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The gunslinger combines the fighter's martial prowess with a new grit mechanic that allows her to pull off fantastic acts with a pistol or rifle. All this plus tons of new armor and weapons, a complete treatment of firearms in the Pathfinder RPG, a vast array of martial arts, finishing moves, vehicle combat, duels, and new combat-oriented spells for every spellcasting class in the game!   Ultimate Combat includes:     New player character options for 14 Pathfinder RPG base classes, including alchemist discoveries, barbarian rage powers, cavalier orders, combat-cleric archetypes, animal shaman druids, new fighter archetypes like gladiator and armor master, inquisitor archetypes like witch-hunter or spellbreaker, combat-themed magus arcana, monk archetypes based on mastery of martial arts, new paladin archetypes like angelic warrior, ranger archetypes like big game hunter and trapper, new rogue tricks, and wizard archetypes like the gunmage The ninja, samurai, and gunslinger, brand-new 20-level alternate classes specially designed to get the most out of combat Hundreds of new combat-oriented feats including martial arts feat trees, finishing moves, and combination feats In-depth overviews on a variety of combat-related topics, such as armor, Asian weapons, duels, fighting schools, guns, siege weapons, and more A complete system covering vehicle combat, including wagons, boats, airships, and more Tons of optional combat rules like called shots, armor as damage reduction, and new ways to track character health ... and much, much more!  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Pathfinder RPG Villain Codex serves up 20 groups of vile miscreants waiting to menace your player characters and foil their every plan. Inside this time-saving tome, you will find a wide variety of foes, from a scheming regal court to a sinister doomsday cult, ready to challenge characters of any level. These villains come equipped with a host of new rules elements to give them the edge against players and fit into nearly any campaign! Villain Codex is an essential addition to the Pathfinder Roleplaying Game. This imaginative tabletop game builds on more than 15 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.  Pathfinder RPG Villain Codex includes:    Complete sections for 20 villainous organizations, including a power- hungry arcane society, a greedy merchant caravan, a fleet of scandalous pirates, a creepy secret society, and a wily thieves' guild. Trade blows with the serpentfolk-worshiping monks of Fang Monastery, match wits with the sly bandits of the Merry Outlaws, or defend civilization from the wild druids of Nature's Scourge! Information on each organization's history and structure, along with plot hooks to get the players interested in confronting the group. New rules in each villain section, including feats, spells, and magic items. A wide variety of new stat blocks for all organization members, using each villain section's new rules. Premade encounter groups, allowing Game Masters to quickly make use of the villains in every section. ... and much, much more!  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This imaginative tabletop game builds on more than 10 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.  Pathfinder Roleplaying Game: Ultimate Campaign includes:    A detailed guide to generating character backstories, including a new system for random character generation and traits and drawbacks to meld your background with your statistics. Story feats that increase in power as you achieve key goals, making quests and crusades more than just flavor! A complete downtime rules system to flesh out those parts of a PC's life that take place between adventures, such as running a business, gaining power and influence in a community, or starting a magical academy. New rules for retraining and switching classes; honor, reputation, and fame; young characters; investment; magic item creation; and other key adventuring topics. 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From the gravity-manipulating frujais and planet-killing novaspawn to space goblins and security robots, the creatures in this codex will challenge adventurers no matter what strange worlds they're exploring. What's more, player rules for a host of creatures let players not just fight aliens, but be them!  Inside Starfinder Alien Archive, you'll find the following:    Over 80 bizarre life-forms both classic and new, from the reptilian ikeshtis and energy-bodied hallajins to robotic anacites and supernatural entities from beyond the realms of mortals. Over 20 races with full player rules, letting you play everything from a winged dragonkin to a hyperevolved floating brain. New alien technology to help give your character an edge, including weapons, armor, magic items, and more. A robust NPC-creation system to let Game Masters build any aliens or creatures they can imagine. New rules for magical monster summoning, quick templates to modify creatures on the fly, and more!   Written by John Compton, Adam Daigle, Crystal Frasier, Jason Keeley, Jonathan Keith, Steve Kenson, Amanda Hamon Kunz, Lyz Liddell, Rob McCreary, Mark Moreland, Joe Pasini, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, Isabelle Thorne, and Josh Vogt.  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Few individuals would think to seek out such nightmares, but those drawn into the darkness often find it infecting them, corrupting them in ways both subtle and disgusting. Some believe those who die facing such horrors are the lucky ones, for the survivors are forever scarred by their experiences. Pathfinder RPG Horror Adventures gives you everything you need to bring these nightmares to life. Within these pages, you'll find secrets to take your game into the darkest reaches of fantasy, where the dead hunger for the living, alien gods brood in dreams, and madness and death lurk around every corner. Rules for players and GMs alike pit brave champions against a darkness capable of devouring mind, body, and soul. To prepare to face such torments, the heroes can take new feats, learn powerful spells, and even acquire holy relics—for they'll need every edge possible to survive!  Pathfinder RPG Horror Adventures includes:    Corruptions that can turn your character into a powerful monster, from a blood-drinking vampire to a savage werewolf. The only cost is your soul! Character options to help heroes oppose the forces of darkness, including horror-themed archetypes, feats, spells, and more! A detailed system to represent sanity and madness, giving you all the tools you need to drive characters to the brink and beyond. Tips and tools for running a genuinely scary game, along with an in-depth look at using horror's many subgenres in a Pathfinder campaign. Expanded rules for curses, diseases, environments, fleshwarping, haunts, and deadly traps. New templates to turn monsters into truly terrifying foes, from creatures made of living wax to a stalker that can never be stopped! ... and much, much more!  