Beginning OpenGL Game Programming, Second Edition by Luke Benstead

Beginning OpenGL Game Programming, Second Edition by Luke Benstead

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Zusammenfassung

Presents an easy-to-understand introduction to OpenGL, introducing various basic elements of OpenGL used in game development as they apply to games. This title teaches various skills and concepts using step-by-step instructions with end-of-chapter exercises for testing and reinforcement. It is suitable for programmers who are new to OpenGL.

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Beginning OpenGL Game Programming, Second Edition by Luke Benstead

Are you a beginning programmer just getting started in 3D graphics programming? If you're comfortable programming in C++ and have a basic understanding of 3D math concepts, "Beginning OpenGL Game Programming, Second Edition" will get you started programming 3D graphics for games using the OpenGL API. Revised to work with the latest version of OpenGL, OpenGL 3.0, this book is perfect for programmers who are new to game development or new to OpenGL. New skills and concepts are taught using step-by-step instructions, with end-of-chapter exercises for testing and reinforcement. From creating a simple OpenGL application, to applying texture mapping, and even displaying 2D fonts, you'll find complete yet concise coverage of all the newest features of OpenGL as they apply to 3D graphics for game development. And by the end of the book, you'll be able to apply your new-found knowledge of OpenGL to create your very own games.
SKU Nicht verfügbar
ISBN 13 9781598635287
ISBN 10 159863528X
Titel Beginning OpenGL Game Programming, Second Edition
Autor Luke Benstead
Buchzustand Nicht verfügbar
Bindungsart Paperback
Verlag Cengage Learning, Inc
Erscheinungsjahr 2009-03-12
Seitenanzahl 290
Hinweis auf dem Einband Die Abbildung des Buches dient nur Illustrationszwecken, die tatsächliche Bindung, das Cover und die Auflage können sich davon unterscheiden.
Hinweis Nicht verfügbar