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Inclusive Design for a Digital World, Second Edition isn’t a checklist or a fix-it manual, it’s a collection of reflections, case studies, questions, and examples that help you design with more people in mind from the start. Whether you’re working on a subway kiosk, an AI chatbot, a learning app, or a video game, inclusive design is about recognizing who’s being left out and doing the work to build systems that allow more people to participate, contribute, and belong.   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Using tried and trusted techniques, you’ll tackle core topics such as randomness and regularity, noise and naturalistic variance, shape and path creation, filter effects, animation, and interactivity.    In the process you’ll learn SvJs, a JavaScript library that closely mirrors the SVG spec and makes scripting SVG intuitive and enjoyable. You’ll also study the craft of generative art and its creative process, along with JavaScript fundamentals, using modern ES6+ syntax. Each chapter will build upon the previous one, and those completely new to programming will be given a primer to help them find their feet.    Generative Art with JavaScript and SVG will take you on a fun journey, peppered with plenty of sketches throughout, designed not only to explain, but to inspire.         You Will:     • Structure and randomise compositions.    • Understand the different types of randomness and their probability distributions.    • Create organic variance with the SvJs Noise module. • Apply SVG filter effects in a generative fashion.    • Explore different approaches to animating with SVG.    • Make your compositions dynamic and interactive.         WHO IS IT FOR:          Web developers and designers and  creative coders with an interest in digital and generative art  as well as artists who are interested in learning to code with JavaScript.","brand":"WoB","offers":[{"title":"GB \/ NEW \/ INGRAM","offer_id":53638557729041,"sku":"NLS9798868800856","price":0.0,"currency_code":"GBP","in_stock":true},{"title":"US \/ NEW \/ INGRAM","offer_id":53664048251153,"sku":"NIN9798868800856","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/9798868800856.jpg?v=1781008436"},{"product_id":"ux-for-xr-book-cornel-hillmann-9798868815904","title":"UX for XR","description":"Extending traditional digital platforms to the new frontier of extended reality (XR) requires taking into account what best practices, new concepts, and conventions have been established and what learnings can be brought forward from case studies involving industry leaders. 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All with modern, up-to-date examples and screenshots. The practical portion of this edition has been completely reworked, giving you the chance to follow along with a real, proven design process that has produced several successful products imbued with the principles of mindful, responsible design.    You'll examine how human behavior can be used to integrate your product design into lifestyle, rather than interrupt it, and make decisions for the good of those that are using your product. You will also learn about the neurological aspects and limitations of human vision and perception; about our attachment to harmony and dissonance; and about our brain’s propensity towards pattern recognition and how we perceive the world around us. In the second half of the book, you’ll follow along with the key phases of a design project, implementing what you have learned in an end-to-end, practical setting.      Design is a responsibility, but not enough designers understand the human mind or the process of thought. Mindful Design, Second Edition introduces the areas of brain science that matter to designers, and passionately explains how those areas affect each human’s day-to-day experiences with products and interfaces, providing a battle-tested toolkit to help you make responsible design decisions.     What You'll Learn        Review how attention and distraction work and the cost of attentional switching  Use Gestalt principles to communicate visual grouping  Ensure your underlying models make sense to your audience  Use time, progression, and transition to create a composition  Carefully examine controlling behavior through reductionist and behaviorist motivation concepts   Apply the theoretical knowledge to practical, mindful interface design                 Who This Book Is For    The primary audience for this book is professional designers who wish to learn more about the human mind and how to apply that to their work. 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