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Whether adventurers are climbing mountains in search of a dragon's lair, carving their way through the jungle, or seeking a long-lost holy city covered by desert sands, Pathfinder RPG Ultimate Wilderness gives them the tools to survive the wilds. A new 20-level base class, the shifter, puts animalistic powers into the hands—or claws—of player characters and villains alike, with new class features derived from animalistic attributes. Overviews of druidic sects and rituals, as well as new archetypes, character options, spells, and more, round out the latest contribution to the Pathfinder RPG rules! Pathfinder RPG Ultimate Wilderness is an invaluable hardcover companion to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds upon more than 10 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.  Pathfinder RPG Ultimate Wilderness includes:    The shifter, a new character class that harnesses untamed forces to change shape and bring a heightened level of savagery to the battlefield! Archetypes for alchemists, barbarians, bards, druids, hunters, investigators, kineticists, paladins, rangers, rogues, slayers, witches, and more! Feats and magic items for characters of all sorts granting mastery over the perils of nature and enabling them to harvest natural power by cultivating magical plants. Dozens of spells to channel, protect, or thwart the powers of natural environs. New and expanded rules to push your animal companions, familiars, and mounts to wild new heights. A section on the First World with advice, spells, and other features to integrate the fey realm into your campaign. Systems for exploring new lands and challenging characters with natural hazards and strange terrain both mundane and feytouched. ... and much, much more!  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Printed on sturdy cardstock, each double-sided pawn contains a beautiful full-color image of a creature from Pathfinder Monster Core 2. Each pawn slots into a size-appropriate plastic base, making them easy to mix with traditional metal or plastic miniatures.  Pathfinder Monster Core 2 Pawn Box is the best way to ensure you’ve got the perfect creature on hand for every Pathfinder Roleplaying Game encounter!","brand":"WoB","offers":[{"title":"- \/ - \/ INTERNAL","offer_id":53193255452945,"sku":null,"price":0.0,"currency_code":"GBP","in_stock":true},{"title":"GB \/ NEW \/ GARDNERS","offer_id":53193255878929,"sku":"NGR9781640787827","price":0.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/9781640787827.jpg?v=1773136829"},{"product_id":"pathfinder-troubles-in-grayce-adventure-anthology-book-paizo-9781640787872","title":"Pathfinder Troubles in Grayce Adventure Anthology","description":"Adventure Awaits! The idyllic calm in the hardworking town of Grayce has been shaken by recent events and its people need some help. Thankfully, a group of adventurers recently arrived in town fresh off their first adventure!  An anthology of six short independent adventures, Troubles in Grayce gives a Game Master many options for their players. Themed with light horror in mind, this adventure anthology brings stories of hunting a cryptid, exploring a sinister scientist’s abandoned home, the devious and deadly plot of a hidden hag, and event tracking down a murderous vampire! These adventures, each providing a level’s worth of experience, can be played independently or as a series if the party wants to spend more time in Grayce before branching out into larger adventures.  Pathfinder Adventure: Troubles in GrayceAdventure Anthology is designed for characters of levels 2-4 and is ideal for playing a one-shot with your gaming group or as part of a larger arc that takes players from Pathfinder Beginner Box: Secrets of the Unlit Star into the adventures in Grayce and then to Paizo’s next exciting Pathfinder Adventure Path—all set in the fog-shrouded nation of Ustalav, home of a host of horrors.  Featuring adventures designed by Joseph Blomquist, Bill Fischer, Mikko Kallio, Jason Keeley, Quinn Murphy, Solomon St. John.  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An anthology of six short independent adventures, Troubles in Grayce gives a Game Master many options for their players. Themed with light horror in mind, this adventure anthology brings stories of hunting a cryptid, exploring a sinister scientist’s abandoned home, the devious and deadly plot of a hidden hag, and event tracking down a murderous vampire! These adventures, each providing a level’s worth of experience, can be played independently or as a series if the party wants to spend more time in Grayce before branching out into larger adventures.  Pathfinder Adventure: Troubles in GrayceAdventure Anthology is designed for characters of levels 2-4 and is ideal for playing a one-shot with your gaming group or as part of a larger arc that takes players from Pathfinder Beginner Box: Secrets of the Unlit Star into the adventures in Grayce and then to Paizo’s next exciting Pathfinder Adventure Path—all set in the fog-shrouded nation of Ustalav, home of a host of horrors.  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And since Starfinder Second Edition is fully compatible with Pathfinder Second Edition, every alien presented in this massive tome can pull double duty in Pathfinder campaigns with next to no adjustment.  Starfinder Alien Core includes:    Over 200 individual alien writeups, including common foes, like glitch-spawning gremlins, robots programmed for assassination, and mindless cybernetic zombies, to unique creatures that can threaten even the most experienced interstellar explorers, such as Akiton's dreaded illumantula and the giant Castrovelian ooze known as the Terror or Ukulam! Four science-fantasy dragons, giving a new spin to adventure fantasy's oldest foes, representing the four magical traditions. Whether it's the divine cosmic dragon or primal host dragon, these beasts are sure to make a memorable experience with every encounter! New additions to classic RPG creature families like angels, devils, trolls, and giant worms. Representative combatants from some of the Starfinder setting's most iconic organizations, including the Azlanti Star Empire's aeon guards, the imperious Hellknights, nature-loving Xenowardens, the undead crew of the infamous Corpse Fleet, and more! Simple creature adjustments that allow you to customize a monster, tuning its power level or theme with just a few simple alterations. Dial up the tech level of fantasy creatures or the magical nature of scientific anomalies and keep your players on their toes! Guidelines for reading and using alien statistics, ensuring you get the most out of a creature both in and out of combat. Lists of creatures sorted by both type and level, making it easy to find the alien you need when you need it. 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