{"title":"Philip Garton","description":"","products":[{"product_id":"in-deo-veritas-book-philip-garton-9781913336097","title":"In Deo Veritas","description":"In seventeenth century Europe it must have seemed that there was always a conflict somewhere. This century of battles is the inspiration for these wargames rules.Designed for ease of play, 'In Deo Veritas' offers a player experience based on the commander's problems. The rules are designed to create a feel for the uncertainty of battle. Keeping the men going, even when things don't seem too good, is critical for success.Units become progressively disabled as disorder sets in and cohesion begins to suffer. At the heart of the game is a simple Disorder Test. If commanders don't take care to maintain cohesion then their forces could be heading for destruction!In weighing up the scale of your achievements at the end of the game, will you be able to claim a major victory in your dispatches? Just take care to remember that your next battle may not be so successful.Using the smaller scales of 6, 10 or 15mm the usual 6' x 4' table gives a scale battlefield over a mile wide. This is large enough to cover all but the largest engagements.The six historical battle scenarios provide different challenges and give players the insight into the nature of seventeenth century warfare. The Terrain Generator and a system of points allow the players to develop their own scenarios.In battle nothing is certain but generals that practice their skills are more likely to be victorious.","brand":"WoB","offers":[{"title":"GB \/ NEW \/ GARDNERS","offer_id":49735604437265,"sku":"NGR9781913336097","price":0.0,"currency_code":"GBP","in_stock":true},{"title":"GB \/ LIKE_NEW \/ INTERNAL","offer_id":53045848178961,"sku":"GOR010956563","price":0.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/1913336093.jpg?v=1751631473"},{"product_id":"three-ages-of-rome-book-philip-garton-9781915070265","title":"Three Ages of Rome","description":"No rebasing required, can be played with all current basing styles and conventions.\u003cbr\u003e\u003cbr\u003eFor seven centuries, the history of Rome was central to the history of Europe. This story of expansion and decline is the inspiration for these wargames' rules. \u003cbr\u003e\u003cbr\u003eDesigned for ease of play, \u003ci\u003eThree Ages of Rome\u003c\/i\u003e offers a player experience based on the commander's problems. The rules are designed to create a feel for the uncertainty of ancient battles. Most games should take 2-3 hours to play.\u003cbr\u003e\u003cbr\u003eKeeping your men going, even when things don't seem too good, is critical for success. Units are likely to become progressively disabled and cohesion begins to suffer. If commanders don't take care to maintain cohesion, then they could be heading for disaster \u003cbr\u003e\u003cbr\u003eThe Age of Expansion (300BCE - 30BCE) starts with Rome's wars against Carthage. Followed by Rome against Macedon, Rome against the Gallic Celts, and several civil wars between the Romans themselves. One struggle lasts through the period as Rome struggled to conquer the Spanish.\u003cbr\u003e\u003cbr\u003eIn the Age of Empire (30BCE-200CE) the Romans moved north and west conquering territories in Germania and Britain. Spreading east, they campaigned against the Dacians and the Parthians. The Parthian kingdom was destroyed by an internal revolt and a new dynasty, the Sassanids, came to power. They would become the major threat to Rome's eastern frontier. Despite its successes, the Empire was not stable. The civil wars continued. In 69 CE there were four emperors. In 193 CE there were five emperors  This Age ends in 200CE after Septimus Severus eliminated the other claimants for the title.\u003cbr\u003e\u003cbr\u003eThe Age of Decline (200CE-450CE) sees Rome struggling against pressures from outside the Empire. The wars with the Sassanids continued with successes and included defeats for both sides. The German tribes joined together but they were mostly repulsed. Some new enemies, the various Gothic tribes and the Huns, pressed through the frontier. These raided deep into Roman territory doing major damage to Roman cities, including Rome itself. The pressure was too great and the Roman Empire broke up. The western half would not last for long but the eastern half would rise again as the Byzantine Empire.\u003cbr\u003e\u003cbr\u003eThe six historical battle scenarios span the Three Ages and provide different challenges. They offer players an insight into the nature of command in ancient warfare. The Terrain Generator and Scenario Generator allow the players to develop their own games. For competitive games, a system of points gives players all the information needed to exactly balance their forces.\u003cbr\u003e\u003cbr\u003eIn battle nothing is certain but generals that practice their skills are more likely to be victorious.","brand":"WoB","offers":[{"title":"GB \/ NEW \/ GARDNERS","offer_id":49741316587793,"sku":"NGR9781915070265","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"GB \/ LIKE_NEW \/ INTERNAL","offer_id":53045848244497,"sku":"GOR014713542","price":0.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/1915070260.jpg?v=1751218594"},{"product_id":"age-of-alexander-book-philip-garton-9781915070272","title":"Age of Alexander","description":null,"brand":"WoB","offers":[{"title":"GB \/ NEW \/ GARDNERS","offer_id":49741385761041,"sku":"NGR9781915070272","price":0.0,"currency_code":"GBP","in_stock":true},{"title":"GB \/ VERY_GOOD \/ INTERNAL","offer_id":50182479773969,"sku":"GOR013882885","price":0.