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Virtual and Mixed Reality By Randall Shumaker

Virtual and Mixed Reality by Randall Shumaker

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Virtual and Mixed Reality Summary

Virtual and Mixed Reality: Third International Conference, VMR 2009, Held as Part of HCI International 2009, San Diego, CA USA, July, 19-24, 2009, Proceedings by Randall Shumaker

The 13th International Conference on Human-Computer Interaction, HCI Inter- tional 2009, was held in San Diego, California, USA, July 19-24, 2009, jointly with the Symposium on Human Interface (Japan) 2009, the 8th International Conference on Engineering Psychology and Cognitive Ergonomics, the 5th International Conference on Universal Access in Human-Computer Interaction, the Third International Conf- ence on Virtual and Mixed Reality, the Third International Conference on Internati- alization, Design and Global Development, the Third International Conference on Online Communities and Social Computing, the 5th International Conference on Augmented Cognition, the Second International Conference on Digital Human Mod- ing, and the First International Conference on Human Centered Design. A total of 4,348 individuals from academia, research institutes, industry and gove- mental agencies from 73 countries submitted contributions, and 1,397 papers that were judged to be of high scientific quality were included in the program. These papers - dress the latest research and development efforts and highlight the human aspects of the design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas.

Table of Contents

Interaction and Navigation in Virtual and Mixed Environments.- The 'H' in HCI: Enhancing Perception of Interaction through the Performative.- Advanced Interaction Techniques for Augmented Reality Applications.- Methods for Quantifying Emotion-Related Gait Kinematics.- Towards an Advanced Framework for Whole Body Interaction.- Evaluation of Body Sway and the Relevant Dynamics While Viewing a Three-Dimensional Movie on a Head-Mounted Display by Using Stabilograms.- Estimation of User Interest from Face Approaches Captured by Webcam.- Spatial Navigation in a Virtual Multilevel Building: The Role of Exocentric View in Acquiring Survey Knowledge.- A Real-World Pointing Device Based on an Optical Communication System.- VR Based Movie Watching Method by Reproduction of Spatial Sensation.- Comparison of Measurement of Accommodation between LCD and CRT at the Stereoscopic Vision Gaze.- Is Embodied Interaction Beneficial When Learning Programming?.- Mobile Interfaces Using Body Worn Projector and Camera.- Relationship between Physiological Indices and a Subjective Score in Evaluating Visually Induced Motion Sickness.- Effect of a Stereoscopic Movie on the Correlation between Head Acceleration and Body Sway.- AR City Representation System Based on Map Recognition Using Topological Information.- Estimation of Visually Induced Motion Sickness from Velocity Component of Moving Image.- Design, Development and Evaluation of VR Environments.- Supporting Reusability of VR and AR Interface Elements and Interaction Techniques.- Development of 3D Avatars for Professional Education.- Rapidly Prototyping Marker Based Tangible User Interfaces.- Evaluation of Non-photorealistic 3D Urban Models for Mobile Device Navigation.- Integrating and Delivering Sound Using Motion Capture and Multi-tiered Speaker Placement.- The Design of a Virtual Trailblazing Tool.- User-Centered Evaluation of a Virtual Environment Training System: Utility of User Perception Measures.- Emergent Design: Serendipity in Digital Educational Games.- Intuitive Change of 3D Wand Function in Surface Design.- Software-Agents for On-Demand Authoring of Mobile Augmented Reality Applications.- Multiuser Collaborative Exploration of Immersive Photorealistic Virtual Environments in Public Spaces.- A Design Method for Next Generation User Interfaces Inspired by the Mixed Reality Continuum.- On a Qualitative Method to Evaluate Motion Sickness Induced by Stereoscopic Images on Liquid Crystal Displays.- Balancing Design Freedom and Constraints in Wall Posters Masquerading as AR Tracking Markers.- Development of RFID Textile and Human Activity Detection Applications.- A Study on the Design of Augmented Reality User Interfaces for Mobile Learning Systems in Heritage Temples.- Haptics and Tactile Interaction in VR.- Haptic Interaction and Interactive Simulation in an AR Environment for Aesthetic Product Design.- Evaluation of a Haptic-Based Interaction System for Virtual Manual Assembly.- Transmission of Information through Haptic Interaction.- Development of Realistic Haptic Presentation Media.- Analysis of Tactual Impression by Audio and Visual Stimulation for User Interface Design in Mixed Reality Environment.- Fundamental Research on Tactile Perception for Development of a Tactile Feel Display.- Enhanced Industrial Maintenance Work Task Planning by Using Virtual Engineering Tools and Haptic User Interfaces.- Characterizing the Space by Thermal Feedback through a Wearable Device.- A High-Level Haptic Interface for Enhanced Interaction within VirtoolsTM.- A Study of the Attenuation in the Properties of Haptic Devices at the Limit of the Workspace.- A Virtual Button with Tactile Feedback Using Ultrasonic Vibration.- Enhancing Haptic Rendering through Predictive Collision Detection.- Vision in Virtual and Mixed Reality.- Shape Disparity Inspection of the Textured Object and Its Notification by Overlay Projection.- Complemental Use of Multiple Cameras for Stable Tracking of Multiple Markers.- AR Display for Observing Sports Events Based on Camera Tracking Using Pattern of Ground.- Interactive Fluid Simulation Using Augmented Reality Interface.- Lens Accommodation to the Stereoscopic Vision on HMD.- Acquiring a Physical World and Serving Its Mirror World Simultaneously.- In-Situ 3D Indoor Modeler with a Camera and Self-contained Sensors.- Evaluation of Visually-Controlled Task Performance in Three Dimension Virtual Reality Environment.- Visual Data Mining in Immersive Virtual Environment Based on 4K Stereo Images.- MR-Mirror: A Complex of Real and Virtual Mirrors.- A Novel Approach to On-Site Camera Calibration and Tracking for MR Pre-visualization Procedure.- Robust Hybrid Tracking with Life-Size Avatar in Mixed Reality Environment.- VR Applications.- Collaboration Design System Using Internet and Virtual Reality Technology.- Evaluating the Potential of Cognitive Rehabilitation with Mixed Reality.- Augmented Reality Video See-through HMD Oriented to Product Design Assessment.- Mixed Reality Neurosurgical Microscope for Training and Intra-operative Purposes.- A Real-Virtual Mapping Method for Mechanical Product Assembly Process Planning in Virtual Assembly Environment.- Rebalancing the Visual System of People with Amblyopia "Lazy Eye" by Using HMD and Image Enhancement.- A Two-User Framework for Rapid Immersive Full Cycle Product Customization.- A Mixed Reality-Based Assembly Verification and Training Platform.- Trial of Formulating Affordance Features for Product Design.- An Empirical Study of Assembly Error Detection Using an Augmented Vision System.- Design and Implementation of Augmented Reality Environment for Complex Anatomy Training: Inguinal Canal Case Study.- The Use of Virtual Reality in the Treatment of Posttraumatic Stress Disorder (PTSD).- Effect of an Eyesight Recovering Stereoscopic Movie System on Visual Acuity and Asthenopia.- Augmented Reality System for Dental Implant Surgery.- A Feasible Tracking Method of Augmented Reality for Supporting Fieldwork of Nuclear Power Plant.

Additional information

Virtual and Mixed Reality: Third International Conference, VMR 2009, Held as Part of HCI International 2009, San Diego, CA USA, July, 19-24, 2009, Proceedings by Randall Shumaker
Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
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