{"title":"Routledge Advances In Game Studies","description":"\u003cp\u003eDelve into the evolving world of gaming with the Routledge Advances in Game Studies series. From culture to technology, explore the key issues shaping modern gameplay and interactive entertainment. Start your quest here!\u003c\/p\u003e","products":[{"product_id":"forms-and-functions-of-endings-in-narrative-digital-games-book-michelle-herte-9780367542535","title":"Forms and Functions of Endings in Narrative Digital Games","description":"This book looks closely at the endings of narrative digital games, examining their ways of concluding the processes of both storytelling and play in order to gain insight into what endings are and how we identify them in different media.","brand":"WoB","offers":[{"title":"US \/ VERY_GOOD \/ SBYB","offer_id":50349079363857,"sku":"CIN0367542536VG","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"GB \/ NEW \/ GARDNERS","offer_id":50698409378065,"sku":"NGR9780367542535","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"US \/ NEW \/ INGRAM","offer_id":51284806762769,"sku":"NIN9780367542535","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"GB \/ NEW \/ INGRAM","offer_id":52483520135441,"sku":"NLS9780367542535","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/0367542536.jpg?v=1751039316"},{"product_id":"paradox-of-transgression-in-games-book-torill-mortensen-9781032400617","title":"The Paradox of Transgression in Games","description":"Drawing on qualitative player studies and approaches from media aesthetics theory, The Paradox of Transgression in Games looks at transgressive games as an aesthetic experience, tackling how players respond to game content that shocks, disturbs, and distresses, and how contemporary video games can evoke intense emotional reactions.","brand":"WoB","offers":[{"title":"US \/ VERY_GOOD \/ SBYB","offer_id":50377607577873,"sku":"CIN1032400617VG","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"US \/ NEW \/ INGRAM","offer_id":51257308053777,"sku":"NIN9781032400617","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"GB \/ NEW \/ INGRAM","offer_id":52596219445521,"sku":"NLS9781032400617","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/1032400617.jpg?v=1786700290"},{"product_id":"video-games-and-social-competence-book-rachel-kowert-9781138548978","title":"Video Games and Social Competence","description":"This book explores the potential impact of online video game involvement on social competence outcomes, theoretically and empirically.","brand":"WoB","offers":[{"title":"US \/ GOOD \/ SBYB","offer_id":50378834936081,"sku":"CIN1138548979G","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"GB \/ NEW \/ INGRAM","offer_id":52613536121105,"sku":"NLS9781138548978","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/1138548979.jpg?v=1786093217"},{"product_id":"comics-and-videogames-book-andreas-rauscher-9780367539016","title":"Comics and Videogames","description":"Comics and Videogames offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames. It combines in-depth conceptual investigations of hybridity and transmedia storytelling with a rich selection of paradigmatic case studies from contemporary media culture.","brand":"WoB","offers":[{"title":"US \/ VERY_GOOD \/ SBYB","offer_id":50660662477073,"sku":"CIN0367539012VG","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"US \/ NEW \/ INGRAM","offer_id":51284806009105,"sku":"NIN9780367539016","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"GB \/ NEW \/ INGRAM","offer_id":52486026723601,"sku":"NLS9780367539016","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/0367539012.jpg?v=1786021670"},{"product_id":"representing-conflicts-in-games-book-bjrn-sjblom-9781032285597","title":"Representing Conflicts in Games","description":"This book offers an overview of how conflicts are represented and enacted in a variety of game genres and systems, highlighting the intrinsic connection between games and conflict through a set of theoretical and empirical studies.","brand":"WoB","offers":[{"title":"- \/ - \/ -","offer_id":50698490839313,"sku":"","price":0.0,"currency_code":"GBP","in_stock":true},{"title":"GB \/ NEW \/ GARDNERS","offer_id":50698492543249,"sku":"NGR9781032285597","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"US \/ NEW \/ INGRAM","offer_id":51247551873297,"sku":"NIN9781032285597","price":0.0,"currency_code":"GBP","in_stock":true},{"title":"GB \/ NEW \/ INGRAM","offer_id":52595509559569,"sku":"NLS9781032285597","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/1032285591.jpg?v=1786791616"},{"product_id":"videogames-and-agency-book-bettina-bdi-9781032288475","title":"Videogames and Agency","description":"Videogames and Agency explores the trend in videogames and their marketing to offer a player higher volumes, or even more distinct kinds, of player freedom. The book offers a new conceptual framework that helps us understand how this freedom to act is discussed by designers, and how that in turn reflects in their design principles.","brand":"WoB","offers":[{"title":"GB \/ NEW \/ GARDNERS","offer_id":50698513973521,"sku":"NGR9781032288475","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"US \/ NEW \/ INGRAM","offer_id":51017715450129,"sku":"NIN9781032288475","price":0.0,"currency_code":"GBP","in_stock":true},{"title":"GB \/ NEW \/ INGRAM","offer_id":52588755681553,"sku":"NLS9781032288475","price":0.0,"currency_code":"GBP","in_stock":true},{"title":"GB \/ GOOD \/ INTERNAL","offer_id":53379452862737,"sku":"GOR014889197","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"GB \/ VERY_GOOD \/ INTERNAL","offer_id":53381130453265,"sku":"GOR014890015","price":0.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/1032288477.jpg?v=1786443234"},{"product_id":"traveling-through-video-games-book-tom-van-nuenen-9781032519487","title":"Traveling through Video Games","description":"This book unlocks an understanding of video games as virtual travel. It explains how video game design increasingly takes cues from the promotional language of tourism, and how this connection raises issues of power and commodification.","brand":"WoB","offers":[{"title":"- \/ - \/ -","offer_id":50698868424977,"sku":"","price":0.0,"currency_code":"GBP","in_stock":true},{"title":"GB \/ NEW \/ GARDNERS","offer_id":50698869801233,"sku":"NGR9781032519487","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"GB \/ NEW \/ INGRAM","offer_id":52126556487953,"sku":"NLS9781032519487","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/1032519487.jpg?v=1786441716"},{"product_id":"on-soulsring-worlds-book-marco-caracciolo-9781032683997","title":"On Soulsring Worlds","description":"\u003cp\u003eThe first book-length study devoted to FromSoftware games, \u003cem\u003eOn Soulsring Worlds\u003c\/em\u003e explores how the \u003cem\u003eDark Souls\u003c\/em\u003e series and \u003cem\u003eElden Ring\u003c\/em\u003e are able to reconcile extreme difficulty in both gameplay and narrative with broad appeal.