Real-Time Rendering, Second Edition by Naty Hoffman

Real-Time Rendering, Second Edition by Naty Hoffman

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Zusammenfassung

This text covers the development of real-time rendering (several frames per second) for use in computer games, computer-animated movies, advertising and other applications. It focuses on the entire graphics pipeline, presenting new techniques and time-tested algorithms.

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Real-Time Rendering, Second Edition by Naty Hoffman

This text covers the development of real-time rendering (several frames per second) for use in computer games, computer-animated movies, advertising and other applications. It focuses on the entire graphics pipeline, presenting new techniques and time-tested algorithms.
Eric Haines, a graduate of the Cornell program of Computer Graphics, is currently a lead software engineer at Autodesk, Inc. Haines, a member of the editoral board for the jounal of graphics tools, has also published a number of articles, some of which are included in the Graphics Gems series. Tomas Akenine-Moller, a graduate of the Lund Institute of Technology, Sweden, is currently an Assistant Professor at the Department of Computer Engineering, Chalmers University of Technology. Akenine-Moller has contributed articles to the Graphics Gems series and to the journal of graphics tools.
SKU Nicht verfügbar
ISBN 13 9781568811826
ISBN 10 1568811829
Titel Real-Time Rendering, Second Edition
Autor Tomas Akeninemoller
Buchzustand Nicht verfügbar
Bindungsart Hardback
Verlag Taylor & Francis Inc
Erscheinungsjahr 2002-07-23
Seitenanzahl 864
Hinweis auf dem Einband Die Abbildung des Buches dient nur Illustrationszwecken, die tatsächliche Bindung, das Cover und die Auflage können sich davon unterscheiden.
Hinweis Nicht verfügbar