Programming Believable Characters for Computer Games by Penny Baillie-De Byl

Programming Believable Characters for Computer Games by Penny Baillie-De Byl

Regular price
Checking stock...
Regular price
Checking stock...
Zusammenfassung

Providing both the experienced and inexperienced game programmer with an in-depth look at the AI tasks for developing artificial gaming companions and opponents with human-like complex behaviours, this book also provides practical tools to assist the programmer in integrating these concepts into games.

The feel-good place to buy books
  • Free delivery in the UK
  • Supporting authors with AuthorSHARE
  • 100% recyclable packaging
  • B Corp - kinder to people and planet
  • Buy-back with World of Books - Sell Your Books

Programming Believable Characters for Computer Games by Penny Baillie-De Byl

Providing both the experienced and inexperienced game programmer with an in-depth look at the AI tasks for developing artificial gaming companions and opponents with human-like complex behaviours, this book also provides practical tools to assist the programmer in integrating these concepts into games.
SKU Nicht verfügbar
ISBN 13 9781584503231
ISBN 10 1584503238
Titel Programming Believable Characters for Computer Games
Autor Penny Baillie-De Byl
Buchzustand Nicht verfügbar
Verlag Charles River Media
Erscheinungsjahr 2004-05-20
Seitenanzahl 550
Hinweis auf dem Einband Die Abbildung des Buches dient nur Illustrationszwecken, die tatsächliche Bindung, das Cover und die Auflage können sich davon unterscheiden.
Hinweis Nicht verfügbar