels of experience, it clearly explains both the newest API and indispensable related concepts. You'll find up-to-date, hands-on guidance for all facets of modern OpenGL development on both desktop and mobile platforms, including transformations, texture mapping, shaders, buffers, geometry management, and much more.           Extensively revised, this edition presents many new OpenGL 4.3 features, including compute shaders, texture views, indirect draws, and enhanced API debugging. It has been reorganized to focus more tightly on the API, to cover the entire pipeline earlier, and to help you thoroughly understand the interactions between OpenGL and graphics hardware.           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