{"title":"Mia Consalvo","description":null,"products":[{"product_id":"real-games-book-mia-consalvo-9780262042604","title":"Real Games","description":"\u003cb\u003eHow we talk about games as real or not-real, and how that shapes what games are made and who is invited to play them.\u003c\/b\u003e \u003cp\u003eIn videogame criticism, the worst insult might be \"That's not a real game!\" For example, \"That's not a \u003ci\u003ereal\u003c\/i\u003e game, it's on Facebook!\" and \"That's not a \u003ci\u003ereal\u003c\/i\u003e game, it's a walking simulator!\" But how do people judge what is a real game and what is not--what features establish a game's \u003ci\u003egameness\u003c\/i\u003e? In this engaging book, Mia Consalvo and Christopher Paul examine the debates about the realness or not-realness of videogames and find that these discussions shape what games get made and who is invited to play them.\u003c\/p\u003e \u003cp\u003eConsalvo and Paul look at three main areas often viewed as determining a game's legitimacy: the game's pedigree (its developer), the content of the game itself, and the game's payment structure. They find, among other things, that even developers with a track record are viewed with suspicion if their games are on suspect platforms. They investigate game elements that are potentially troublesome for a game's gameness, including genres, visual aesthetics, platform, and perceived difficulty. And they explore payment models, particularly free-to-play--held by some to be a marker of illegitimacy. Finally, they examine the debate around such so-called walking simulators as \u003ci\u003eDear Esther\u003c\/i\u003e and \u003ci\u003eGone Home\u003c\/i\u003e. And finally, they consider what purpose is served by labeling certain games \"real.\"\u003c\/p\u003e","brand":"WoB","offers":[{"title":"GB \/ NEW \/ GARDNERS","offer_id":49754401505553,"sku":"NGR9780262042604","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"US \/ VERY_GOOD \/ SBYB","offer_id":50453229797649,"sku":"CIN0262042606VG","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"GB \/ VERY_GOOD \/ INTERNAL","offer_id":53482114318609,"sku":"GOR010161816","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/0262042606.jpg?v=1750974171"},{"product_id":"cheating-book-mia-consalvo-9780262513289","title":"Cheating","description":"\u003cb\u003eA cultural history of digital gameplay that investigates a wide range of player behavior, including cheating, and its relationship to the game industry.\u003c\/b\u003e \u003cp\u003eThe widely varying experiences of players of digital games challenge the notions that there is only one correct way to play a game. Some players routinely use cheat codes, consult strategy guides, or buy and sell in-game accounts, while others consider any or all of these practices off limits. Meanwhile, the game industry works to constrain certain readings or activities and promote certain ways of playing. In \u003ci\u003eCheating\u003c\/i\u003e, Mia Consalvo investigates how players choose to play games, and what happens when they can't always play the way they'd like. She explores a broad range of player behavior, including cheating (alone and in groups), examines the varying ways that players and industry define cheating, describes how the game industry itself has helped systematize cheating, and studies online cheating in context in an online ethnography of \u003ci\u003eFinal Fantasy XI\u003c\/i\u003e. She develops the concept of \"gaming capital\" as a key way to understand individuals' interaction with games, information about games, the game industry, and other players.\u003c\/p\u003e \u003cp\u003eConsalvo provides a cultural history of cheating in videogames, looking at how the packaging and selling of such cheat-enablers as cheat books, GameSharks, and mod chips created a cheat industry. She investigates how players themselves define cheating and how their playing choices can be understood, with particular attention to online cheating. Finally, she examines the growth of the peripheral game industries that produce information about games rather than actual games. Digital games are spaces for play and experimentation; the way we use and think about digital games, Consalvo argues, is crucially important and reflects ethical choices in gameplay and elsewhere.