\u003c\/p\u003e\u003cp\u003eArguing that the games are strategically positioned in relation to contemporary audiences and designed to tap into the new forms of interpretation afforded by digital media, the author situates the games vis-à-vis a number of current debates, including the posthuman and the ethics of gameplay. The book delivers an object lesson on the value of narrative (and) complexity in digital play and in the interpretive practices it gives rise to.\u003c\/p\u003e\u003cp\u003eCross-fertilizing narrative theory, game studies, and nonhuman-oriented philosophy, this book will appeal to students and scholars of game studies, media studies, narratology, and video game ethnography.\u003c\/p\u003e","brand":"WoB","offers":[{"title":"GB \/ NEW \/ GARDNERS","offer_id":50698916167953,"sku":"NGR9781032683997","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"US \/ NEW \/ INGRAM","offer_id":51017707585809,"sku":"NIN9781032683997","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"GB \/ NEW \/ INGRAM","offer_id":52599231381777,"sku":"NLS9781032683997","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/1032683996.jpg?v=1786700177"},{"product_id":"digital-games-as-history-book-adam-chapman-9781138597822","title":"Digital Games as History","description":"This book provides the first in-depth exploration of video games as history.Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance.","brand":"WoB","offers":[{"title":"- \/ - \/ -","offer_id":50780211282193,"sku":"","price":0.0,"currency_code":"GBP","in_stock":true},{"title":"GB \/ NEW \/ GARDNERS","offer_id":50780211806481,"sku":"NGR9781138597822","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"GB \/ NEW \/ INGRAM","offer_id":52683093934353,"sku":"NLS9781138597822","price":0.0,"currency_code":"GBP","in_stock":true},{"title":"US \/ NEW \/ INGRAM","offer_id":53036113723665,"sku":"NIN9781138597822","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"GB \/ VERY_GOOD \/ INTERNAL","offer_id":54374639796497,"sku":"GOR015076815","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/1138597821.jpg?v=1786098469"},{"product_id":"longing-ruin-and-connection-in-hideo-kojimas-death-stranding-book-amy-m-green-9781032226712","title":"Longing, Ruin, and Connection in Hideo Kojimas Death Stranding","description":"This volume provides an in-depth examination of the video game Death Stranding, focusing on the games exploration of ruin, nostalgia, and atonement as its primary symbolic, narrative, and mechanical language.","brand":"WoB","offers":[{"title":"US \/ NEW \/ INGRAM","offer_id":51017684746513,"sku":"NIN9781032226712","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"GB \/ NEW \/ GARDNERS","offer_id":52110824833297,"sku":"NGR9781032226712","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"GB \/ NEW \/ INGRAM","offer_id":52593863885073,"sku":"NLS9781032226712","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/1032226714.jpg?v=1785757927"},{"product_id":"independent-videogames-book-paolo-ruffino-9780367563400","title":"Independent Videogames","description":"Independent Videogames investigates the social and cultural implications of contemporary forms of independent video game development. Through a series of case studies and theoretical investigations, it evaluates the significance of such a multi-faceted phenomenon within video game and digital cultures.","brand":"WoB","offers":[{"title":"- \/ - \/ -","offer_id":51001577767185,"sku":"","price":0.0,"currency_code":"GBP","in_stock":true},{"title":"US \/ NEW \/ INGRAM","offer_id":51001581043985,"sku":"NIN9780367563400","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"GB \/ NEW \/ INGRAM","offer_id":52484690739473,"sku":"NLS9780367563400","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/0367563401.jpg?v=1786272198"},{"product_id":"immersion-narrative-and-gender-crisis-in-survival-horror-video-games-book-andrei-nae-9781032048062","title":"Immersion, Narrative, and Gender Crisis in Survival Horror Video Games","description":"\u003cp\u003eThis book investigates the narrativity of some of the most popular survival horror video games and the gender politics implicit in their storyworlds. In a thorough analysis of the genre that draws upon detailed comparisons with the mainstream action genre, Andrei Nae places his analysis firmly within a political and social context.\u003c\/p\u003e\u003cp\u003eIn comparing survival horror games to the dominant game design norms of the action genre, the author differentiates between classical and postclassical survival horror games to show how the former reject the norms of the action genre and deliver a critique of the conservative gender politics of action games, while the latter are more heterogeneous in terms of their game design and, implicitly, gender politics.\u003c\/p\u003e\u003cp\u003eThis book will appeal not only to scholars working in game studies, but also to scholars of horror, gender studies, popular culture, visual arts, genre studies and narratology.\u003c\/p\u003e","brand":"WoB","offers":[{"title":"- \/ - \/ -","offer_id":51017590735121,"sku":"","price":0.0,"currency_code":"GBP","in_stock":true},{"title":"US \/ NEW \/ INGRAM","offer_id":51017592439057,"sku":"NIN9781032048062","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"GB \/ NEW \/ INGRAM","offer_id":52587234001169,"sku":"NLS9781032048062","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/1032048069.jpg?v=1786052295"},{"product_id":"comics-and-videogames-book-andreas-rauscher-9780367474195","title":"Comics and Videogames","description":"Comics and Videogames offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames. It combines in-depth conceptual investigations of hybridity and transmedia storytelling with a rich selection of paradigmatic case studies from contemporary media culture.","brand":"WoB","offers":[{"title":"- \/ - \/ -","offer_id":51080933343505,"sku":"","price":0.0,"currency_code":"GBP","in_stock":true},{"title":"US \/ NEW \/ INGRAM","offer_id":51080938455313,"sku":"NIN9780367474195","price":0.0,"currency_code":"GBP","in_stock":true},{"title":"GB \/ NEW \/ INGRAM","offer_id":52335470444817,"sku":"NLS9780367474195","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/0367474190.jpg?v=1786096339"},{"product_id":"evolutionary-psychology-and-digital-games-book-johannes-breuer-9780367585785","title":"Evolutionary Psychology and Digital Games","description":"The book is meant as a resource for researchers and graduate students in psychology, anthropology, media studies and communication as well as video game designers who are interested in learning more about the evolutionary roots of player behaviors and experiences.","brand":"WoB","offers":[{"title":"- \/ - \/ -","offer_id":51110615646481,"sku":"","price":0.0,"currency_code":"GBP","in_stock":true},{"title":"US \/ NEW \/ INGRAM","offer_id":51110619185425,"sku":"NIN9780367585785","price":0.0,"currency_code":"GBP","in_stock":true},{"title":"GB \/ NEW \/ INGRAM","offer_id":52531879805201,"sku":"NLS9780367585785","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/0367585782.jpg?v=1787480962"},{"product_id":"asian-histories-and-heritages-in-video-games-book-yowei-kang-9781032609669","title":"Asian Histories and Heritages in Video Games","description":"\u003cp\u003eThis book explores the representations of national Asian histories in digital games. Situated at the intersection of regional game studies and historical game studies, this book offers chapters on histories and heritages of Japan, China, Iran, Iraq, Taiwan, South Korea, Indonesia, Singapore, Turkey, and Russia.