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Chapters investigate not only the lives and careers of the Fabii Maximi, but the critical military and political contexts of their days. 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This book provides sample plans, guidelines, and rubrics for fully implementing student‑designed historical game projects, and detailed examples throughout this text—from tabletop and choice‑based text games—provide practical help for teachers and students.  This applied guidebook will be essential reading for pre‑service and in‑service teachers of Social Studies and History Education. 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