Machinima - Making Animated Movies in 3D Virtual Environments by Dave Morris

Machinima - Making Animated Movies in 3D Virtual Environments by Dave Morris

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Zusammenfassung

A whole new way of making movies. Based on technology originally developed for computer games, machinima movies are created on virtual sets using virtual characters and "filmed" within the real-time 3D graphics engines of games such as Quake, Halo, and Half-Life.

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Machinima - Making Animated Movies in 3D Virtual Environments by Dave Morris

One of the first books catering to the demand for practical information on this fast-growing and exciting new moviemaking medium. Aimed at movie buffs, animation and games enthusiasts, and hobby filmmakers who want to learn how to use 3D game engines to create computer-animated movies. Will appeal to machinima pioneers, amateur filmmakers, and cinema students who want to make their own machinima movies, as well as to professional directors looking to test-bed real film projects. Features an illustrated showcase of the best and most innovative machinima movies from around the world.
The author Dave Morris is a prolific author of fantasy gaming books and the creator of the acclaimed real-time strategy PC game, Warrior Kings. He has worked both in the videogame industry and in the TV industry, developing scripts, characters, and series, and pioneering new interactive entertainment.
SKU Nicht verfügbar
ISBN 13 9781904705642
ISBN 10 1904705642
Titel Machinima - Making Animated Movies in 3D Virtual Environments
Autor Dave Morris
Buchzustand Nicht verfügbar
Bindungsart Paperback
Verlag Octopus Publishing Group
Erscheinungsjahr 2005-06-27
Seitenanzahl 160
Hinweis auf dem Einband Die Abbildung des Buches dient nur Illustrationszwecken, die tatsächliche Bindung, das Cover und die Auflage können sich davon unterscheiden.
Hinweis Nicht verfügbar