This book is a direct continuation of Foundation Game Design with Flash, and is a complete point-by-point roundup of the most important skills a Flash game designer needs to know.
Advanced game design topics are covered, including vector-based collision reaction, pathfinding, billiard ball physics, and modeling game data.
AdvancED Game Design with Flash by Rex van der Spuy
Creating games in Flash is a never-ending journey of exploration, learning, and most of all, fun. Once you've mastered the basics, a new world is opened up to you, enabling you to take your existing skills to the next level and discover new skills that will in turn open new doors. This book is a direct continuation of Foundation Game Design with Flash, and is a complete point-by-point roundup of the most important skills a Flash game designer needs to know. You'll increase your ActionScript knowledge and your game design skills while creating some excellent example games. You'll learn advanced collision detection skills; professional AI and pathfinding; and how to load and save game data, create destructible environments, and build and switch game levels.
Each chapter highlights a new advanced technique illustrated by practical examples.
Examples of games are given in a variety of genres, all of which take an object-oriented programming approach.
Advanced game design topics are covered, including vector-based collision reaction, pathfinding, billiard ball physics, and modeling game data.
Customer Reviews - AdvancED Game Design with Flash
Rex van der Spuy is a video game designer and writer. He s written Foundation Game Design with Flash, Advanced Game Design with Flash and Foundation Game Design with AS3.0. Rex has designed games and done interactive interface programming Agency Interactive (Dallas), Scottish Power (Edinburgh), DC Interact (London), Draught Associates (London), and the Bank of Montreal (Canada). He also builds game engines and interactive interfaces for museum installations for PixelProject (Cape Town). In addition, he created and taught advanced courses in game design for the Canadian School of India (Bangalore, India). When not writing about games, making them, or playing them, he amuses himself by building experimental, autonomous, self-aware, multi-cellular parallel universes out of shoe boxes, scotch tape, spare milk bottle caps and bits of string . He claims, that this is a lot more entertaining than you might think, but we re skeptical.
Table of Contents
Modeling Game Data
Vectors: Ghosts in the Machine
Collisions Between Circles
Collisions Between Polygons
Pixel-Perfect Collision and Destructible Environments
Explosions, Blitting, and Optimization
Make It Fun! Sound, Music, and AI
Tile-Based Game Design
Pathfinding
XML and External Data
Additional information
GOR006457952
AdvancED Game Design with Flash by Rex van der Spuy
Rex van der Spuy
Used - Very Good
Paperback
Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
2010-09-01
808
1430227397
9781430227397
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
This is a used book - there is no escaping the fact it has been read by someone else and it will show signs of wear and previous use. Overall we expect it to be in very good condition, but if you are not entirely satisfied please get in touch with us.