Game on by Ryan Schaaf

Game on by Ryan Schaaf

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Game on by Ryan Schaaf

Discover how digital gaming can improve learning and prepare students for successful futures. The authors both experienced educators and enthusiastic gamers contend that students of the 21st century communicate and learn differently than previous generations. By incorporating digital games into lessons, student learning will more accurately reflect the interactive, engaging reality students experience outside the classroom and better prepare them for college and careers.

Benefits

  • Explore learning theory and research that supports why students of the digital generation require different learning and teaching methods than previous generations.
  • Discover the benefits of classroom gamification for educational and professional development purposes, which include making students active participants in their learning.
  • Gain consistent, clear definitions for terms related to gaming in education, and learn how to incorporate digital games into lesson design.
  • Access lists of suggested digital games, and learn for what purposes the games are most useful.
  • Consider how digital games can address students diverse learning needs and can be used for assessment.

Contents

Foreword by Ian Jukes

Introduction: The Gamer in Us All

Chapter 1: From Entertainment to Education 3.0

Chapter 2: The Arcade of Education

Chapter 3: Learning Theory and the Attributes of the Digital Generation

Chapter 4: How to Find and Evaluate Digital Games for Teaching, Learning, and Assessment

Chapter 5: Lesson Design Using Digital Games

Chapter 6: Digital Gaming and Assessment

Chapter 7: The Nine I s of Modern Learning

Chapter 8: Beyond Linear Presentations

Chapter 9: Takeaways

References and Resources

Mohan, Nicky: - Dr. Nicky Mohan is a global citizen by choice. Born and raised in South Africa, she now shares her time between New Zealand and Canada. Nicky has been a classroom teacher, a school administrator, a university leader, a business sector manager, a co-operate trainer, an international speaker, and a global consultant and acknowledged expert in the field of instructional design. Dr. Mohan also worked as the Director of Curriculum for the 21st Century Fluency Group (Canada). She is currently the Managing Partner of the InfoSavvy Group (Canada), and Director and co-founder of SpringBoard21 (USA), international educational consulting firms. Nicky has co-written five books including the award-winning Reinventing Learning for the Always-on Generation; and is a member of the Teacher Task Force - UNESCO core working group on 'The Role of AI in Education'. To contact her and get to know more about her work and her team, follow @nickymohan on Twitter, visit their websites - https: //infosavvy21.com/ and https: //www.springboard21.com/ and subscribe to their YouTube channel https: //www.youtube.com/c/TheCommittedSardines.
SKU Nicht verfügbar
ISBN 13 9781936763979
ISBN 10 1936763974
Titel Game on
Autor Ryan Schaaf
Buchzustand Nicht verfügbar
Bindungsart Paperback
Verlag Solution Tree Press
Erscheinungsjahr 2016-11-07
Seitenanzahl 176
Hinweis auf dem Einband Die Abbildung des Buches dient nur Illustrationszwecken, die tatsächliche Bindung, das Cover und die Auflage können sich davon unterscheiden.
Hinweis Nicht verfügbar