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Designing Interactive Systems By David Benyon

Designing Interactive Systems by David Benyon

Condition - Good
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This book presents a coherent introduction to the practical issues of creating interactive systems and products from a human-centred perspective. The authors develop the principles and methods of human computer interaction (HCI) to deal with the demands of twenty-first century computing.

Designing Interactive Systems Summary

Designing Interactive Systems: People, Activities, Contexts, Technologies by David Benyon

Designing Interactive Systems: People, Activities, Contexts, Technologies is an exciting, new, forward-looking textbook in Human Computer Interaction (HCI). Authoritative in its coverage, this innovative book takes a top-down approach, starting with what is familiar to students and working down to theory/abstract underpinnings. This makes it suitable for beginners with a less technical background as well as advanced students of HCI and can be used at all stages of the curriculum for courses in this dynamic field. The book focuses on and explores this emerging discipline by bringing together the best practice and experience from HCI and interaction design (ID). The approach takes traditional human-centred concepts from HCI, but recognizes that we have gone beyond computers and are concerned with designing engaging interactions between people and a wide range of devices, products and systems. New areas explored include information appliances, supported cooperation and ubiquitous computing and systems.

Table of Contents

Preface Publisher's Acknowledgements Part I: Essential Interactive Systems Design 1. Designing interactive systems - A fusion of skills 2. People, activities, contexts and technologies - A framework for designing interactive systems 3. Principles and practice of interactive systems design 4. The Home Information Centre (HIC) 1: A case study in designing interactive systems Part II: People and Technologies 5. Understanding people 1: An introduction to cognitive psychology 6. Technology 1: Supporting single user interaction 7. Understanding people 2: Embodied, situated and distributed cognition Part III: Activities and Contexts of Interactive Systems Design 8. Scenarios 9. Requirements 10. Envisionment 11. Prototyping 12. Evaluation 13. Conceptual and physical design 14. The Home Information Centre (HIC) 2: Development and evaluation Part IV: Psychological Foundations for Interactive Systems Design 15. Memory, attention and making mistakes 16. Hearing and haptics 17. Affective computing and pleasure Part V: Techniques for Interactive Systems Design 18. Contextual Design 1: The Contextual Interview and work modelling 19. Contextual Design 2: From models to design 20. Task analysis 21. Further evaluation 1: Generic techniques and current issues 22. Further evaluation 2: Special contexts Part VI: Information Spaces 23. Information architecture 24. Information design 25. Navigation of information space 26. Agent-based interaction 27. Ubiquitous computing and distributed information Part VII: Computer-Supported Cooperative Working 28. CSCW 1: Supporting communication 29. CSCW 2: Understanding cooperative working 30. CSCW 3: TEchnology to support cooperation References and bibliography Index

Additional information

Designing Interactive Systems: People, Activities, Contexts, Technologies by David Benyon
Used - Good
Pearson Education (US)
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
This is a used book - there is no escaping the fact it has been read by someone else and it will show signs of wear and previous use. Overall we expect it to be in very good condition, but if you are not entirely satisfied please get in touch with us

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