\u003c\/p\u003e\u003cp\u003eThe volume looks beyond the diversity of the local histories depicted in games, and the audience reception of these histories, to show a diversity of approaches which can be used in examining historical games– from postcolonialism to identity politics to heritage studies. It demonstrates various methodological approaches to historical\/regional game studies: case studies of nationally produced historical games that deal with local history, studies of media reception of history\/heritage-themed games, text-mining methods studying attitudes expressed by players of such games, and educational perspectives on games in teaching cultural heritage. Through the lens of videogames, the authors explore how nations struggle with the legacies of war, colonialism and religious strife that have been a part of nation-building - but also how victimized cultures can survive, resist, and sometimes prevail.\u003c\/p\u003e\u003cp\u003eAppealing primarily to scholars in the fields of game studies, heritage studies, postcolonial criticism, and media studies, this book will be particularly useful for the subfields of historical game studies and postcolonial game studies.\u003c\/p\u003e","brand":"WoB","offers":[{"title":"US \/ NEW \/ INGRAM","offer_id":51135269699857,"sku":"NIN9781032609669","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"GB \/ NEW \/ INGRAM","offer_id":52597393162513,"sku":"NLS9781032609669","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/1032609664.jpg?v=1751333810"},{"product_id":"digital-games-as-history-book-adam-chapman-9781138841628","title":"Digital Games as History","description":"\u003cp\u003eThis book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.\u003c\/p\u003e","brand":"WoB","offers":[{"title":"US \/ NEW \/ INGRAM","offer_id":51170230173969,"sku":"NIN9781138841628","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"GB \/ NEW \/ INGRAM","offer_id":52477246439697,"sku":"NLS9781138841628","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/1138841625.jpg?v=1785994872"},{"product_id":"identity-and-play-in-interactive-digital-media-book-sara-m-cole-9780367885366","title":"Identity and Play in Interactive Digital Media","description":"This book examines how people are socially, culturally, and personally changing as a result of their reading of, or interaction with, interactive media forms like computer or video games.        .","brand":"WoB","offers":[{"title":"- \/ - \/ -","offer_id":51195878768913,"sku":"","price":0.0,"currency_code":"GBP","in_stock":true},{"title":"US \/ NEW \/ INGRAM","offer_id":51195882668305,"sku":"NIN9780367885366","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"GB \/ NEW \/ INGRAM","offer_id":52533008236817,"sku":"NLS9780367885366","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/0367885360.jpg?v=1786086487"},{"product_id":"fans-and-videogames-book-melanie-swalwell-9780367878528","title":"Fans and Videogames","description":"This volume brings together essays that explore game fandom from diverse perspectives to offer a broad and holistic understanding of the complex processes at work in the phenomenon of game fandom and its practices.","brand":"WoB","offers":[{"title":"- \/ - \/ -","offer_id":51195882307857,"sku":"","price":0.0,"currency_code":"GBP","in_stock":true},{"title":"US \/ NEW \/ INGRAM","offer_id":51195884765457,"sku":"NIN9780367878528","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"GB \/ NEW \/ INGRAM","offer_id":52533635612945,"sku":"NLS9780367878528","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/0367878526.jpg?v=1786089691"},{"product_id":"new-perspectives-on-the-social-aspects-of-digital-gaming-book-rachel-kowert-9780367877231","title":"New Perspectives on the Social Aspects of Digital Gaming","description":"This volume offers the latest research findings on online gaming, social forms of gaming, identification, gender issues and games for change, primarily applying a social-scientific approach.","brand":"WoB","offers":[{"title":"- \/ - \/ -","offer_id":51196824846609,"sku":"","price":0.0,"currency_code":"GBP","in_stock":true},{"title":"US \/ NEW \/ INGRAM","offer_id":51196827533585,"sku":"NIN9780367877231","price":0.0,"currency_code":"GBP","in_stock":true},{"title":"GB \/ NEW \/ INGRAM","offer_id":52533174927633,"sku":"NLS9780367877231","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/0367877236.jpg?v=1785881278"},{"product_id":"videogames-identity-and-digital-subjectivity-book-rob-gallagher-9780367885359","title":"Videogames, Identity and Digital Subjectivity","description":"This book argues that games offer a means of coming to terms with a world that is being transformed by digital technologies. As blends of software and fiction, videogames are uniquely capable of representing and exploring the effects of digitization on day-to-day life.","brand":"WoB","offers":[{"title":"US \/ NEW \/ INGRAM","offer_id":51196828221713,"sku":"NIN9780367885359","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"GB \/ NEW \/ INGRAM","offer_id":52532662665489,"sku":"NLS9780367885359","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/0367885352.jpg?v=1786106340"},{"product_id":"manifestations-of-queerness-in-video-games-book-gaspard-pelurson-9781032311579","title":"Manifestations of Queerness in Video Games","description":"\u003cp\u003eTaking the reader on a journey through queer manifestations in games, this book advocates for video games as a rich, political and cultural medium, which provides us with tools to navigate the future of gaming.\u003c\/p\u003e\u003cp\u003eSituated at the intersection of New Media, Game, Cultural and Queer Studies, the book navigates diverse interspecies relationships, queer villains from the past, Pokémon memes on border politics, flânerie in post-industrial cities and one-sided erotic fights. It provides new critical engagements with the works of Jose Esteban Muñoz, Bonnie Ruberg, Guy Debord and Jack Halberstam, examining queer representation, gaming subcultures and dissident play practices. Making the bold claim that video games might be \u003ci\u003ethe\u003c\/i\u003e queerest medium today, this book provides organic, self-reflective and, ultimately, thought-provoking thinking in which both games and gamers are queered.\u003c\/p\u003e\u003cp\u003eThis book will be of interest to scholars researching game studies, sex, gender and sexuality in new media, but also readers interested in literature, digital media, society, participatory culture and queer studies.