\u003c\/p\u003e","brand":"WoB","offers":[{"title":"- \/ - \/ -","offer_id":50876444311825,"sku":"","price":0.0,"currency_code":"GBP","in_stock":true},{"title":"GB \/ VERY_GOOD \/ INTERNAL","offer_id":50876444639505,"sku":"GOR007543926","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"GB \/ GOOD \/ INTERNAL","offer_id":51700486439185,"sku":"GOR014367682","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"US \/ GOOD \/ SBYB","offer_id":52325317411089,"sku":"CIN0262513285G","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"GB \/ NEW \/ INGRAM","offer_id":52657636507921,"sku":"NLS9780262513289","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/0262513285.jpg?v=1750695341"},{"product_id":"handbook-of-internet-studies-book-mia-consalvo-9781405185882","title":"The Handbook of Internet Studies","description":"The Handbook of Internet Studies brings together scholars from a variety of fields to explore the profound shift that has occurred in how we communicate and experience our world as we have moved from the industrial era into the age of digital media.","brand":"WoB","offers":[{"title":"US \/ NEW \/ INGRAM","offer_id":51105417953553,"sku":"NIN9781405185882","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"GB \/ NEW \/ INGRAM","offer_id":52489055895825,"sku":"NLS9781405185882","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/1405185880.jpg?v=1751402884"},{"product_id":"handbook-of-internet-studies-book-mia-consalvo-9781118400074","title":"The Handbook of Internet Studies","description":"The Handbook of Internet Studies brings together scholars from a variety of fields to explore the profound shift that has occurred in how we communicate and experience our world as we have moved from the industrial era into the age of digital media.","brand":"WoB","offers":[{"title":"- \/ - \/ -","offer_id":51118589673745,"sku":"","price":0.0,"currency_code":"GBP","in_stock":true},{"title":"GB \/ VERY_GOOD \/ INTERNAL","offer_id":51118589870353,"sku":"GOR011105287","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"US \/ GOOD \/ SBYB","offer_id":51875601907985,"sku":"CIN1118400070G","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"GB \/ NEW \/ INGRAM","offer_id":52667729772817,"sku":"NLS9781118400074","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/B017AJWRD6.jpg?v=1773915413"},{"product_id":"women-and-everyday-uses-of-the-internet-book-mia-consalvo-9780820461410","title":"Women and Everyday Uses of the Internet","description":"\u003ci\u003eWomen \u0026amp; Everyday Uses of the Internet\u003c\/i\u003einvestigates the forms and codes of the Internet as a popular medium and the ways in which women figure as users, content producers, and target audiences. Interdisciplinary and international in scope, this book addresses issues of gendered identity and agency in the wider framework of consumer culture and uses of new media. Individual chapters explore personal and commercial web sites for women, constructions of lesbian identity, communities of female consumers and Vietnam veterans, women's web cam sites, educational experiences and information society agendas, the possibilities of design, conceptions of digital television, as well as wider media attention to the Internet and women. These case studies provide rich insights into the uses of the Internet as an everyday medium and the varying locations and forms of its gendered use.","brand":"WoB","offers":[{"title":"GB \/ NEW \/ INGRAM","offer_id":52124993061137,"sku":"NLS9780820461410","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/9780820461410.jpg?v=1757461040"},{"product_id":"sports-videogames-book-mia-consalvo-9780415637558","title":"Sports Videogames","description":"From Pong to Madden NFL to Wii Fit, Sports Videogames argues for the multiple ways that sports videogames—alongside televised and physical sports—impact one another, and how players and viewers make sense of these multiple forms of play and information in their daily lives. Through case studies, ethnographic explorations, interviews and surveys, and by analyzing games, players, and the sports media industry, contributors from a wide variety of disciplines demonstrate the depth and complexity of games that were once considered simply sports simulations. Contributors also tackle key topics including the rise of online play and its implications for access to games, as well as how regulations surrounding player likenesses present challenges to the industry. Whether you’re a scholar or a gamer, Sports Videogames offers a grounded, theory-building approach to how millions make sense of videogames today.","brand":"WoB","offers":[{"title":"GB \/ NEW \/ INGRAM","offer_id":52405695283473,"sku":"NLS9780415637558","price":0.0,"currency_code":"GBP","in_stock":true},{"title":"US \/ NEW \/ INGRAM","offer_id":53013873721617,"sku":"NIN9780415637558","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/9780415637558.jpg?v=1758767685"},{"product_id":"sports-videogames-book-mia-consalvo-9780415637565","title":"Sports Videogames","description":"From Pong to Madden NFL to Wii Fit, Sports Videogames argues for the multiple ways that sports videogames—alongside televised and physical sports—impact one another, and how players and viewers make sense of these multiple forms of play and information in their daily lives. Through case studies, ethnographic explorations, interviews