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Key Features  An informative breakdown focusing on the design and gameplay of successful games  Written to be useful for students or designers starting out in game development Books focused specifically on design are rare Perfect for students and professionals alike, or can be read for the nostalgia and history","brand":"WoB","offers":[{"title":"GB \/ NEW \/ GARDNERS","offer_id":49733991170321,"sku":"NGR9781138341456","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"GB \/ NEW \/ INGRAM","offer_id":52454672957713,"sku":"NLS9781138341456","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/1138341452.jpg?v=1751081071"},{"product_id":"game-design-deep-dive-book-joshua-bycer-9781032581163","title":"Game Design Deep Dive","description":"This entry in the Game Design Deep Dive series takes a look at the shooter genre: one that has grown with the times and whose influence can be felt from indie teams to major studios. 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Key features:    Discusses reflex‑driven design and the challenges and balances that go into single and multiplayer gameplay Provides a breakdown of what gunplay is and how to make your FPS design pop Draws from examples across the industry Examines the design and philosophies that went into many of the best shooters released in the past 30 years","brand":"WoB","offers":[{"title":"GB \/ NEW \/ GARDNERS","offer_id":50275649945873,"sku":"NGR9781032581163","price":0.0,"currency_code":"GBP","in_stock":true},{"title":"US \/ NEW \/ INGRAM","offer_id":51017978380561,"sku":"NIN9781032581163","price":0.0,"currency_code":"GBP","in_stock":true},{"title":"GB \/ NEW \/ INGRAM","offer_id":52597344960785,"sku":"NLS9781032581163","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/1032581166.jpg?v=1751269320"},{"product_id":"game-design-deep-dive-horror-book-joshua-bycer-9780367721749","title":"Game Design Deep Dive: Horror","description":"The Game Design Deep Dive series examines a specific game system or mechanic over the course of the history of the industry. This entry will examine the history and design of the horror genre and elements in video games. The author analyzes early video game examples, including the differences between survival, action-horror, and psychological horror. Thanks to recent hits like Five Night’s at Freddy’s, Bendy and the Ink Machine, and recent Resident Evil titles, the horror genre has seen a strong resurgence. For this book in the Game Design Deep Dive series, Joshua Bycer will go over the evolution of horror in video games and game design, and what it means to create a terrifying and chilling experience.  FEATURES  • Written for anyone interested in the horror genre, anyone who wants to understand game design, or anyone simply curious from a historical standpoint  • Includes real game examples to highlight the discussed topics and mechanics  • Explores the philosophy and aspects of horror that can be applied to any medium  • Serves as a perfect companion for someone building their first game or as part of a game design classroom  Joshua Bycer is a game design critic with more than eight years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom, he has interviewed hundreds of game developers and members of the industry about what it means to design video games. He also strives to raise awareness about the importance of studying game design by giving lectures and presentations. His first book was 20 Essential Games to Study. 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A breakdown of RPG mechanics and systems, perfect for anyone wanting to study or make one themselves The history of the genre – from tabletop beginnings to its worldwide appeal The reach of the genre – a look at just some of the many different takes on RPGs that have grown over the past 40 years An examination of how RPG systems can be combined with other designs to create brand new takes","brand":"WoB","offers":[{"title":"GB \/ NEW \/ GARDNERS","offer_id":50698862657809,"sku":"NGR9781032363660","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"US \/ NEW \/ INGRAM","offer_id":51017645162769,"sku":"NIN9781032363660","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"GB \/ NEW \/ INGRAM","offer_id":52613349998865,"sku":"NLS9781032363660","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/1032363665.jpg?v=1750951296"},{"product_id":"game-design-deep-dive-book-joshua-bycer-9781032581156","title":"Game Design Deep Dive","description":"Game Design Critic Joshua Bycer is back with another entry in the Game Design Deep Series to focus on the youngest genre yet: soulslikes. Over a decade, From Software defined a new genre that has led to studios chasing after them hit after hit. In this book, Josh will cover the history of the genre and popular soulslike games of the 2010s and discuss what aspects of design make a game a soulslike.    