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Engaging Learning By Clark N. Quinn

Engaging Learning
by Clark N. Quinn

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This book shows how the elements of engagement and the elements of effective learning align in a synergistic way. It reveals how to understand this alignment and exploit it to achieve more effective learning and more engaging experiences.
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Engaging Learning Summary

Engaging Learning: Designing e-Learning Simulation Games by Clark N. Quinn

Learning is at its best when it is goal-oriented, contextual, interesting, challenging, and interactive. These same winning characteristics also define the best computer games, which suggests that the most effective learning experiences are also engaging. Learning can and should be hard fun! The challenge is to get in touch with what it takes to design learning experiences that will excite your audience. Engaging Learning offers a much-needed guide for training professionals who want to create learning programs that are both effective and engaging. Clark N. Quinn Learning, a system designer, presents a unique framework for systematically aligning the key elements of learning and engagement with a proven design process for e-learning games. This nuts-and-bolts guide, which is both research-based and grounded in experience, offers the tools needed to transform learning experiences from humdrum to fun.

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Engaging Learning Reviews

Quinn presents an enhanced instructional design model that is grounded in the concepts of cognitive apprenticeship, situated learning, constructivism, and the Zone of Proximal Development. (The Journal of Continuing Higher Ed, 06/08)

About Clark N. Quinn

Clark N. Quinn has designed and developed innovative solutions for business, education, not-for-profit organizations, and government. He offers knowledge systems and learning interaction design through Quinnovation.

Table of Contents

Foreword. Preface. Acknowledgments. Introduction. Audience. Product Description. Related Products. Explanation of Model or Theory. Glossary of Key Terms. Facilitator's Guidelines. PART A: Setting the Stage. Chapter 1: Games? Really? Chapter 2: Learning Basics. Chapter 3: Experience Basics. PART B: A Play in Three Acts. Chapter 4: Engagement-Education Synergy. Chapter 5: Trajectory. Chapter 6: A Design Process. PART C: Set Design and Afterthoughts. Chapter 7: Pragmatics. Chapter 8: Future Issues. Chapter 9: Conclusion. Bibliography. Index. About the Author.

Additional information

Engaging Learning: Designing e-Learning Simulation Games by Clark N. Quinn
Clark N. Quinn
Used - Very Good
John Wiley & Sons Inc
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
This is a used book - there is no escaping the fact it has been read by someone else and it will show signs of wear and previous use. Overall we expect it to be in very good condition, but if you are not entirely satisfied please get in touch with us.