\u003c\/p\u003e","brand":"WoB","offers":[{"title":"GB \/ NEW \/ GARDNERS","offer_id":51215808921873,"sku":"NGR9781032311579","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"US \/ NEW \/ INGRAM","offer_id":51233439875345,"sku":"NIN9781032311579","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"GB \/ NEW \/ INGRAM","offer_id":52591159345425,"sku":"NLS9781032311579","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/1032311576.jpg?v=1786091111"},{"product_id":"zombies-consumption-and-satire-in-capcoms-dead-rising-book-connor-jackson-9781032740027","title":"Zombies, Consumption, and Satire in Capcoms Dead Rising","description":"This book explores the relationship between video games and satire through an in-depth examination of Capcoms Dead Rising series, which alludes to, recontextualises, and builds upon George A. Romeros filmic satire on American consumer culture, Dawn of the Dead.","brand":"WoB","offers":[{"title":"GB \/ NEW \/ GARDNERS","offer_id":51215972696337,"sku":"NGR9781032740027","price":0.0,"currency_code":"GBP","in_stock":true},{"title":"US \/ NEW \/ INGRAM","offer_id":51272803352849,"sku":"NIN9781032740027","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"GB \/ NEW \/ INGRAM","offer_id":52605916086545,"sku":"NLS9781032740027","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/1032740027.jpg?v=1786700428"},{"product_id":"videogames-and-the-gothic-book-ewan-kirkland-9780367460228","title":"Videogames and the Gothic","description":"This book explores the many ways Gothic literature and media have informed videogame design. Through a series of detailed case studies, the author illustrates the ways particular tropes of Gothic culture have been appropriated by and transformed within digital games.","brand":"WoB","offers":[{"title":"- \/ - \/ -","offer_id":51227619361041,"sku":"","price":0.0,"currency_code":"GBP","in_stock":true},{"title":"US \/ NEW \/ INGRAM","offer_id":51227623883025,"sku":"NIN9780367460228","price":0.0,"currency_code":"GBP","in_stock":true},{"title":"GB \/ NEW \/ INGRAM","offer_id":52475287240977,"sku":"NLS9780367460228","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/036746022X.jpg?v=1785993563"},{"product_id":"central-and-eastern-european-histories-and-heritages-in-video-games-book-pawel-schreiber-9781032609676","title":"Central and Eastern European Histories and Heritages in Video Games","description":"\u003cp\u003eThis book explores the representations of Central and Eastern European histories in digital games.\u003c\/p\u003e\u003cp\u003eFocusing on games that examine a range of national histories and heritages from across Central and Eastern Europe, the volume looks beyond the diversity of the local histories depicted in games, and the audience reception of these histories, to show a diversity of approaches which can be used in examining historical games – from postcolonialism to identity politics to heritage studies. The book includes chapters on Serbia, Poland, Ukraine, Russia, Belarus, Hungary, Estonia, Slovakia, Czechia, Finland, and (a Western guest with regional connections) Luxembourg. Through the lens of video games, the authors address how nations struggle with the legacies of war, colonialism, and religious strife that have been a part of nation-building - but also how victimized cultures can survive, resist, and sometimes prevail.\u003c\/p\u003e\u003cp\u003eAppealing primarily to scholars in the fields of game studies, heritage studies, postcolonial criticism, and media studies, this book will be particularly useful for the subfields of historical game studies and postcolonial game studies\u003ci\u003e.\u003c\/i\u003e\u003c\/p\u003e","brand":"WoB","offers":[{"title":"US \/ NEW \/ INGRAM","offer_id":51233469301009,"sku":"NIN9781032609676","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"GB \/ NEW \/ INGRAM","offer_id":52599137075473,"sku":"NLS9781032609676","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/1032609672.jpg?v=1786105822"},{"product_id":"immersion-narrative-and-gender-crisis-in-survival-horror-video-games-book-andrei-nae-9780367894115","title":"Immersion, Narrative, and Gender Crisis in Survival Horror Video Games","description":"This book investigates the narrativity of some of the most popular survival horror video games and the gender politics implicit in their storyworlds. It will appeal not only to scholars working in game studies, but also to scholars of horror, gender studies, popular culture, visual arts, genre studies, and narratology.","brand":"WoB","offers":[{"title":"- \/ - \/ -","offer_id":51243735548177,"sku":"","price":0.0,"currency_code":"GBP","in_stock":true},{"title":"US \/ NEW \/ INGRAM","offer_id":51243737383185,"sku":"NIN9780367894115","price":0.0,"currency_code":"GBP","in_stock":true},{"title":"GB \/ NEW \/ INGRAM","offer_id":52521390014737,"sku":"NLS9780367894115","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/0367894114.jpg?v=1786099342"},{"product_id":"manifestations-of-queerness-in-video-games-book-gaspard-pelurson-9780367900649","title":"Manifestations of Queerness in Video Games","description":"Taking the reader on a journey through queer manifestations in games, this book advocates for video games as a rich, political and cultural medium, which provides us with tools to navigate the future of gaming.","brand":"WoB","offers":[{"title":"- \/ - \/ -","offer_id":51250434310417,"sku":"","price":0.0,"currency_code":"GBP","in_stock":true},{"title":"US \/ NEW \/ INGRAM","offer_id":51250436473105,"sku":"NIN9780367900649","price":0.0,"currency_code":"GBP","in_stock":true},{"title":"GB \/ NEW \/ INGRAM","offer_id":52454127337745,"sku":"NLS9780367900649","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/0367900645.jpg?v=1786093468"},{"product_id":"hybrid-play-book-adriana-de-souza-e-silva-9781032400587","title":"Hybrid Play","description":"This book explores hybrid play as a site of interdisciplinary activity-one that is capable of generating new forms of mobility, communication, subjects, and artistic expression as well as new ways of interacting with and understanding the world.","brand":"WoB","offers":[{"title":"- \/ - \/ -","offer_id":51257302941969,"sku":"","price":0.0,"currency_code":"GBP","in_stock":true},{"title":"US \/ NEW \/ INGRAM","offer_id":51257306349841,"sku":"NIN9781032400587","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"GB \/ NEW \/ INGRAM","offer_id":52425959571729,"sku":"NLS9781032400587","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/1032400587.jpg?v=1786087335"},{"product_id":"posthuman-gaming-book-poppy-wilde-9781032055039","title":"Posthuman Gaming","description":"\u003cp\u003e\u003cem\u003ePosthuman Gaming: Avatars, Gamers, and Entangled Subjectivities\u003c\/em\u003e explores the relationship between avatar and gamer in the massively multiplayer online roleplaying game World of Warcraft, to examine notions of entangled subjectivity, affects, and embodiments – what it means and how it feels to be posthuman.\u003c\/p\u003e\u003cp\u003eWith a focus on posthuman subjectivity, Wilde considers how we can begin to articulate ourselves when the boundary between self and other is unclear. Drawing on fieldnotes of her own gameplay experiences, the author analyses how subjectivity is formed in ways that defy a single individual notion of “self”, and explores how different practices, feelings, and societal understandings can disrupt strict binaries and emphasise our posthumanism. She interrogates if one can speak of an “I” in the face of posthuman multiplicity, before exploring different analytical themes, beginning with how acting theories might be posthumanised and articulate the relationship between avatar and gamer. She then defines posthuman empathy and explains how this is experienced in gaming, before addressing the need to account for boredom, the complexity of nostalgia, and ways death and loss are experienced through gaming.