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The direct involvement of artists and designers with their creative works has left a legacy enabling subsequent generations to understand more about their skills, their motivations, and their relationship to the wider world, and to see it from a variety of perspectives. This in turn causes the viewers of their works to reflect upon their meaning for today and the lasting value and implications of what has been created.    Art installations are harnessing modern technology to process information and to display it. Such environments have also proved useful in engaging users and visitors with real-time images and interactive art.","brand":"WoB","offers":[{"title":"GB \/ NEW \/ GARDNERS","offer_id":49738531602705,"sku":"NGR9783319581200","price":0.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/3319581201.jpg?v=1750870465"},{"product_id":"technology-design-and-the-arts-opportunities-and-challenges-book-rae-earnshaw-9783030420963","title":"Technology, Design and the Arts - Opportunities and Challenges","description":"This open access book details the relationship between the artist and their created works, using tools such as information technology, computer environments, and interactive devices, for a range of information sources and application domains.  This has produced new kinds of created works which can be viewed, explored, and interacted with, either as an installation or via a virtual environment such as the Internet.  These processes generate new dimensions of understanding and experience for both the artist and the public’s relationships with the works that are produced.  This has raised a variety of interdisciplinary opportunities and issues, and these are examined.      The symbiotic relationship between artistic works and the cultural context in which they are produced is reviewed.  Technology can provide continuity by making traditional methods and techniques more efficient and effective.  It can also provide discontinuity by opening up new perspectives and paradigms.  This can generate new ideas, and produce a greater understanding of artistic processes and how they are implemented in practice.       Tools have been used from the earliest times to create and modify artistic works.  For example, naturally occurring pigments have been used for cave paintings.  What has been created provides insight into the cultural context and social environment at the time of creation.  There is an interplay between the goal of the creator, the selection and use of appropriate tools, and the materials and representations chosen.       Technology, Design and the Arts - Opportunities and Challenges is relevant for artists and technologists and those engaged in interdisciplinary research and development at the boundaries between these disciplines.","brand":"WoB","offers":[{"title":"- \/ - \/ -","offer_id":51063255367953,"sku":"","price":0.0,"currency_code":"GBP","in_stock":true},{"title":"US \/ NEW \/ INGRAM","offer_id":51063258448145,"sku":"NIN9783030420963","price":0.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/3030420965.jpg?v=1751349563"},{"product_id":"digital-convergence-libraries-of-the-future-book-rae-earnshaw-9781846289026","title":"Digital Convergence - Libraries of the Future","description":"The convergence of IT, telecommunications, and media is changing the way information is collected, stored and accessed. This revolution is having effects on the development and organisation of information and artefact repositories such as libraries and museums. This book presents key aspects in the rapidly moving field of digital convergence in the areas of technology and information sciences. Its chapters are written by international experts who are leaders in their fields.","brand":"WoB","offers":[{"title":"GB \/ VERY_GOOD \/ INTERNAL","offer_id":52101263982865,"sku":"GOR014472818","price":0.0,"currency_code":"GBP","in_stock":true},{"title":"GB \/ NEW \/ INGRAM","offer_id":52475929952529,"sku":"NLS9781846289026","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/9781846289026.jpg?v=1757092585"},{"product_id":"research-and-development-in-digital-media-book-rae-earnshaw-9783319730790","title":"Research and Development in Digital Media","description":"This book presents an overview of the technical underpinnings in the field of digital media. This includes theory, imaging, big data, interaction, and the research and development that is needed in order to make digital media interfaces more natural and easy to use. Grant funding sources for R \u0026amp; D are detailed and current priority areas are summarized. Developments in the relevant commercial areas are also reviewed.    This is Professor Earnshaw’s fifth book in the series on digital media and its applications and creative uses. These books explain the significance and importance of digital media and how it has developed and advanced.They also explore the impact digital media is having on a range of domains including art and design, the creative industries, visual analytics, big data, and digital humanities.The convergence of IT, telecommunications and media is bringing about a revolution in the way information is being collected, stored, accessed and distributed. Digital media is expected to play an increasing role in these processes. State of the art digital technologies are increasingly utilized in order to deliver to the user requirements and also to be effective and efficient in this delivery, given the increasing demands by users and other third parties involved in the content creation and service delivery pipeline.    