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The Complete Guide to Blender Graphics By John M. Blain (Toormina, New South Wales, Australia)

The Complete Guide to Blender Graphics

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The Complete Guide to Blender Graphics Summary

The Complete Guide to Blender Graphics: Computer Modeling and Animation by John M. Blain (Toormina, New South Wales, Australia)

While Blender is a wonderful free and open source program for computer modeling and animation, there has been a lack of unified, up-to-date documentation for beginners. Removing the frustration from the learning process, The Complete Guide to Blender Graphics: Computer Modeling and Animation helps beginners understand the basics of computer animation using Blender.

The author begins with a detailed explanation of the Blender graphical user interface (GUI) and its method of navigation. He covers basic mesh modeling on both the object and sub-object levels. At this point, the beginner 3D modeler can create a wide variety of models. The author moves on to materials, camera, lighting, and rendering, allowing the creation of more complete models and rendered images. He also includes a section on animation. This sequence provides a solid foundation for the more advanced topics discussed in later chapters.

Alleviating the difficulties in learning Blender, this book provides thorough instruction on the basics of this 3D modeling and animation program.

Customer Reviews - The Complete Guide to Blender Graphics

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The Complete Guide to Blender Graphics Reviews

The major strength of John's Blender manual is its breadth of content and its depth of detail. The material covered in the manual is extensive. All aspects of beginning to intermediate 3D modeling and rendering with Blender are covered. His language is clear and concise and is accessible to users of all ages. It is expertly illustrated with screenshots that allow even those without a substantial understanding of English to follow the flow of ideas and concepts.
-Neal Hirsig, Tufts University

Table of Contents

Computer Modeling and Animation
Blender Versions
Graphical User Interface
How to Get Blender
Recommended Viewing
Blender 3D Design Course: Tufts University
The Blender Interface
The Blender Screen
The User Preferences Window
Preset Interface Arrangements
The 3D Window
Window Modes
Moving in 3D Space
The Blender View Menu
The Properties Window
Blender Controls
Blender Windows
Navigate and Save
Windows Explorer
The Append or Link Command
Packing Data
Importing Objects
Creating and Editing Objects
Working with Basic Meshes
Placing Objects on the Screen
Edit Mode and Object Mode
Mesh Types
Cursor Placement
Moving Objects
Scaling Objects
Rotating Objects
Precision Manipulation
The Transformation Widget
Mesh Vertex Editing
Selecting Vertices
Edit Mode Selection Options
Creating Vertices
Center Points
Object Display
Smooth and Flat Shading Options
Extruding Shapes
Proportional Vertex Editing
Creating Ground
Edge Loop Selection
Joining and Separating Meshes
Deleting Vertices, Edges, or Faces
Adding Faces
The Knife Tool
Sculpt Mode
Introduction to Materials
Material Settings
Material Buttons
Material Colors
Adding a New Material
The Preview Tab
The Diffuse Tab
The Specular Tab
The Hardness Value
Ramp Shaders
Halo Settings
Vertex Painting
The Application of Materials and Material Slots
Introductiont to Textures
Texture Mapping
Displacement Mapping
UV Texture Mapping
Selective UV Texture Mapping
Unwrapping with Seams
Texture Paint
World Settings
Introduction to World Settings
Texture as Background
Image as Background
Image as Template
Lighting and Cameras
Rendering and Ray Tracing
Render Settings
Rendering a JPEG Image
Creating a Video Clip
Ray Tracing
Animation Basics
Introduction to Animation
Moving, Rotating, and Scaling
Viewing Your Animation
The Graph Editor Window
Editing the Curve
Other Types of Curves
Modifying Curves
Automatic Key Framing
Animating Other Features
Keying Sets
Wind Strength Animation
Animation Following Curves
3D Text
Introduction to 3D Text
Creating 3D Text in Blender
The Object Data Button
Creating Text on a Curve
Converting Text to a Mesh Object
Converting Text to a Curve
Elefont 3D Text
NURBS and Meta Shapes
Creating a Lofted Tunnel
Meta Shapes
Introduction to Modifiers
Modifier Stacks
Modifiers for Generating
Modifiers for Deforming
Modifiers for Simulating
Particle Systems
Setting Up a Particle System
Particle Settings and Material Influence
The Particles Panel
Starting a Particle System
Material Influence on Particles
Particle Interaction
Sample Particle Settings
Keyed Particle Systems
Boids Particle Systems
Hair Particle Systems
The Assignment Tab
Child/Parent Relationships and Constraints
Child/Parent Relationships
Introduction to Constraints
Transform Constraints
Tracking Constraints
Relationship Constraints
Duplicating along Curves
Extruding along Curves
The Follow Path Constraint
Adding an Armature
Single Bone Armatures
Armature Display Types
Multibone Armatures
Deforming a Mesh Object
Armature Modifiers
Humanoid Armatures
Disconnected Bones
Vertex Groups or Field of Influence
Inverse Kinematics
Shape Key and Action Editors
Shape Key Editor
Action Editor
Fluid Simulation
Introduction to Fluid Simulation
Basic Setup (Scenario 1)
Basic Setup (Scenario 2)
Fluid Simulation with Particle Objects
Fluid Simulation with Control Objects
Introduction to Nodes
Node Groups
Material Nodes
Texture Nodes
Compositing Nodes
The Blender Game Engine
Introduction to the Game Engine
Game Animation
Video Sequence Editing
Making a Movie
The Video Editing Screen
Basic Blender Commands
Installing Add-Ons
The Outliner Window

Additional information

The Complete Guide to Blender Graphics: Computer Modeling and Animation by John M. Blain (Toormina, New South Wales, Australia)
John M. Blain (Toormina, New South Wales, Australia)
Used - Like New
Taylor & Francis Inc
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
The book has been read, but looks new. The book cover has no visible wear, and the dust jacket is included if applicable. No missing or damaged pages, no tears, possible very minimal creasing, no underlining or highlighting of text, and no writing in the margins.