\u003c\/p\u003e\u003cp\u003eThis volume will appeal to a broad audience and is particularly relevant to scholars and students of cultural studies, media studies, humanities, and game studies.\u003c\/p\u003e","brand":"WoB","offers":[{"title":"US \/ NEW \/ INGRAM","offer_id":51294283202833,"sku":"NIN9781032055039","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"GB \/ NEW \/ INGRAM","offer_id":52334568833297,"sku":"NLS9781032055039","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/1032055030.jpg?v=1787394367"},{"product_id":"traveling-through-video-games-book-tom-van-nuenen-9781032519500","title":"Traveling through Video Games","description":"\u003cp\u003eThis book unlocks an understanding of video games as virtual travel. It explains how video game design increasingly takes cues from the promotional language of tourism, and how this connection raises issues of power and commodification.\u003c\/p\u003e\u003cp\u003eBridging the disciplinary gap between game and tourism studies, the book offers a comprehensive account of touristic gazing in games such as \u003ci\u003eThe Legend of Zelda: Breath of the Wild\u003c\/i\u003e, \u003ci\u003eMinecraft\u003c\/i\u003e, and \u003ci\u003eMicrosoft Flight Simulator 2020\u003c\/i\u003e. Traveling through video games involves a mythological promise of open-ended opportunity, summarized in the slogan \u003ci\u003eyou can go there\u003c\/i\u003e. Van Nuenen discusses the scale of game worlds, the elusive nature of freedom and control, and the pivotal role of work in creating a sense of belonging. The logic of tourism is fundamentally consumptive—but through design choices, players can also be invited to approach their travels more critically. This is the difference between moving through a game world, and \u003ci\u003ebeing moved\u003c\/i\u003e by it.\u003c\/p\u003e\u003cp\u003eThis interdisciplinary and innovative study will interest students and scholars of digital media studies, game studies, tourism and technology, and the Digital Humanities.\u003c\/p\u003e","brand":"WoB","offers":[{"title":"- \/ - \/ -","offer_id":51387920482577,"sku":"","price":0.0,"currency_code":"GBP","in_stock":true},{"title":"GB \/ NEW \/ GARDNERS","offer_id":51387921400081,"sku":"NGR9781032519500","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"GB \/ NEW \/ INGRAM","offer_id":52589388169489,"sku":"NLS9781032519500","price":0.0,"currency_code":"GBP","in_stock":true},{"title":"US \/ NEW \/ INGRAM","offer_id":53490750161169,"sku":"NIN9781032519500","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/1032519509.jpg?v=1751301521"},{"product_id":"videogames-and-metareference-book-jannol-thon-9781032882949","title":"Videogames and Metareference","description":"\u003cp\u003e\u003ci\u003eVideogames and Metareference \u003c\/i\u003eis the first edited collection to investigate the rise of metareference in videogames from an interdisciplinary perspective.\u003c\/p\u003e\u003cp\u003eBringing together a group of distinguished scholars from various geographic and disciplinary backgrounds, the book combines in-depth theoretical reflection with a diverse selection of case studies in order to explore how metareference manifests itself in and around a broad range of videogames (from indie to AAA), while also asking what cultural work the videogames in question accomplish in the process. The carefully curated chapters not only provide much-needed expansions and revisions of a concept that was at least initially derived mainly from literary studies but also cover a broad range of videogame genres, discuss the evolution of metareference across videogame history as well as the functions it fulfills in different sociocultural contexts, and scrutinize metareferential elements and examples that have hitherto received little attention.\u003c\/p\u003e\u003cp\u003eThis book with its interdisciplinary scope will appeal to scholars and students within game studies and game design as well as, more broadly, scholars and students within literary studies, media studies, popular culture studies, and digital culture studies.\u003c\/p\u003e\u003cp\u003eThe Open Access version of this book, available at http:\/\/www.taylorfrancis.com, has been made available under a Creative Commons Attribution-Non Commercial-No Derivatives (CC BY-NC-ND) 4.0 license.\u003c\/p\u003e","brand":"WoB","offers":[{"title":"- \/ - \/ -","offer_id":51597533675793,"sku":"","price":0.0,"currency_code":"GBP","in_stock":true},{"title":"GB \/ NEW \/ GARDNERS","offer_id":51597533937937,"sku":"NGR9781032882949","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"GB \/ NEW \/ INGRAM","offer_id":52613503975697,"sku":"NLS9781032882949","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/1032882948.jpg?v=1785924898"},{"product_id":"metareference-in-videogames-book-theresa-krampe-9781032978949","title":"Metareference in Videogames","description":"\u003cp\u003eTaking an original, in-depth approach, this book investigates the forms and functions of metareference in videogames.\u003c\/p\u003e\u003cp\u003eDrawing on a rich body of research in game studies, transmedial narratology, and neighbouring disciplines, the author combines detailed close-reading-style analyses of the indie games \u003ci\u003eWhat Remains of Edith Finch\u003c\/i\u003e, \u003ci\u003eThe Magic Circle\u003c\/i\u003e and \u003ci\u003eOneShot\u003c\/i\u003e with a breadth of examples and systematic analyses that span multiple genres as well as several decades of videogaming. In doing so, the book maps different metareferential elements that can be found in videogames and proposes an original model for their analysis, while showcasing the complex interrelations among different metareferential elements in contemporary videogames. \u003c\/p\u003e\u003cp\u003eThis book will appeal to videogame researchers and transmedial narratologists as well as to those interested in metaization in media and popular culture across disciplines.\u003c\/p\u003e","brand":"WoB","offers":[{"title":"- \/ - \/ -","offer_id":51598336852241,"sku":"","price":0.0,"currency_code":"GBP","in_stock":true},{"title":"GB \/ NEW \/ GARDNERS","offer_id":51598337310993,"sku":"NGR9781032978949","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"GB \/ NEW \/ INGRAM","offer_id":52475665547537,"sku":"NLS9781032978949","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/1032978945.jpg?v=1786615217"},{"product_id":"on-soulsring-worlds-book-marco-caracciolo-9781032684017","title":"On Soulsring Worlds","description":"The first book-length study devoted to FromSoftware games, On Soulsring Worlds explores how the Dark Souls series and Elden Ring are able to reconcile extreme difficulty in both gameplay and narrative with broad appeal.","brand":"WoB","offers":[{"title":"- \/ - \/ -","offer_id":51629344653585,"sku":"","price":0.0,"currency_code":"GBP","in_stock":true},{"title":"GB \/ NEW \/ GARDNERS","offer_id":51629344850193,"sku":"NGR9781032684017","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"GB \/ NEW \/ INGRAM","offer_id":52605930012945,"sku":"NLS9781032684017","price":0.0,"currency_code":"GBP","in_stock":true},{"title":"US \/ NEW \/ INGRAM","offer_id":53065423126801,"sku":"NIN9781032684017","price":0.