{"title":"Peter Vorderer","description":null,"products":[{"product_id":"suspense-book-peter-vorderer-9780805819663","title":"Suspense","description":"This volume begins with the general assumption that suspense is a major criterion for both an audience's selection and evaluation of entertaining media offerings. This assumption is supported not only by the popularity of suspenseful narratives, but also by the reasons users give for their actual choice of media contents. Despite this, there is no satisfying theory to describe and explain what suspense actually is, how exactly it is caused by films or books, and what kind of effect it has on audiences. This book's main objective is to provide that theory by bringing together scholars from different disciplines who are working on the issue. The editors' goal is to reflect the \"state of the art\" as much as it is to highlight and encourage further developments in this area.   There are two ways of approaching the problem of describing and explaining suspense: an analysis of suspenseful texts or the reception process. Researchers who follow the more text-oriented approach identify the uncertainty of the narrative outcome, the threat or danger for the protagonist, the play with time delay, or other factors as important and necessary for the production of suspense. The more reception-oriented scholar focuses on the cognitive activities of audiences, readers' expectations, the curiosity of onlookers, their emotions, and their relationships with the protagonists. A correspondence between the two seems to be quite difficult, though necessary to determine.   Both perspectives are important in order to describe and explain suspense. Thus, the editors utilize the thesis that suspense is an activity of the audience (reader, onlooker, etc.) that is related to specific features and characteristics of the text (books, films, etc.). Their question is: What kind of relation? The answer comes from finding out how, why, and which elements of the text cause effects that are experienced as suspense.   Scholars from semiotics, literary criticism, cultural studies, and film theory assess the problem from a text-oriented point of view, dealing primarily with the how and which. Other scholars present the psychological perspective by focusing on the cognitive and emotional processes that underlie viewers' experience of suspense; that is, the reception theory tries to answer the question of why suspenseful texts may be experienced as they are.","brand":"WoB","offers":[{"title":"GB \/ VERY_GOOD \/ INTERNAL","offer_id":49523020595473,"sku":"GOR011341142","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"GB \/ NEW \/ INGRAM","offer_id":52143484109073,"sku":"NLS9780805819663","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/0805819665.jpg?v=1750915281"},{"product_id":"playing-video-games-book-peter-vorderer-9780805853223","title":"Playing Video Games","description":"From security training simulations to war games to role-playing games, to sports games to gambling, playing video games has become a social phenomena, and the increasing number of players that cross gender, culture, and age is on a dramatic upward trajectory. Playing Video Games: Motives, Responses, and Consequences integrates communication, psychology, and technology to examine the psychological and mediated aspects of playing video games. It is the first volume to delve deeply into these aspects of computer game play. It fits squarely into the media psychology arm of entertainment studies, the next big wave in media studies. The book targets one of the most popular and pervasive media in modern times, and it will serve to define the area of study and provide a theoretical spine for future research.  This unique and timely volume will appeal to scholars, researchers, and graduate students in media studies and mass communication, psychology, and marketing.","brand":"WoB","offers":[{"title":"GB \/ VERY_GOOD \/ INTERNAL","offer_id":50194567856401,"sku":"GOR007062103","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"US \/ WELL_READ \/ SBYB","offer_id":50366596743441,"sku":"CIN0805853227A","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"GB \/ LIKE_NEW \/ INTERNAL","offer_id":52387465789713,"sku":"GOR010415262","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"US \/ GOOD \/ SBYB","offer_id":53039598010641,"sku":"CIN0805853227G","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/0805853227.jpg?v=1751436986"},{"product_id":"fernsehen-als-beziehungskiste-book-peter-vorderer-9783531128962","title":"Fernsehen als Beziehungskiste","description":"Im Mittelpunkt des Bandes stehen sowohl