Geometry for Programmers by Oleksandr Kaleniuk

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Geometry for Programmers by Oleksandr Kaleniuk

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Zusammenfassung

Geometry for Programmers is a hands-on book teaching you the maths behind the tools and libraries to create simulations, 3D prints, and other models in the physical world. Filled with charts, illustrations, and complex equations rendered as simple Python code, this book unlocks geometry in a way you can apply it to your daily work.

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Geometry for Programmers by Oleksandr Kaleniuk

Master the geometry behind CAD, game engines, GIS, and more! Geometry for Programmers is a hands-on book teaching you the maths behind the tools and libraries to create simulations, 3D prints, and other models in the physical world. Ideal for developers writing code using CAD libraries, game engines, or rendering tools, the textbook guides you through the math behind graphics and modelling tools using relevant examples and clear explanations that don't require advanced mathematical knowledge. You will learn how mastering manual geometry can help you avoid code layering and repetition and even how to drive down cloud hosting costs by creating more efficient application runtimes. Key features include: Speak the language of applied geometry Compose geometric transformations economically Craft custom splines for efficient curves and surface generation Pick and implement the right geometric transformations Confidently use important algorithms that operate on triangle meshes, distance functions, and voxels Filled with charts, illustrations, and complex equations rendered as simple Python code, this book unlocks geometry in a way you can apply it to your daily work. About the technology Geometry is the core of game engines, computer-aided design, image-processing libraries, GIS, and much more. Understanding the mathematical underpinnings of tools and libraries empowers you to develop more efficient programming strategies. This unique guide gives you control over the geometry you need to deliver faster, cleaner results— and even build your own geometry tools!

"A one of a kind book, brilliant in every way"
Maxim Volgin

"Good books teach. The best books produce a change on the reader. This is one of those books." Jose San Leandro

"A great help, not just to anyone wanting to make computer graphics but also anyone who needs to learn linear algebra or calculus, especially linear algebra."
Patrick Regan

"Have you ever wondered how game programmers, animated film designers, and car manufacturers model visual aspects of reality? This book shows you how."
Ranjit Sahai

About the author

Oleksandr Kaleniuk is the creator of Words and Buttons Online, a collection of interactive tutorials on maths and programming. He works for Materialise as a senior software engineer specialising in geometric algorithms.

SKU Nicht verfügbar
ISBN 13 9781633439603
ISBN 10 1633439607
Titel Geometry for Programmers
Autor Oleksandr Kaleniuk
Buchzustand Nicht verfügbar
Bindungsart Hardback
Verlag Manning Publications
Erscheinungsjahr 2023-08-22
Seitenanzahl 425
Hinweis auf dem Einband Die Abbildung des Buches dient nur Illustrationszwecken, die tatsächliche Bindung, das Cover und die Auflage können sich davon unterscheiden.
Hinweis Nicht verfügbar