and surveys, and by analyzing games, players, and the sports media industry, contributors from a wide variety of disciplines demonstrate the depth and complexity of games that were once considered simply sports simulations. Contributors also tackle key topics including the rise of online play and its implications for access to games, as well as how regulations surrounding player likenesses present challenges to the industry. Whether you’re a scholar or a gamer, Sports Videogames offers a grounded, theory-building approach to how millions make sense of videogames today.","brand":"WoB","offers":[{"title":"- \/ - \/ INTERNAL","offer_id":52521636397329,"sku":null,"price":0.0,"currency_code":"GBP","in_stock":true},{"title":"GB \/ NEW \/ INGRAM","offer_id":52521636593937,"sku":"NLS9780415637565","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/9780415637565.jpg?v=1760571733"},{"product_id":"atari-to-zelda-book-mia-consalvo-9780262545761","title":"Atari to Zelda","description":"The cross-cultural interactions of Japanese videogames and the West, from DIY localization by fans to corporate strategies of Japaneseness.In the early days of arcades and Nintendo, many players didn't recognize Japanese games as coming from Japan; they were simply new and interesting games to play. But since then, fans, media, and the games industry have thought further about the Japaneseness of particular games. Game developers try to decide whether a game's Japaneseness is a selling point or stumbling block; critics try to determine what elements in a game express its Japaneseness--cultural motifs or technical markers. Games were localized, subjected to sociocultural and technical tinkering. In this book, Mia Consalvo looks at what happens when Japanese games travel outside Japan, and how they are played, thought about, and transformed by individuals, companies, and groups in the West. Consalvo begins with players, first exploring North American players' interest in Japanese games (and Japanese culture in general) and then investigating players' DIY localization of games, in the form of ROM hacking and fan translating. She analyzes several Japanese games released in North America and looks in detail at the Japanese game company Square Enix. She examines indie and corporate localization work, and the rise of the professional culture broker. Finally, she compares different approaches to Japaneseness in games sold in the West and considers how Japanese games have influenced Western games developers. Her account reveals surprising cross-cultural interactions between Japanese games and Western game developers and players, between Japaneseness and the market.","brand":"WoB","offers":[{"title":"GB \/ NEW \/ INGRAM","offer_id":52522602692881,"sku":"NLS9780262545761","price":0.0,"currency_code":"GBP","in_stock":true},{"title":"US \/ GOOD \/ SBYB","offer_id":52933042864401,"sku":"CIN0262545764G","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/9780262545761.jpg?v=1760578282"},{"product_id":"internet-research-annual-book-mia-consalvo-9780820478562","title":"Internet Research Annual","description":"This peer-reviewed collection represents some of the finest research presented at the 2004 Association of Internet Researchers Conference held in Sussex in 2004. Responding to the theme of ubiquity, papers collected here represent a diverse range of inquiries into the development, as well as perceived development, of the Internet. Offering new and important work about blogs, online games, users, norms and access, to name just a few topics, this collection is a must-read for Internet scholars intent on keeping pace with a rapidly expanding field.","brand":"WoB","offers":[{"title":"- \/ - \/ INTERNAL","offer_id":52669784621329,"sku":null,"price":0.0,"currency_code":"GBP","in_stock":true},{"title":"GB \/ NEW \/ INGRAM","offer_id":52669785538833,"sku":"NLS9780820478562","price":0.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/9780820478562.jpg?v=1762288224"},{"product_id":"internet-research-annual-book-mia-consalvo-9780820468419","title":"Internet Research Annual","description":"This collection brings together the most interesting and outstanding papers from the Internet Research Conference held in Toronto in 2003. Taken individually, each paper makes an important contribution to the emerging field of Internet research, but the collection as a whole presents key perspectives on the most significant directions in the field. In particular, the papers discuss how we must now consider the relationship of Internet-based activities to those offline, rather than concentrating exclusively on the virtual. Papers advance important ideas and present research findings in relation to information theory, the Internet at home, theorizing time and the Internet, online activism, the digital divide, and more. This annual, the second in the series, demonstrates the vibrant and diverse nature of Internet scholarship fostered by the Association of Internet Researchers.","brand":"WoB","offers":[{"title":"- \/ - \/ INTERNAL","offer_id":52670569546001,"sku":null,"price":0.0,"currency_code":"GBP","in_stock":true},{"title":"GB \/ NEW \/ INGRAM","offer_id":52670570561809,"sku":"NLS9780820468419","price":0.