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/1032684011.jpg?v=1787046694"},{"product_id":"metagames-book-agata-waszkiewicz-9781032615592","title":"Metagames","description":"\u003cp\u003e\u003ci\u003eMetagames: Games about Games\u003c\/i\u003e scrutinizes how various meta devices, such as breaking the fourth wall and unreliable narrator, change and adapt when translated into the uniquely interactive medium of digital games.\u003c\/p\u003e\u003cp\u003eThrough its theoretical analyses and case studies, the book shows how metafictional experimentation can be used to both challenge and push the boundaries of what a game is and what a player’s role is in play, and to raise more profound topics such as those describing experiences of people of oppressed identities. The book is divided into six chapters that deal with the following meta devices: breaking the fourth wall, hypermediation, unreliable narrator, abusive game design, fragmentation, and parody.\u003c\/p\u003e\u003cp\u003eThe book will predominantly interest scholars and students of media studies and game studies as it continues discourses held in the discipline regarding the metareferential character of digital games.\u003c\/p\u003e","brand":"WoB","offers":[{"title":"- \/ - \/ -","offer_id":51660942442769,"sku":"","price":0.0,"currency_code":"GBP","in_stock":true},{"title":"GB \/ NEW \/ GARDNERS","offer_id":51660943950097,"sku":"NGR9781032615592","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"GB \/ NEW \/ INGRAM","offer_id":52596994572561,"sku":"NLS9781032615592","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/1032615591.jpg?v=1786091679"},{"product_id":"gender-age-and-digital-games-in-the-domestic-context-book-alison-harvey-9781138549012","title":"Gender, Age, and Digital Games in the Domestic Context","description":"\u003cp\u003eWestern digital game play has shifted in important ways over the last decade, with a plethora of personal devices affording a range of increasingly diverse play experiences. Despite the celebration of a more inclusive environment of digital game play, very little grounded research has been devoted to the examination of familial play and the domestication of digital games, as opposed to evolving public and educational contexts. This book is the first study to provide a situated investigation of the site of family play— the shared spaces and private places of gameplay within the domestic sphere. It carries out an empirically grounded and critical analysis of what marketing and sales discourses about shifts in the digital games audience actually look like in the space of the home, as well as the social and cultural role these ludic technologies take in the everyday practices of the family in the domestic context. It examines the material realities of video game technologies in the home; including time management and spatial organization, as well as the discursive role these devices play in discussions of technological competence and its complex relationship to age, generational differences, and gender performance. Harvey’s interdisciplinary approach and innovative methodology will hold great critical appeal for those studying digital culture, children’s media, and feminist studies of new media, as well as critical theories of technology and leisure and sport theory.\u003c\/p\u003e","brand":"WoB","offers":[{"title":"- \/ - \/ INTERNAL","offer_id":52336227778833,"sku":null,"price":0.0,"currency_code":"GBP","in_stock":true},{"title":"GB \/ NEW \/ INGRAM","offer_id":52336228204817,"sku":"NLS9781138549012","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/9781138549012.jpg?v=1786105353"},{"product_id":"playful-undead-and-video-games-book-stephen-j-webley-9781032177700","title":"The Playful Undead and Video Games","description":"This book explores the central role of the zombie in contemporary popular culture as they appear in video games. Moving beyond traditional explanations of their enduring appeal, the book provides a multidisciplinary and comprehensive look at this cultural phenomenon.","brand":"WoB","offers":[{"title":"GB \/ NEW \/ INGRAM","offer_id":52403253641489,"sku":"NLS9781032177700","price":0.0,"currency_code":"GBP","in_stock":true},{"title":"US \/ NEW \/ INGRAM","offer_id":52952181997841,"sku":"NIN9781032177700","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/9781032177700.jpg?v=1786614066"},{"product_id":"videogames-identity-and-digital-subjectivity-book-rob-gallagher-9781138228986","title":"Videogames, Identity and Digital Subjectivity","description":"This book argues that games offer a means of coming to terms with a world that is being transformed by digital technologies. As blends of software and fiction, videogames are uniquely capable of representing and exploring the effects of digitization on day-to-day life.","brand":"WoB","offers":[{"title":"GB \/ NEW \/ INGRAM","offer_id":52404558037265,"sku":"NLS9781138228986","price":0.0,"currency_code":"GBP","in_stock":true},{"title":"US \/ NEW \/ INGRAM","offer_id":53014327689489,"sku":"NIN9781138228986","price":0.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/9781138228986.jpg?v=1786614159"},{"product_id":"longing-ruin-and-connection-in-hideo-kojimas-death-stranding-book-amy-m-green-9781032223070","title":"Longing, Ruin, and Connection in Hideo Kojimas Death Stranding","description":"This volume provides an in-depth examination of the video game Death Stranding, focusing on the games exploration of ruin, nostalgia, and atonement as its primary symbolic, narrative, and mechanical language.","brand":"WoB","offers":[{"title":"- \/ - \/ INTERNAL","offer_id":52409065111825,"sku":null,"price":0.0,"currency_code":"GBP","in_stock":true},{"title":"GB \/ NEW \/ INGRAM","offer_id":52409074286865,"sku":"NLS9781032223070","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/9781032223070.jpg?v=1786039782"},{"product_id":"understanding-counterplay-in-video-games-book-alan-f-meades-9781138804920","title":"Understanding Counterplay in Video Games","description":"\u003cp\u003eThis book offers insight into one of the most problematic and universal issues within multiplayer videogames: antisocial and oppositional play forms such as cheating, player harassment, the use of exploits, illicit game modifications, and system hacking, known collectively as counterplay. Using ethnographic research, Alan Meades not only to gives voice to counterplayers, but reframes counterplay as a complex practice with contradictory motivations that is anything but reducible to simply being hostile to play, players, or commercial videogames. The book offers a grounded and pragmatic exploration of counterplay, framing it as an unavoidable by-product of interaction of mass audiences with compelling and culturally important texts.