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/1915070279.jpg?v=1751630997"},{"product_id":"the-rise-of-byzantium-book-philip-garton-9781804510094","title":"The The Rise of Byzantium","description":"In the fourth century CE the Roman Empire was still the most important state in both the east and the west of Europe. It was coming under increasing pressure from migrating groups. This pressure would break the empire into two halves. The western half did not survive but the eastern half of the empire, based in the city of Constantinople, would renew itself. It would grow to become a famous empire in its own right. For almost a thousand years it would fight against pressures from both inside and outside the empire. It finally succumbed to the power of the Ottoman Turks in the fifteenth century CE.From the third century CE, the Roman Empire had been fighting against the Sassanid dynasty of Persia. Neither side had managed to achieve a decisive victory. The period covered by 'The Rise of Byzantium' continues this long running conflict. At the end of the period there was a decisive victory but it did not belong to either the Byzantines or the Sassanids. The victor would be a new power, the Arabs, that emerged from the southern Arabia. They were driven by religious fervor and would sweep all before them over the next 200 years.During the early part of the period covered by this expansion, the armies of Byzantium set out to recover some of the lost territories of the Roman Empire. Sometimes they were successful and reestablished control, but in most cases any recovery was only partial. Byzantium alone was not always strong enough to hold off the pressures of the migrating groups. As with the later Roman Empire, there were often times when Byzantium needed its allies to be able to defeat these invaders.These migrating groups would include traditional enemies such as the Franks, Goths, and Vandals. During the period new migrants would arrive such as the Avars, Bulgars, Lombards and Slavs. Each new threat was dealt with in its turn and the Byzantine army gained in experience. At the start of this period, the Byzantine army looked much the same as the Late Roman army, but by the period's end it had changed to a more flexible and resilient structure based on a series of provincial forces.This book provides an expansion to the 'Three Ages of Rome' wargames' rules. The six historical scenarios span 'The Rise of Byzantium' and link directly into the last period of the 'Three Ages' rules. The new army lists introduce armies from across the period of the expansion set. They complement the armies in the original set of rules enabling players to recreate more battles from the ancient period.As in the 'Three Ages', in battle nothing is certain but generals that practice their skills are more likely to be victorious.","brand":"WoB","offers":[{"title":"GB \/ NEW \/ GARDNERS","offer_id":49743174074641,"sku":"NGR9781804510094","price":0.0,"currency_code":"GBP","in_stock":true},{"title":"GB \/ VERY_GOOD \/ INTERNAL","offer_id":50611965821201,"sku":"GOR012800724","price":0.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/1804510092.jpg?v=1751630374"},{"product_id":"in-deo-veritas-captain-general-book-philip-garton-9781914059384","title":"In Deo Veritas Captain General","description":"In Europe, the first two decades of the eighteenth century were characterised by almost constant warfare. Western and Central Europe had been involved in the Nine Years' War that ended in 1697. The peace was shortlived and by 1701 Western Europe was once again plunged into a new conflict, the War of Spanish Succession. Elsewhere, Denmark, Russia, Saxony and eventually Prussia all sought to dismember the Swedish Empire and share it amongst themselves. This conflict, known as the Great Northern War, was to last over twenty years. Designed to refight the battles of the period, Captain General is an expansion book for the popular rule set In Deo Veritas. The rules focus on the command decisions needed to maintain the motivation of the army. The battle scenarios offer the player a series of different challenges from the wars of the early eighteenth century. Battles are played at the brigade level with all major elements on 75mm\/3 wide bases. Using smaller scale figures (6-15mm) lets players give their units a realistic feel. The ground scale of 1 = 40yds means the typical 6ft x 4 ft table is large enough to accommodate most battles of the period. Most players will already have everything needed to play (d6, tape measure and a deck of cards). More scenarios and game support will become available in the future. To learn the rules will take 2 hours or so using some of the smaller battles. Once you have become familiar with the core elements then your games will flow more quickly and a larger battle such as Blenheim should last for 3-4 hours depending on the arrival of the reinforcements. Nothing is certain, but generals that hone their skills are more likely to be victorious. You will need a copy of In Deo Veritas: Fast Play Rules for Exciting Seventeenth Century Battles in Smaller Scales to use this book.","brand":"WoB","offers":[{"title":"GB \/ NEW \/ GARDNERS","offer_id":51216388686097,"sku":"NGR9781914059384","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"GB \/ LIKE_NEW \/ INTERNAL","offer_id":51450246070545,"sku":"GOR014284784","price":0.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/1914059387.jpg?v=1751632679"}],"url":"https:\/\/www.worldofbooks.com\/collections\/author-books-by-philip-garton.oembed","provider":"World of Books ","version":"1.0","type":"link"}