Teach Yourself Games Programming
Zusammenfassung
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Teach Yourself Games Programming by Alan Thorn
Predominantly aimed at hobbyist developers, students or people otherwise curious and thinking about making a living from computer games, this is a unique book. Its greatest benefit is that it offers readers a clear idea of where and how to proceed in their learning and development. In short, this introduction offers a broad range of information covering all aspects of computer gaming. "Teach Yourself Computer Game Development" discusses the technical development of computer games but also examines the pros and cons of employment in the game industry and covers the history of computer games, the tools required for making games, game design, programming, graphics, art, sound and music. As it does not focus on particular gaming software it will appeal to any reader.
Alan Thorn is author and freelance games developer for some of the best known leisure organisations in the world.
| SKU | Nicht verfügbar |
| ISBN 13 | 9780340942390 |
| ISBN 10 | 0340942398 |
| Titel | Teach Yourself Games Programming |
| Autor | Alan Thorn |
| Buchzustand | Nicht verfügbar |
| Bindungsart | Paperback |
| Verlag | John Murray Press |
| Erscheinungsjahr | 2007-08-31 |
| Seitenanzahl | 208 |
| Hinweis auf dem Einband | Die Abbildung des Buches dient nur Illustrationszwecken, die tatsächliche Bindung, das Cover und die Auflage können sich davon unterscheiden. |
| Hinweis | Nicht verfügbar |