\u003c\/p\u003e","brand":"WoB","offers":[{"title":"- \/ - \/ INTERNAL","offer_id":52454374048017,"sku":null,"price":0.0,"currency_code":"GBP","in_stock":true},{"title":"GB \/ NEW \/ INGRAM","offer_id":52454374670609,"sku":"NLS9781138804920","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/9781138804920.jpg?v=1786097307"},{"product_id":"fans-and-videogames-book-melanie-swalwell-9781138679672","title":"Fans and Videogames","description":"\u003cp\u003eThis anthology addresses videogames long history of fandom, and fans’ important role in game history and preservation. In order to better understand and theorize video games and game playing, it is necessary to study the activities of gamers themselves. Gamers are active creators in generating meaning; they are creators of media texts they share with other fans (mods, walkthroughs, machinima, etc); and they have played a central role in curating and preserving games through activities such as their collective work on: emulation, creating online archives and the forensic archaeology of code. This volume brings together essays that explore game fandom from diverse perspectives that examine the complex processes at work in the phenomenon of game fandom and its practices. Contributors aim to historicize game fandom, recognize fan contributions to game history, and critically assess the role of fans in ensuring that game culture endures through the development of archives.\u003c\/p\u003e","brand":"WoB","offers":[{"title":"- \/ - \/ INTERNAL","offer_id":52472857526545,"sku":null,"price":0.0,"currency_code":"GBP","in_stock":true},{"title":"GB \/ NEW \/ INGRAM","offer_id":52472858935569,"sku":"NLS9781138679672","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/9781138679672.jpg?v=1786105675"},{"product_id":"sexuality-in-role-playing-games-book-ashley-ml-brown-9781138812550","title":"Sexuality in Role-Playing Games","description":"\u003cp\u003eRole-playing games offer a chance to pretend, make believe, and share fantasy. They often invoke heavy themes into their game play: morality, violence, politics, spirituality, or sexuality. Although interesting moral debates perennially appear in the media and academia concerning the appropriateness of games’ ability to deal with such adult concepts, very little is known about the intersection between games, playfulness, and sexuality and what this might mean for players.\u003c\/p\u003e\u003cp\u003eThis book offers an in-depth, ethnographic look into the phenomenon of erotic role-play through the experiences of players in multiplayer and tabletop role-playing games. Brown explores why participants engage in erotic role-play; discusses the rules involved in erotic role-play; and uncovers what playing with sexuality in ludic environments means for players, their partners, and their everyday lives. Taken together, this book provides a rich, nuanced, and detailed account of a provocative topic.\u003c\/p\u003e","brand":"WoB","offers":[{"title":"GB \/ NEW \/ INGRAM","offer_id":52472961761553,"sku":"NLS9781138812550","price":0.0,"currency_code":"GBP","in_stock":true},{"title":"US \/ NEW \/ INGRAM","offer_id":53014342336785,"sku":"NIN9781138812550","price":0.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/9781138812550.jpg?v=1786105432"},{"product_id":"gender-age-and-digital-games-in-the-domestic-context-book-alison-harvey-9781138797147","title":"Gender, Age, and Digital Games in the Domestic Context","description":"\u003cp\u003eWestern digital game play has shifted in important ways over the last decade, with a plethora of personal devices affording a range of increasingly diverse play experiences. Despite the celebration of a more inclusive environment of digital game play, very little grounded research has been devoted to the examination of familial play and the domestication of digital games, as opposed to evolving public and educational contexts. This book is the first study to provide a situated investigation of the site of family play— the shared spaces and private places of gameplay within the domestic sphere. It carries out an empirically grounded and critical analysis of what marketing and sales discourses about shifts in the digital games audience actually look like in the space of the home, as well as the social and cultural role these ludic technologies take in the everyday practices of the family in the domestic context. It examines the material realities of video game technologies in the home; including time management and spatial organization, as well as the discursive role these devices play in discussions of technological competence and its complex relationship to age, generational differences, and gender performance. Harvey’s interdisciplinary approach and innovative methodology will hold great critical appeal for those studying digital culture, children’s media, and feminist studies of new media, as well as critical theories of technology and leisure and sport theory.\u003c\/p\u003e","brand":"WoB","offers":[{"title":"GB \/ NEW \/ INGRAM","offer_id":52473085755665,"sku":"NLS9781138797147","price":0.0,"currency_code":"GBP","in_stock":true},{"title":"US \/ NEW \/ INGRAM","offer_id":53014339191057,"sku":"NIN9781138797147","price":0.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/9781138797147.jpg?v=1786089631"},{"product_id":"identity-and-play-in-interactive-digital-media-book-sara-m-cole-9781138229006","title":"Identity and Play in Interactive Digital Media","description":"This book examines how people are socially, culturally, and personally changing as a result of their reading of, or interaction with, interactive media forms like computer or video games.    .","brand":"WoB","offers":[{"title":"- \/ - \/ INTERNAL","offer_id":52473618563345,"sku":null,"price":0.0,"currency_code":"GBP","in_stock":true},{"title":"GB \/ NEW \/ INGRAM","offer_id":52473620365585,"sku":"NLS9781138229006","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/9781138229006.jpg?v=1759840242"},{"product_id":"new-perspectives-on-the-social-aspects-of-digital-gaming-book-rachel-kowert-9781138643635","title":"New Perspectives on the Social Aspects of Digital Gaming","description":"\u003cp\u003eExpanding on the work in the volume \u003ci\u003eMultiplayer\u003c\/i\u003e, this new book explores several other areas related to social gaming in detail. The aim is to go beyond a typical \"edited book\" concept, and offer a very concise volume with several focal points that are most relevant for the current debate about multiplayer games, both in academia and society. As a result, the volume offers the latest research findings on online gaming, social forms of gaming, identification, gender issues and games for change, primarily applying a social-scientific approach.