{"title":"Second Person","description":null,"products":[{"product_id":"second-person-book-pat-harrigan-9780262514187","title":"Second Person","description":"\u003cp\u003e\u003cb\u003eGame designers, authors, artists, and scholars discuss how roles are played and how stories are created in role-playing games, board games, computer games, interactive fictions, massively multiplayer games, improvisational theater, and other playable media.\u003c\/b\u003e\u003c\/p\u003e\u003cp\u003eGames and other playable forms, from interactive fictions to improvisational theater, involve role playing and story--something played and something told. In \u003ci\u003eSecond Person\u003c\/i\u003e, game designers, authors, artists, and scholars examine the different ways in which these two elements work together in tabletop role-playing games (RPGs), computer games, board games, card games, electronic literature, political simulations, locative media, massively multiplayer games, and other forms that invite and structure play.\u003c\/p\u003e\u003cp\u003e \u003ci\u003eSecond Person\u003c\/i\u003e--so called because in these games and playable media it is you who plays the roles, you for whom the story is being told--first considers tabletop games ranging from \u003ci\u003eDungeons \u0026amp; Dragons \u003c\/i\u003eand other RPGs with an explicit social component to Kim Newman's \u003ci\u003eChoose Your Own Adventure\u003c\/i\u003e-style novel \u003ci\u003eLife's Lottery\u003c\/i\u003e and its more traditional author-reader interaction. Contributors then examine computer-based playable structures that are designed for solo interaction--for the singular you--including the mainstream hit \u003ci\u003ePrince of Persia: The Sands of Time\u003c\/i\u003e and the genre-defining independent production \u003ci\u003eFa ade\u003c\/i\u003e. Finally, contributors look at the intersection of the social spaces of play and the real world, considering, among other topics, the virtual communities of such Massively Multiplayer Online Role Playing Games (MMORPGs) as \u003ci\u003eWorld of Warcraft\u003c\/i\u003e and the political uses of digital gaming and role-playing techniques (as in \u003ci\u003eThe Howard Dean for Iowa Game\u003c\/i\u003e, the first U.S. presidential campaign game).\u003c\/p\u003e\u003cp\u003eIn engaging essays that range in tone from the informal to the technical, these writers offer a variety of approaches for the examination of an emerging field that includes works as diverse as George R.R. Martin's \u003ci\u003eWild Cards\u003c\/i\u003e series and the classic Infocom game \u003ci\u003ePlanetfall\u003c\/i\u003e. Appendixes contain three fully-playable tabletop RPGs that demonstrate some of the variations possible in the form.\u003c\/p\u003e","brand":"WoB","offers":[{"title":"GB \/ LIKE_NEW \/ INTERNAL","offer_id":49563264745745,"sku":"GOR011601478","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"US \/ GOOD \/ SBYB","offer_id":50037882749201,"sku":"CIN0262514184G","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"GB \/ VERY_GOOD \/ INTERNAL","offer_id":51017042231569,"sku":"GOR006413477","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"GB \/ NEW \/ INGRAM","offer_id":52686100660497,"sku":"NLS9780262514187","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/0262514184.jpg?v=1751164855"},{"product_id":"second-person-book-pat-harrigan-9780262083560","title":"Second Person","description":"\u003cp\u003e\u003cb\u003eGame designers, authors, artists, and scholars discuss how roles are played and how stories are created in role-playing games, board games, computer games, interactive fictions, massively multiplayer games, improvisational theater, and other playable media.\u003c\/b\u003e\u003c\/p\u003e\u003cp\u003eGames and other playable forms, from interactive fictions to improvisational theater, involve role playing and story--something played and something told. In \u003ci\u003eSecond Person\u003c\/i\u003e, game designers, authors, artists, and scholars examine the different ways in which these two elements work together in tabletop role-playing games (RPGs), computer games, board games, card games, electronic literature, political simulations, locative media, massively multiplayer games, and other forms that invite and structure play.\u003c\/p\u003e\u003cp\u003e \u003ci\u003eSecond Person\u003c\/i\u003e--so called because in these games and playable media it is you who plays the roles, you for whom the story is being told--first considers tabletop games ranging from \u003ci\u003eDungeons \u0026amp; Dragons \u003c\/i\u003eand other RPGs with an explicit social component to Kim Newman's \u003ci\u003eChoose Your Own Adventure\u003c\/i\u003e-style novel \u003ci\u003eLife's Lottery\u003c\/i\u003e and its more traditional author-reader interaction. 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