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Object-Oriented Game Development Julian Gold

Object-Oriented Game Development By Julian Gold

Object-Oriented Game Development by Julian Gold


$29.49
Condition - Very Good
Only 1 left

Summary

Addresses how program teams can develop complex entertainment software within the constraints of deadlines, budgets and changing technologies. Topics covered in the book include writing reusable code; writing multi-platform titles efficiently and using iterative techniques in programming.

Object-Oriented Game Development Summary

Object-Oriented Game Development by Julian Gold

Games software has its roots in a "cottage" industry,ignoring formal methodologies, instead leaving the programmers tofind homespun solutions to the technical problems faced. The picture has now changed: the scale of the problems faced by programmers means that more methodical techniques must be applied to game development to prevent projects spiralling out of control, both in terms of technical complexity and cost.The book addresses how program teams can develop ever more complex entertainment software within the constraints of deadlines, budgets and changing technologies. It establishes a set of best practices tempered with real-world pragmatism, understanding that there is no "one size fits all" solution.No member of the game development team should be working in isolation and the book will be useful to producers, designers and artists as well as the programmers themselves.In addition, the book addresses the needs of the growing number of Game Development courses offered in academia, giving students a much-needed insight into the real world of object-oriented game design.

Table of Contents

Acknowledgements 1. Introduction
2. The game development process
3. Software engineering for games
4. Object-oriented design for games
5. The component model forgame development
6. Cross-platform development
7. Game objects
8. Design-driven control
9. Iterative development techniques 10. Game development roles 11.Case study: Cordite Appendix: coding conventions used in this book Bibliography Web resources Index

Additional information

GOR009211372
9780321176608
032117660X
Object-Oriented Game Development by Julian Gold
Used - Very Good
Paperback
Pearson Education (US)
2004-04-01
440
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
This is a used book - there is no escaping the fact it has been read by someone else and it will show signs of wear and previous use. Overall we expect it to be in very good condition, but if you are not entirely satisfied please get in touch with us

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