\u003c\/p\u003e","brand":"WoB","offers":[{"title":"- \/ - \/ INTERNAL","offer_id":52475150500113,"sku":null,"price":0.0,"currency_code":"GBP","in_stock":true},{"title":"GB \/ NEW \/ INGRAM","offer_id":52475151745297,"sku":"NLS9781138643635","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/9781138643635.jpg?v=1785882596"},{"product_id":"independent-videogames-book-paolo-ruffino-9780367336202","title":"Independent Videogames","description":"Independent Videogames investigates the social and cultural implications of contemporary forms of independent video game development. Through a series of case studies and theoretical investigations, it evaluates the significance of such a multi-faceted phenomenon within video game and digital cultures.","brand":"WoB","offers":[{"title":"GB \/ NEW \/ INGRAM","offer_id":52521086124305,"sku":"NLS9780367336202","price":0.0,"currency_code":"GBP","in_stock":true},{"title":"US \/ NEW \/ INGRAM","offer_id":53034922017041,"sku":"NIN9780367336202","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/9780367336202.jpg?v=1786106011"},{"product_id":"forms-and-functions-of-endings-in-narrative-digital-games-book-michelle-herte-9780367479916","title":"Forms and Functions of Endings in Narrative Digital Games","description":"This book looks closely at the endings of narrative digital games, examining their ways of concluding the processes of both storytelling and play in order to gain insight into what endings are and how we identify them in different media.","brand":"WoB","offers":[{"title":"- \/ - \/ INTERNAL","offer_id":52521265234193,"sku":null,"price":0.0,"currency_code":"GBP","in_stock":true},{"title":"GB \/ NEW \/ INGRAM","offer_id":52521265496337,"sku":"NLS9780367479916","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/9780367479916.jpg?v=1786354912"},{"product_id":"video-game-policy-book-steven-conway-9780815396376","title":"Video Game Policy","description":"This book analyzes the effect of policy on the digital game complex: government, industry, corporations, distributors, players, and the like.","brand":"WoB","offers":[{"title":"GB \/ NEW \/ INGRAM","offer_id":52522321969425,"sku":"NLS9780815396376","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/9780815396376.jpg?v=1786110508"},{"product_id":"videogames-and-the-gothic-book-ewan-kirkland-9781032073989","title":"Videogames and the Gothic","description":"\u003cp\u003eThis book explores the many ways Gothic literature and media have informed videogame design. Through a series of detailed case studies, \u003cem\u003eVideogames and the Gothic\u003c\/em\u003e illustrates the extent to which particular tropes of Gothic culture –neo-medieval aesthetics, secret-filled labyrinthine spaces, the sense of a dark past impacting upon the present – have been appropriated by and transformed within digital games. \u003c\/p\u003e\u003cp\u003eMoving beyond the study of the generic influences of horror on digital gaming, Ewan Kirkland focuses in on the Gothic, a less visceral mode tending towards the unsettling, the uncertain and the uncanny. He explores the extent to which imagery, storylines and narrative preoccupations taken from Gothic fiction facilitate the affordances and limitations of the videogame medium. A core contention of this book is that videogames have developed as an inherently Gothic form of popular entertainment. \u003c\/p\u003e\u003cp\u003eArguing for close proximity between Gothic culture and the videogame medium itself, this book will be a key contribution to both Gothic and digital game scholarship; as such, it will have resonance with scholars and students in both areas, as well as those interested in Gothic novels, media and popular culture, digital games and interactive fiction.\u003c\/p\u003e","brand":"WoB","offers":[{"title":"GB \/ NEW \/ INGRAM","offer_id":52584715583761,"sku":"NLS9781032073989","price":0.0,"currency_code":"GBP","in_stock":true},{"title":"US \/ NEW \/ INGRAM","offer_id":52745703588113,"sku":"NIN9781032073989","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/9781032073989.jpg?v=1761050896"},{"product_id":"posthuman-gaming-book-poppy-wilde-9781032074962","title":"Posthuman Gaming","description":"\u003cp\u003e\u003cem\u003ePosthuman Gaming: Avatars, Gamers, and Entangled Subjectivities\u003c\/em\u003e explores the relationship between avatar and gamer in the massively multiplayer online roleplaying game World of Warcraft, to examine notions of entangled subjectivity, affects, and embodiments – what it means and how it feels to be posthuman.\u003c\/p\u003e\u003cp\u003eWith a focus on posthuman subjectivity, Wilde considers how we can begin to articulate ourselves when the boundary between self and other is unclear. Drawing on fieldnotes of her own gameplay experiences, the author analyses how subjectivity is formed in ways that defy a single individual notion of “self”, and explores how different practices, feelings, and societal understandings can disrupt strict binaries and emphasise our posthumanism. She interrogates if one can speak of an “I” in the face of posthuman multiplicity, before exploring different analytical themes, beginning with how acting theories might be posthumanised and articulate the relationship between avatar and gamer. She then defines posthuman empathy and explains how this is experienced in gaming, before addressing the need to account for boredom, the complexity of nostalgia, and ways death and loss are experienced through gaming.\u003c\/p\u003e\u003cp\u003eThis volume will appeal to a broad audience and is particularly relevant to scholars and students of cultural studies, media studies, humanities, and game studies.\u003c\/p\u003e","brand":"WoB","offers":[{"title":"GB \/ NEW \/ INGRAM","offer_id":52589732987153,"sku":"NLS9781032074962","price":0.0,"currency_code":"GBP","in_stock":true},{"title":"US \/ NEW \/ INGRAM","offer_id":53109332967697,"sku":"NIN9781032074962","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/9781032074962.jpg?v=1787394636"},{"product_id":"metagames-book-agata-waszkiewicz-9781032615561","title":"Metagames","description":"\u003cp\u003e\u003ci\u003eMetagames: Games about Games\u003c\/i\u003e scrutinizes how various meta devices, such as breaking the fourth wall and unreliable narrator, change and adapt when translated into the uniquely interactive medium of digital games.\u003c\/p\u003e\u003cp\u003eThrough its theoretical analyses and case studies, the book shows how metafictional experimentation can be used to both challenge and push the boundaries of what a game is and what a player’s role is in play, and to raise more profound topics such as those describing experiences of people of oppressed identities. The book is divided into six chapters that deal with the following meta devices: breaking the fourth wall, hypermediation, unreliable narrator, abusive game design, fragmentation, and parody.\u003c\/p\u003e\u003cp\u003eThe book will predominantly interest scholars and students of media studies and game studies as it continues discourses held in the discipline regarding the metareferential character of digital games.\u003c\/p\u003e","brand":"WoB","offers":[{"title":"GB \/ NEW \/ INGRAM","offer_id":52589823557905,"sku":"NLS9781032615561","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/9781032615561.jpg?v=1786614238"},{"product_id":"understanding-counterplay-in-video-games-book-alan-f-meades-9781138548695","title":"Understanding Counterplay in Video Games","description":"This book offers insight into one of the most problematic and universal issues within multiplayer videogames-antisocial and oppositional play forms such as cheating, player harassment, the use of exploits, illicit game modifications, and system hacking, known collectively as counterplay.","brand":"WoB","offers":[{"title":"GB \/ NEW \/ INGRAM","offer_id":52613533499665,"sku":"NLS9781138548695","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/9781138548695.jpg?v=1786044795"}],"url":"https:\/\/www.worldofbooks.com\/collections\/routledge-advances-in-game-studies-book-series.oembed?page=4","provider":"World of Books ","version":"1.0","type":"link"}