Gamify Literacy by Michele Haiken

Gamify Literacy by Michele Haiken

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Gamify Literacy by Michele Haiken

This friendly, accessible guide offers tips and inspiration on how to apply gamification techniques to improve literacy and deepen student collaboration and critical thinking.

Literacy is at the heart of education -- and what better way to teach this important subject than through the motivational techniques built into gamification?

With Gamify Literacy, teacher Michele Haiken brings together top educators and gaming professionals to share gamification strategies, demonstrating how teachers can use game-based tools and activities to improve literacy and content learning.

This book includes:
  • Tips for implementing gamification techniques to engage and motivate students.
  • Fun and engaging design to complement a game-based approach to learning.
  • Examples that can easily be modified for different grade levels.

By exploring the techniques discussed in these pages, you will see the power of building a fully immersive learning environment for your students and can begin infusing these inspirational approaches into your classroom design.

Audience: K-12 language arts teachers, tech coaches
Haiken, Michele: - Michele Haiken is a literacy teacher at Rye Middle School in Rye, New York, and an adjunct professor at Manhattanville College in Purchase, New York. She's a frequent speaker and has written or contributed to multiple books, including Teaching Literacy in the Digital Age, Personalized Reading and Gamify Literacy.
SKU Nicht verfügbar
ISBN 13 9781564843869
ISBN 10 1564843866
Titel Gamify Literacy
Autor Michele Haiken
Buchzustand Nicht verfügbar
Bindungsart Paperback
Verlag International Society for Technology in Education
Erscheinungsjahr 2017-05-30
Seitenanzahl 176
Hinweis auf dem Einband Die Abbildung des Buches dient nur Illustrationszwecken, die tatsächliche Bindung, das Cover und die Auflage können sich davon unterscheiden.