die Interaktionen zwischen Medienfiguren und Mediennutzern als auch die Beziehungen, die das Publikum zu den Protagonisten der Medien unterh lt. Wenn etwa ein TV-Showmaster seine Zuschauer begr  t und diese entsprechend darauf reagieren, wenn jugendliche Rezipienten von Seifenopern ihre Lieblingsfiguren bewundern oder auch vermissen, wenn Moderatoren oder Ansager zu den fast st ndigen Begleitern des Publikums werden, die diesen so vertraut sind wie gute Bekannte oder gar Freunde, dann spricht man innerhalb der Kommunikations- und Medienwissenschaft von parasozialen Interaktionen bzw. von parasozialen Beziehungen. Der Band gibt einen  berblick  ber die aktuelle Forschung zu diesem Forschungsbereich und ber cksichtigt dabei sowohl texttheoretische als auch empirisch-sozialwissenschaftliche Zugangsweisen.","brand":"WoB","offers":[{"title":"- \/ - \/ INTERNAL","offer_id":52664950554897,"sku":null,"price":0.0,"currency_code":"GBP","in_stock":true},{"title":"GB \/ NEW \/ INGRAM","offer_id":52664951046417,"sku":"NLS9783531128962","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/9783531128962.jpg?v=1762276010"},{"product_id":"oxford-handbook-of-entertainment-theory-book-peter-vorderer-9780190072216","title":"The Oxford Handbook of Entertainment Theory","description":"The proliferation of new digital technologies has given rise to an entirely changed media landscape and revolutionized how we seek entertainment. Older entertainment media like novels, radio, and film have been joined by a host of digital media that smartphones allow us to carry almost anywhere and at all times, from video games and social media to video on demand services. This unprecedented ubiquity of entertainment media calls for new and more sophisticated theories that help us understand the fascination that different entertainment media exert on us and how they change the human experience.  The Oxford Handbook of Entertainment Theory surveys and furthers the most influential psychology-driven research on media entertainment to illuminate how people are drawn into media experiences. The 41 chapters in this Handbook not only offer fresh perspectives on established theories but also introduce emerging models and highlight the importance of considering the diverse backgrounds of media users when conducting research. They also cover the motivations and reactions of media users in relationship to different types of media, the trend towards interactive media such as video games and virtual reality, and particularly popular media contents like sexuality, violence, sports, and the news. As the most comprehensive overview of psychology-based research on media entertainment available, this Handbook is an invaluable resource for seasoned researchers and those beginning to learn about the field alike.","brand":"WoB","offers":[{"title":"- \/ - \/ INTERNAL","offer_id":52734453514513,"sku":null,"price":0.0,"currency_code":"GBP","in_stock":true},{"title":"US \/ NEW \/ INGRAM","offer_id":52734453809425,"sku":"NIN9780190072216","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/9780190072216.jpg?v=1763395643"},{"product_id":"playing-video-games-book-peter-vorderer-9780805853216","title":"Playing Video Games","description":"From security training simulations to war games to role-playing games, to sports games to gambling, playing video games has become a social phenomena, and the increasing number of players that cross gender, culture, and age is on a dramatic upward trajectory. Playing Video Games: Motives, Responses, and Consequences integrates communication, psychology, and technology to examine the psychological and mediated aspects of playing video games. It is the first volume to delve deeply into these aspects of computer game play. It fits squarely into the media psychology arm of entertainment studies, the next big wave in media studies. The book targets one of the most popular and pervasive media in modern times, and it will serve to define the area of study and provide a theoretical spine for future research.  This unique and timely volume will appeal to scholars, researchers, and graduate students in media studies and mass communication, psychology, and marketing.","brand":"WoB","offers":[{"title":"- \/ - \/ INTERNAL","offer_id":52815497298193,"sku":null,"price":0.0,"currency_code":"GBP","in_stock":true},{"title":"US \/ VERY_GOOD \/ SBYB","offer_id":52815497625873,"sku":"CIN0805853219VG","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/9780805853216.jpg?v=1764264140"}],"url":"https:\/\/www.worldofbooks.com\/collections\/author-books-by-peter-vorderer.oembed","provider":"World of Books ","version":"1.0","type":"link"}