Research and Development in Digital Media will be invaluable for readers that want a summary of the technical research and development aspects of digital media, how such work is being funded, and the kind of changes in digital media provision that may result.","brand":"WoB","offers":[{"title":"GB \/ NEW \/ INGRAM","offer_id":52141017137425,"sku":"NLS9783319730790","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/9783319730790.jpg?v=1757576281"},{"product_id":"new-advances-in-computer-graphics-book-rae-earnshaw-9784431680956","title":"New Advances in Computer Graphics","description":"This volume presents the proceedings of the 7th International Conference of the Computer Graphics Society, CG International '89, held at the University of Leeds, UK, June 27-30, 1989. Since 1982 this conference has continued to attract high-quality research papers in all aspects of computer graphics and its applications. Originally the conference was held in Japan (1982-1987). In 1988 it was held in Geneva, Switzerland; future conferences are planned for Singapore in 1990, USA in 1991, Japan in 1992, and Canada in 1993. Recent developments in computer graphics have concentrated on: greater sophistication of image generation techniques, advances in hardware and emphasis on the exploitation of parallelism, integration of robotics and AI techniques for animation, greater integration of CAD and CAM in CIM, use of powerful computer graphics techniques to represent complex physical processes (visualization), advances in computational geometry and in the representation and modelling of complex physical and mathematical objects, and improved tools and methods for Human-Computer-Interaction (HCI). These trends and advances are reflected in this present volume. A number of papers deal with important research aspects in many of these areas.","brand":"WoB","offers":[{"title":"GB \/ NEW \/ INGRAM","offer_id":52144063381777,"sku":"NLS9784431680956","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/9784431680956.jpg?v=1757587240"},{"product_id":"workstations-and-publication-systems-book-rae-earnshaw-9780387965277","title":"Workstations and Publication Systems","description":"Review Office automation and associated hardware and software technologies are producing significant changes in traditional typing, printing, and publishing techniques and strategies. The long term impact of current developments is likely to be even more far reaching as reducing hardware costs, improved human-computer interfacing, uniformity through standardization, and sophisticated software facilities will all combine together to provide systems of power, capability and flexibility. The configuration of the system can be matched to the requirements of the user, whether typist, clerk, secretary, scientist, manager, director, or publisher. Enormous advances are currently being made in the areas of publication systems in the bringing together of text and pictures, and the aggregation of a greater variety of multi-media documents. Advances in technology and reductions in cost and size have produced many 'desk-top' publishing systems in the market place. More sophisticated systems are targeted at the high end of the market for newspaper production and quality color output. Outstanding issues in desk-top publishing systems include interactive editing of structured documents, integration of text and graphics, page description languages, standards, and the human-computer interface to documentation systems. The latter area is becoming increasingly important: usability by non-specialists and flexibility across application areas are two current concerns. 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Vince --_. . _----- 1 Introduction The USPresident's Information Technology Advisory Committee (PITAC)recently advised the US Senate of the strategic importance of investing in IT for the 21st century, particularlyin the areas of software,human-computer interaction, scalable information infrastructure, high-end computing and socioeconomic issues [1]. Research frontiers ofhuman-computer interaction include the desire that interac­ tion be more centered around human needs and capabilities, and that the human environment be considered in virtual environments and in other contextual infor­ mation-processing activities. The overall goal is to make users more effective in their information or communication tasks by reducing learning times, speeding performance, lowering error rates, facilitating retention and increasing subjective satisfaction. Improved designs can dramatically increase effectiveness for users, who range from novices to experts and who have diverse cultures with varying educational backgrounds. Their lives could be made more satisfying, their work safer, their learning easier and their health better.","brand":"WoB","offers":[{"title":"- \/ - \/ INTERNAL","offer_id":52341339521297,"sku":null,"price":0.0,"currency_code":"GBP","in_stock":true},{"title":"GB \/ NEW \/ INGRAM","offer_id":52341340045585,"sku":"NLS9781447110699","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/9781447110699.jpg?v=1758171566"},{"product_id":"frontiers-of-human-centered-computing-online-communities-and-virtual-environment-book-rae-earnshaw-9781852332389","title":"Frontiers of Human-Centered Computing, Online Communities and Virtual Environments","description":"Rae Earnshawand John A. Vince --_. . _----- 1 Introduction The USPresident's Information Technology Advisory Committee (PITAC)recently advised the US Senate of the strategic importance of investing in IT for the 21st century, particularlyin the areas of software,human-computer interaction, scalable information infrastructure, high-end computing and socioeconomic issues [1]. Research frontiers ofhuman-computer interaction include the desire that interac­ tion be more centered around human needs and capabilities, and that the human environment be considered in virtual environments and in other contextual infor­ mation-processing activities. The overall goal is to make users more effective in their information or communication tasks by reducing learning times, speeding performance, lowering error rates, facilitating retention and increasing subjective satisfaction. 