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Games for Legendary Away Days By Karen Cooley

Games for Legendary Away Days
by Karen Cooley

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This is a range of 33 games developed and designed for teambuilding events, morale-boosting events, change management events and problem-solving events.
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Games for Legendary Away Days Summary

Games for Legendary Away Days by Karen Cooley

Games for Legendary Away Days provides a range of games that have been developed and designed by the authors for use on Away Days. The 33 games are divided into 11 sections, matching the types of Away Day that the authors defined in their first book, Legendary Away Days; there are games for teambuilding events, morale-boosting events, change management events, problem-solving events, and so on. Selecting games that are specific to particular styles of Away Days means that the user has (virtually) a guaranteed success rate. There are content-rich games, supported by icebreakers and energizers. Each of the games has been chosen and the text written specifically with the particular application of the given Day in mind. This means that the games are both highly appropriate to the kind of event you are running and a safe bet for injecting learning with fun.

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About Karen Cooley

Karen Cooley is an HR and Training Consultant based in South East England. She is a Visiting Lecturer at the University of Westminster and a director of her own Kent-based business, Christopher Glen Consulting Limited. Kirsty McEwan is a Learning Consultant and international Facilitator. She travels widely from her base in North East England whilst also supporting a number of one-to-one coaching relationships at any one time. Kirsty also owns runs her own business, McEwan Associates.

Table of Contents

Part 1: Introduction to Running Games: Four different types of games; Choosing the right games; Variations to the games - talloring to meet your needs; Venue considerations; Agreeing, setting and using ground rules; Debriefing the games; Effective facilitation; Cultural diversity, equal opportunities and inclusion; Health and safety on the day; Insurance and liabilities; Copyright. Part 2: The Games for Legendary Away Days: The purposes of the Legendary Away Days; Suggested games for each legendary Away Day; The Legendary games. Part 3: Supporting Information: Appendix A: possible room layouts; Appendix B: principles of consultation; Index.

Additional information

Games for Legendary Away Days by Karen Cooley
Karen Cooley
Used - Well Read
Taylor & Francis Ltd
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
This is a used book - there is no escaping the fact it has been read by someone else and it will show signs of wear and previous use. Overall we expect it to be in very good condition, but if you are not entirely satisfied please get in touch with us.