From modeling, texturing, animation, and visual effects to high-level techniques for film, television, games, and more, this book provides professional-level instruction on Maya Complete and Maya Unlimited. It helps you learn Dynamics, Maya Muscle, Stereo Cameras, Assets, rendering with mental ray, and more.
This is the ultimate Maya 2009 resource for intermediate to advanced users. If you already know the basics of Maya, now you can elevate your skills with Maya 2009 and the advanced coverage in this authoritative new reference and tutorial. From modeling, texturing, animation, and visual effects to high-level techniques for film, television, games, and more, this book provides professional-level instruction on Maya Complete and Maya Unlimited. This fully updated book brings you up to speed on Maya 2009's new features and expands your skills with advanced instruction on cloth, fur, and fluids. You'll learn Dynamics, Maya Muscle, Stereo Cameras, Assets, rendering with mental ray, and more. Filled with challenging tutorials and real-world scenarios from some of the leading professionals in the industry, this one-of-a-kind guide gives you valuable insight into the entire CG production pipeline. If you've been looking for a complete, professional-quality Maya resource to turn to again and again, this is the book for you. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
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Eric Keller has been a professional 3D artist and high-end animator for film, commercials, and TV for ten years, creating animations and effects for Disney, Warner Brothers, ESPN, Harvard Medical School, and CBS. He got his start developing animations for scientific visualization at the prestigious Howard Hughes Medical Institute, where he worked with some of the world's leading researchers. Eric is the author of Maya Visual Effects: The Innovator's Guide and Introducing ZBrush, and a contributing author to Mastering Maya 8.5 and Mastering Maya 7, all from Sybex. He has also written numerous tutorials for industry magazines and websites.
Table of Contents
Introduction. Chapter 1: Working in Maya. Chapter 2: Maya Cameras. Chapter 3: NURBS Modeling in Maya. Chapter 4: Polygon and Subdivision Surface Modeling. Chapter 5: Animation. Chapter 6: Animating with Deformers. Chapter 7: Rigging and Muscle Systems. Chapter 8: Paint Effects and Toon Shading Chapter 9: mental ray Lights. Chapter 10: mental ray Shaders. Chapter 11: Texture Mapping. Chapter 12: Rendering for Compositing. Chapter 13: Introducing nParticles. Chapter 14: Advanced nDynamic Effects. Chapter 15: Fur, Hair, and Clothing. Chapter 16: Maya Fluids. Chapter 17: MEL and Python. Appendix A: The Bottom Line. Appendix B: About the Companion DVD.
Mastering Maya 2009 by Eric Keller
Used - Very Good
John Wiley and Sons Ltd
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