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Even the prefix digital, when associ- ated with familiar sectors such as radio, television, photography and telecommunications, has reinvented these industries, and provided a unique opportunity to refresh them with new start-up companies, equipment, personnel, training and working practices - all of which are vital to modern national and international economies. The last century was a period in which new media stimulated new job opportunities, and in many cases created totally new sectors: video competed with film, CDs transformed LPs, and computer graphics threatened traditional graphic design sectors. Today, even the need for a physical medium is in question. The virtual digital domain allows the capture, processing, transmission, storage, retrieval and display of text, images, audio and animation without familiar materials such as paper, celluloid, magnetic tape and plastic. But moving from these media to the digital domain intro- duces all sorts of problems, such as the conversion of analog archives, multimedia databases, content-based retrieval and the design of new content that exploits the benefits offered by digital systems. It is this issue of digital content creation that we address in this book. Authors from around the world were invited to comment on different aspects of digital content creation, and their contributions form the 23 chapters of this volume.","brand":"WoB","offers":[{"title":"- \/ - \/ INTERNAL","offer_id":52455083835665,"sku":null,"price":0.0,"currency_code":"GBP","in_stock":true},{"title":"GB \/ NEW \/ INGRAM","offer_id":52455084261649,"sku":"NLS9781447110798","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/9781447110798.jpg?v=1759373177"},{"product_id":"digital-convergence-libraries-of-the-future-book-rae-earnshaw-9781849966726","title":"Digital Convergence - Libraries of the Future","description":"The convergence of IT, telecommunications, and media is changing the way information is collected, stored and accessed. This revolution is having effects on the development and organisation of information and artefact repositories such as libraries and museums. 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'Intelligent Agents' are likely to play a significant role in the design of these interfaces, and this book explores how they are starting to influence media-based systems. As you read Intelligent Agents for Mobile and Virtual Media, you will discover the considerable advances that have already been made on the long journey towards a day when computers will be truly described as an intelligent aid to our personal and business lives.","brand":"WoB","offers":[{"title":"GB \/ NEW \/ INGRAM","offer_id":52617465430289,"sku":"NLS9781447111757","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/9781447111757.jpg?v=1761530382"},{"product_id":"data-science-and-visual-computing-book-rae-earnshaw-9783030243661","title":"Data Science and Visual Computing","description":"Data science addresses the need to extract knowledge and information from data volumes, often from real-time sources in a wide variety of disciplines such as astronomy, bioinformatics, engineering, science, medicine, social science, business, and the humanities. The range and volume of data sources has increased enormously over time, particularly those generating real-time data. This has posed additional challenges for data management and data analysis of the data and effective representation and display.  A wide range of application areas are able to benefit from the latest visual tools and facilities.  Rapid analysis is needed in areas where immediate decisions need to be made.  Such areas include weather forecasting, the stock exchange, and security threats.  In areas where the volume of data being produced far exceeds the current capacity to analyze all of it, attention is being focussed how best to address these challenges.    Optimum ways ofaddressing large data sets across a variety of disciplines have led to the formation of national and institutional Data Science Institutes and Centers.  Being driven by national priority, they are able to attract support for research and development within their organizations and institutions to bring together interdisciplinary expertise to address a wide variety of problems.  Visual computing is a set of tools and methodologies that utilize 2D and 3D images to extract information from data.  Such methods include data analysis, simulation, and interactive exploration.  These are analyzed and discussed.","brand":"WoB","offers":[{"title":"GB \/ NEW \/ INGRAM","offer_id":52660363591953,"sku":"NLS9783030243661","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/9783030243661.jpg?v=1762265080"},{"product_id":"introductory-guide-to-scientific-visualization-book-rae-earnshaw-9783642634703","title":"An Introductory Guide to Scientific Visualization","description":"Scientific visualization is concerned with exploring data and information insuch a way as to gain understanding and insight into the data. 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