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/9780820468419.jpg?v=1762290163"},{"product_id":"internet-research-annual-book-mia-consalvo-9780820468402","title":"Internet Research Annual","description":"\u003ci\u003eInternet Research Annual\u003c\/i\u003eoffers a selection of the best work presented at the first three conferences of the \u003ci\u003eAssociation of Internet Researchers\u003c\/i\u003e, and provides a useful overview of the cutting-edge in Internet studies. Established scholars and new researchers address issues such as communities on\/off line, the Internet as a methodological tool and space for research, and the places, politics, and policies of the Internet, creating a volume that comprehensively covers the field of Internet research. Also included are a brief history of the organization, a list of previously published papers from the conferences, and works by several of the keynote speakers including Phil Agre, Barbara Warnick, Bill Dutton, Sheizaf Rafaeli, Susan Herring, Robin Mansell, and much more.","brand":"WoB","offers":[{"title":"GB \/ NEW \/ INGRAM","offer_id":52685454147857,"sku":"NLS9780820468402","price":0.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/9780820468402.jpg?v=1762325639"},{"product_id":"internet-research-annual-book-mia-consalvo-9780820478579","title":"Internet Research Annual","description":"The Association of Internet Researchers conference is the highlight of the year for researchers involved in the cross-disciplinary field of Internet studies. It brings together scholars from around the world to meet and exchange ideas and research on the impact of the world-wide phenomenon of the Internet. The Annual, now in its fourth year, brings highlights from the contributions made at the 2005 conference held in Chicago, Illinois. Included is the full text of keynote speeches, given by Saskia Sassen, Sonia Livingstone, and Ang Peng Hwa, and a select set of papers drawn from the conference submissions.","brand":"WoB","offers":[{"title":"GB \/ NEW \/ INGRAM","offer_id":52686763163921,"sku":"NLS9780820478579","price":0.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/9780820478579.jpg?v=1762328814"},{"product_id":"streaming-by-the-rest-of-us-book-mia-consalvo-9780262552158","title":"Streaming by the Rest of Us","description":"\u003cb\u003eAn in-depth investigation of the Twitch streamers who make up the largest population on the platform- those streaming to small audiences or even no one.\u003c\/b\u003e\u003cbr\u003e \u003cbr\u003e The vast majority of people who stream themselves playing videogames online do so with few or no viewers. In \u003ci\u003eStreaming by the Rest of Us\u003c\/i\u003e, Mia Consalvo, Marc Lajeunesse, and Andrei Zanescu investigate who they are, why they do so, and why this form of leisure activity is important to understand. Unlike the esports athletes and streaming superstars who receive the lion's share of journalistic and academic attention, microstreamers are not in it for the money and barely have an audience. In this, the first book dedicated to the latter group, the authors gather interviews from dozens of microstreamers from 2017 to 2019 to discuss their lives, struggles, hopes, and goals.\u003cbr\u003e \u003cbr\u003e \u003cbr\u003e For readers interested in livestreaming, and Twitch in particular, the book rethinks the medium's history through accounts of the everyday uses of webcams, with particular attention to notions of liveness and authenticity. These two concepts have become calling cards for the videogame livestreaming platform and underlie streamer motivations, the construction of their practices (whether casual, serious, or anywhere in between), and the complex \"metas\" that take shape over time. The book also looks at the authors' own practices of livestreaming, focusing on what can be gained through experiencing the lived reality of the practice. Finally, the authors explain how Twitch's platform (studied from 2017-2023) informs how streamers structure their every day and how corporate ideologies bleed into real-world spaces like TwitchCon.","brand":"WoB","offers":[{"title":"GB \/ NEW \/ GARDNERS","offer_id":52946285854993,"sku":"NGR9780262552158","price":0.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/9780262552158.jpg?v=1769686277"}],"url":"https:\/\/www.worldofbooks.com\/collections\/author-books-by-mia-consalvo.oembed","provider":"World of Books ","version":"1.0","type":"link"}