The first book looking at the history of the genre A breakdown of both action and RPG design for fans and designers of both A lesson on difficulty in games and why harder doesn’t mean better","brand":"WoB","offers":[{"title":"GB \/ NEW \/ GARDNERS","offer_id":50698893689105,"sku":"NGR9781032581156","price":0.0,"currency_code":"GBP","in_stock":true},{"title":"US \/ NEW \/ INGRAM","offer_id":51018020552977,"sku":"NIN9781032581156","price":0.0,"currency_code":"GBP","in_stock":true},{"title":"GB \/ NEW \/ INGRAM","offer_id":52597978300689,"sku":"NLS9781032581156","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/1032581158.jpg?v=1751047982"},{"product_id":"game-design-deep-dive-book-joshua-bycer-9780367211387","title":"Game Design Deep Dive","description":"The Game Design Deep Dive series examines specific game systems or mechanics over the course of the history of the industry. This book examines the history of jumping – one of the oldest mechanics in the industry – and how it has evolved and changed over the years. The author looks at the transition from 2D to 3D and multiple elements that make jumping more complicated than it looks from a design perspective.  Key Selling Points:          The first in a series of books that focus entirely on a singular game design system or mechanic, in this case: jumping.       A perfect read for anyone interested in understanding game design, or just curious from a historical standpoint.       A must read for anyone interested in building their own platformer or just interested in the history of the game industry’s most famous game mechanic.       This book is a perfect companion for someone building their first game or as part of a game design classroom.       Includes real game examples to highlight the discussed topics and mechanics.  Joshua Bycer is a Game Design Critic with more than seven years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom, he has interviewed hundreds of game developers and members of the industry about what it means to design video games. He also strives to raise awareness about the importance of studying game design by giving lectures and presentations; his first book was titled 20 Essential Games to Study.","brand":"WoB","offers":[{"title":"- \/ - \/ -","offer_id":51001429885201,"sku":"","price":0.0,"currency_code":"GBP","in_stock":true},{"title":"US \/ NEW \/ INGRAM","offer_id":51001432801553,"sku":"NIN9780367211387","price":0.0,"currency_code":"GBP","in_stock":true},{"title":"GB \/ NEW \/ INGRAM","offer_id":52531227427089,"sku":"NLS9780367211387","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/0367211386.jpg?v=1751006868"},{"product_id":"game-design-deep-dive-book-joshua-bycer-9781032207612","title":"Game Design Deep Dive","description":"Game Design Deep Dive: Free-to-Play (F2P) continues the series’ focus on examining genres with a look at the history and methodology behind free-to-play and mobile games. The genre is one of the most lucrative and controversial in the industry. Josh Bycer lays out not only the potential and pitfalls of this design but also explores the ethics behind good and bad monetization.  This book offers:         A comprehensive look at the practices behind the most popular free-to-play and mobile games      A detailed talk about the ethics of F2P, and one of the few honest looks at it from both sides of the argument      A perfect read for designers, students, or people wanting to educate themselves about the practices of the genre  Joshua Bycer is a Game Design Critic with more than seven years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom.com, he has interviewed hundreds of game developers and members of the industry about what it means to design video games.","brand":"WoB","offers":[{"title":"- \/ - \/ -","offer_id":51017211117841,"sku":"","price":0.0,"currency_code":"GBP","in_stock":true},{"title":"US \/ NEW \/ INGRAM","offer_id":51017213149457,"sku":"NIN9781032207612","price":0.0,"currency_code":"GBP","in_stock":true},{"title":"GB \/ NEW \/ INGRAM","offer_id":52429739196689,"sku":"NLS9781032207612","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/1032207612.jpg?v=1751205298"},{"product_id":"game-design-deep-dive-book-joshua-bycer-9781032756974","title":"Game Design Deep Dive","description":"Game Design Deep Dive: Real‑Time Strategy focuses on what was once one of the most popular genres in the world and the one that truly kicked off the rise of eSports. 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The design and philosophy of deck builders and tabletop games can be and have been applied to many genres.    Looks at the history of popular tabletop card games and collectible card games Discusses how to design and balance your game with low numbers Examines the application of card-based design in other genres  Perfect for students and designers to learn about designing deck builders and card-based games.","brand":"WoB","offers":[{"title":"- \/ - \/ -","offer_id":51018098704657,"sku":"","price":0.0,"currency_code":"GBP","in_stock":true},{"title":"US \/ NEW \/ INGRAM","offer_id":51018106470673,"sku":"NIN9781032370705","price":0.0,"currency_code":"GBP","in_stock":true},{"title":"GB \/ NEW \/ INGRAM","offer_id":52596536410385,"sku":"NLS9781032370705","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/103237070X.jpg?v=1750918783"},{"product_id":"game-design-deep-dive-book-joshua-bycer-9781032584102","title":"Game Design Deep Dive","description":"This entry in the Game Design Deep Dive series takes a look at the shooter genre: one that has grown with the times and whose influence can be felt from indie teams to major studios. 