Digital Play by Stephen Kline

Digital Play by Stephen Kline

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Zusammenfassung

Traces the development of video gaming from its origins in hacker circles to its status as a $20 billion global cultural industry. This book intends to debunk cyber-guru optimism about globally networked digital communications by analysing the management practices of the corporations that designed and marketed video games to youthful audiences.

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Digital Play by Stephen Kline

A uniquely critical study of video gaming that blends perspectives from political economy, cultural studies, and communications theory.
"The authors are to be commended for undertaking this major history of the video game in our contemporary global economyI am impressed with their research, and the arguments are convincingly developed using careful textual analysis and powerful graphic illustrations". Timothy W. Luke, Department of Political Science, Virginia Polytechnic Institute and State University /// "A useful and timely intervention into debates surrounding new technologies and emerging forms of economic and social configurations and cultural practices." Kevin Dowler, Graduate Programme in Communication and Culture, York University
CA
SKU Nicht verfügbar
ISBN 13 9780773525917
ISBN 10 0773525912
Titel Digital Play
Autor Stephen Kline
Buchzustand Nicht verfügbar
Bindungsart Paperback
Verlag McGill-Queen's University Press
Erscheinungsjahr 2003-05-26
Seitenanzahl 376
Hinweis auf dem Einband Die Abbildung des Buches dient nur Illustrationszwecken, die tatsächliche Bindung, das Cover und die Auflage können sich davon unterscheiden.
Hinweis Nicht verfügbar