Programming Vertex & Pixel Shaders by Wolfgang Engel

Programming Vertex & Pixel Shaders by Wolfgang Engel

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Zusammenfassung

A definitive guide to shader programming uses a wide variety of examples throughout to teach various techniques, ranging from simple real-time lighting to advanced, cutting-edge rendering. Original. (Advanced).

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Programming Vertex & Pixel Shaders by Wolfgang Engel

A definitive guide to shader programming uses a wide variety of examples throughout to teach various techniques, ranging from simple real-time lighting to advanced, cutting-edge rendering. Original. (Advanced).
Wolfgang F. Engel (Frankenthal, Germany) regularly publishes articles that appear on www gamedev.net and www gamasutra.com. He is also the editor of the ShaderX series of books, and author of Beginning Direct3D Game Programming.
SKU Nicht verfügbar
ISBN 13 9781584503491
ISBN 10 1584503491
Titel Programming Vertex & Pixel Shaders
Autor Wolfgang Engel
Buchzustand Nicht verfügbar
Bindungsart Paperback
Verlag Cengage Learning, Inc
Erscheinungsjahr 2004-09-07
Seitenanzahl 400
Hinweis auf dem Einband Die Abbildung des Buches dient nur Illustrationszwecken, die tatsächliche Bindung, das Cover und die Auflage können sich davon unterscheiden.
Hinweis Nicht verfügbar