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Key features:    Discusses reflex‑driven design and the challenges and balances that go into single and multiplayer gameplay Provides a breakdown of what gunplay is and how to make your FPS design pop Draws from examples across the industry Examines the design and philosophies that went into many of the best shooters released in the past 30 years","brand":"WoB","offers":[{"title":"- \/ - \/ -","offer_id":51093903016209,"sku":"","price":0.0,"currency_code":"GBP","in_stock":true},{"title":"US \/ NEW \/ INGRAM","offer_id":51093905867025,"sku":"NIN9781032584102","price":0.0,"currency_code":"GBP","in_stock":true},{"title":"GB \/ NEW \/ INGRAM","offer_id":52598545907985,"sku":"NLS9781032584102","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/1032584106.jpg?v=1751047987"},{"product_id":"game-design-deep-dive-book-joshua-bycer-9781032370835","title":"Game Design Deep Dive","description":"In Game Design Deep Dive: Trading and Collectible Card Games, game design analyst Joshua Bycer is back to discuss the deck-building genre, from the original success of Magic: The Gathering to today’s market with online card games like Hearthstone and Gwent. The design and philosophy of deck builders and tabletop games can be and have been applied to many genres.    Looks at the history of popular tabletop card games and collectible card games Discusses how to design and balance your game with low numbers Examines the application of card-based design in other genres  Perfect for students and designers to learn about designing deck builders and card-based games.","brand":"WoB","offers":[{"title":"US \/ NEW \/ INGRAM","offer_id":51311387181329,"sku":"NIN9781032370835","price":0.0,"currency_code":"GBP","in_stock":true},{"title":"GB \/ NEW \/ INGRAM","offer_id":52594137825553,"sku":"NLS9781032370835","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/1032370831.jpg?v=1751301303"},{"product_id":"game-design-deep-dive-book-joshua-bycer-9781032943923","title":"Game Design Deep Dive","description":"Game Design Critic and expert Josh Bycer is back with another entry in the Game Design Deep Dive series for a look at one of the most popular, and confusing, genres out there.","brand":"WoB","offers":[{"title":"- \/ - \/ -","offer_id":51598033322257,"sku":"","price":0.0,"currency_code":"GBP","in_stock":true},{"title":"GB \/ NEW \/ GARDNERS","offer_id":51598033649937,"sku":"NGR9781032943923","price":0.0,"currency_code":"GBP","in_stock":true},{"title":"GB \/ NEW \/ INGRAM","offer_id":52692501430545,"sku":"NLS9781032943923","price":0.0,"currency_code":"GBP","in_stock":true},{"title":"US \/ NEW \/ INGRAM","offer_id":52745790128401,"sku":"NIN9781032943923","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/1032943920.jpg?v=1750751989"},{"product_id":"game-design-deep-dive-book-joshua-bycer-9781032944616","title":"Game Design Deep Dive","description":"Game Design Critic and expert Joshua Bycer is back with another entry in the Game Design Deep Dive series for a look at one of the most popular, and confusing, genres out there. 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Key Features  An informative breakdown focusing on the design and gameplay of successful games  Written to be useful for students or designers starting out in game development Books focused specifically on design are rare Perfect for students and professionals alike, or can be read for the nostalgia and history","brand":"WoB","offers":[{"title":"GB \/ NEW \/ INGRAM","offer_id":52403174932753,"sku":"NLS9781138341463","price":0.0,"currency_code":"GBP","in_stock":true},{"title":"US \/ NEW \/ INGRAM","offer_id":52747008016657,"sku":"NIN9781138341463","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/9781138341463.jpg?v=1758760113"},{"product_id":"game-design-deep-dive-book-joshua-bycer-9780367211417","title":"Game Design Deep Dive","description":"Game Design Deep Dive: Jumping examines the history of jumping  one of the oldest mechanics in the industry, and how it has evolved and changed over the years. 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A breakdown of RPG mechanics and systems, perfect for anyone wanting to study or make one themselves The history of the genre – from tabletop beginnings to its worldwide appeal The reach of the genre – a look at just some of the many different takes on RPGs that have grown over the past 40 years An examination of how RPG systems can be combined with other designs to create brand new takes","brand":"WoB","offers":[{"title":"- \/ - \/ INTERNAL","offer_id":52451075162385,"sku":null,"price":0.0,"currency_code":"GBP","in_stock":true},{"title":"GB \/ NEW \/ INGRAM","offer_id":52451075555601,"sku":"NLS9781032363714","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/9781032363714.jpg?v=1759360600"},{"product_id":"game-design-deep-dive-book-joshua-bycer-9780367638191","title":"Game Design Deep Dive","description":"Game Design Deep Dive: Roguelikes examines the history and rise of the often-confusing roguelike genre. 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