{"title":"Ian Hague","description":null,"products":[{"product_id":"new-oxford-picture-dictionary-book-ian-hague-9780194346511","title":"The New Oxford Picture Dictionary","description":"The New Oxford Picture Dictionary and its components provide a complete, four-skills language development program.  The program is: BLPractical - a wide range of topics introduce new words in their most common context. BLEasy to use - vocabulary items are presented without ambiguity or the need for translation. BLVersatile - the Dictionary itself and its components have unlimited applications. BLFlexible - the Dictionary can be used alone or with its components.","brand":"WoB","offers":[{"title":"US \/ GOOD \/ SBYB","offer_id":49725032923409,"sku":"CIN019434651XG","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"GB \/ VERY_GOOD \/ INTERNAL","offer_id":49760731300113,"sku":"GOR003427498","price":0.0,"currency_code":"GBP","in_stock":true},{"title":"US \/ WELL_READ \/ SBYB","offer_id":49931975426321,"sku":"CIN019434651XA","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"US \/ VERY_GOOD \/ SBYB","offer_id":50310207373585,"sku":"CIN019434651XVG","price":0.0,"currency_code":"GBP","in_stock":true},{"title":"GB \/ GOOD \/ INTERNAL","offer_id":50513891688721,"sku":"GOR003633736","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/019434651X.jpg?v=1750779749"},{"product_id":"contexts-of-violence-in-comics-book-ian-hague-9781138484504","title":"Contexts of Violence in Comics","description":"This book is part of a nuanced two-volume examination of the ways in which violence in comics is presented in different texts, genres, cultures and contexts.   Contexts of Violence in Comics asks the reader to consider the ways in which violence and its representations may be enabled or restricted by the contexts in which they take place. It analyzes how structures and organising principles, be they cultural, historical, legal, political or spatial, might encourage, demand or prevent violence. It deals with the issue of scale: violence in the context of war versus violence in the context of an individual murder, and provides insights into the context of war and peace, ethnic and identity-based violence, as well as examining issues of justice and memory.  This will be a key text and essential reference for scholars and students at all levels in Comics Studies, and Cultural and Media Studies more generally.","brand":"WoB","offers":[{"title":"- \/ - \/ INTERNAL","offer_id":52337513103633,"sku":null,"price":0.0,"currency_code":"GBP","in_stock":true},{"title":"GB \/ NEW \/ INGRAM","offer_id":52337513758993,"sku":"NLS9781138484504","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/9781138484504.jpg?v=1758166890"},{"product_id":"comics-and-the-senses-book-ian-hague-9780415713979","title":"Comics and the Senses","description":"Attempts to define what comics are and explain how they work have not always been successful because they are premised upon the idea that comic strips, comic books and graphic novels are inherently and almost exclusively visual. This book challenges that premise, and asserts that comics is not just a visual medium. The book outlines the multisensory aspects of comics: the visual, audible, tactile, olfactory and gustatory elements of the medium. It rejects a synaesthetic approach (by which all the senses are engaged through visual stimuli) and instead argues for a truly multisensory model by which the direct stimulation of the reader's physical senses can be understood. A wide range of examples demonstrates how multisensory communication systems work in both commercial and more experimental contexts. The book concludes with a case study that looks at the works of Alan Moore and indicates areas of interest that multisensory analysis can draw out, but which are overlooked by more conventional approaches.","brand":"WoB","offers":[{"title":"GB \/ NEW \/ INGRAM","offer_id":52414364385553,"sku":"NLS9780415713979","price":0.0,"currency_code":"GBP","in_stock":true},{"title":"US \/ NEW \/ INGRAM","offer_id":53013877227793,"sku":"NIN9780415713979","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/9780415713979.jpg?v=1758880809"},{"product_id":"contexts-of-violence-in-comics-book-ian-hague-9781032177618","title":"Contexts of Violence in Comics","description":"This book is part of a nuanced two-volume examination of the ways in which violence in comics is presented in different texts, genres, cultures and contexts.     Contexts of Violence in Comics asks the reader to consider the ways in which violence and its representations may be enabled or restricted by the contexts in which they take place. It analyzes how structures and organising principles, be they cultural, historical, legal, political or spatial, might encourage, demand or prevent violence. It deals with the issue of scale: violence in the context of war versus violence in the context of an individual murder, and provides insights into the context of war and peace, ethnic and identity-based violence, as well as examining issues of justice and memory.    This will be a key text and essential reference for scholars and students at all levels in Comics Studies, and Cultural and Media Studies more generally.","brand":"WoB","offers":[{"title":"- \/ - \/ INTERNAL","offer_id":52431688990993,"sku":null,"price":0.0,"currency_code":"GBP","in_stock":true},{"title":"GB \/ NEW \/ INGRAM","offer_id":52431689580817,"sku":"NLS9781032177618","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/9781032177618.jpg?v=1759173233"},{"product_id":"comics-and-the-senses-book-ian-hague-9781138548398","title":"Comics and the Senses","description":"Attempts to define what comics are and explain how they work have not always been successful because they are premised upon the idea that comic strips, comic books and graphic novels are inherently and almost exclusively visual. This book challenges that premise, and asserts that comics is not just a visual medium. The book outlines the multisensory aspects of comics: the visual, audible, tactile, olfactory and gustatory elements of the medium. It rejects a synaesthetic approach (by which all the senses are engaged through visual stimuli) and instead argues for a truly multisensory model by which the direct stimulation of the reader's physical senses can be understood. A wide range of examples demonstrates how multisensory communication systems work in both commercial and more experimental contexts. The book concludes with a case study that looks at the works of Alan Moore and indicates areas of interest that multisensory analysis can draw out, but which are overlooked by more conventional approaches.","brand":"WoB","offers":[{"title":"- \/ - \/ INTERNAL","offer_id":52476375564561,"sku":null,"price":0.0,"currency_code":"GBP","in_stock":true},{"title":"GB \/ NEW \/ INGRAM","offer_id":52476377137425,"sku":"NLS9781138548398","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/9781138548398.jpg?v=1759843960"},{"product_id":"materiality-of-digital-comics-book-ian-hague-9783032049537","title":"The Materiality of Digital Comics","description":"The Materiality of Digital Comics asks how we can speak meaningfully about digital comics, and how we can do so in a way that remains meaningful as time passes and technology changes. In Part I, the book proposes a model for the study of digital comics that is founded on a material understanding of the form. Across three chapters, the book explores what digital comics are, in physical terms, and how we might structure our understanding of digital comics using six key terms: identifier, file type, software, firmware, hardware, and producers\/readers. Each of these elements is explored individually before the relationships between them are discussed. The second part of the book develops this framework across three key areas: economics, histories and geographies. Chapter 5 explores the sales of digital comics and highlights a variety of costs and risks in digital comics that do not apply straightforwardly to print comics. Chapter 6 considers questions of histories as they pertain to digital comics, framing the discussion around four stages in the “life cycle” of a digital comic: creation, maintenance, movement and destruction. Chapter 7 addresses geographies through four topics: localities, nationalities, languages and law. Central to this chapter is the argument that digital comics are physically located things. The book concludes with a discussion of how the model presented here, and the concerns it raises, might be used actively for further scholarship, as well as an outline of other key areas that might be explored through a material analysis of digital comics in future.","brand":"WoB","offers":[{"title":"US \/ NEW \/ INGRAM","offer_id":53590719430929,"sku":"NIN9783032049537","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/9783032049537.jpg?v=1779572606"}],"url":"https:\/\/www.worldofbooks.com\/collections\/author-books-by-ian-hague.oembed","provider":"World of Books ","version":"1.0","type":"link"}