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AdvancED Game Design with Flash By Rex van der Spuy

AdvancED Game Design with Flash

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This book is a direct continuation of Foundation Game Design with Flash, and is a complete point-by-point roundup of the most important skills a Flash game designer needs to know.
  • Advanced game design topics are covered, including vector-based collision reaction, pathfinding, billiard ball physics, and modeling game data.
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    AdvancED Game Design with Flash Summary


    AdvancED Game Design with Flash by Rex van der Spuy

    Creating games in Flash is a never-ending journey of exploration, learning, and most of all, fun. Once you've mastered the basics, a new world is opened up to you, enabling you to take your existing skills to the next level and discover new skills that will in turn open new doors. This book is a direct continuation of Foundation Game Design with Flash, and is a complete point-by-point roundup of the most important skills a Flash game designer needs to know. You'll increase your ActionScript knowledge and your game design skills while creating some excellent example games. You'll learn advanced collision detection skills; professional AI and pathfinding; and how to load and save game data, create destructible environments, and build and switch game levels.

    • Each chapter highlights a new advanced technique illustrated by practical examples.
    • Examples of games are given in a variety of genres, all of which take an object-oriented programming approach.
    • Advanced game design topics are covered, including vector-based collision reaction, pathfinding, billiard ball physics, and modeling game data.

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    About Rex van der Spuy


    Rex van der Spuy is a video game designer and writer. He s written Foundation Game Design with Flash, Advanced Game Design with Flash and Foundation Game Design with AS3.0. Rex has designed games and done interactive interface programming Agency Interactive (Dallas), Scottish Power (Edinburgh), DC Interact (London), Draught Associates (London), and the Bank of Montreal (Canada). He also builds game engines and interactive interfaces for museum installations for PixelProject (Cape Town). In addition, he created and taught advanced courses in game design for the Canadian School of India (Bangalore, India). When not writing about games, making them, or playing them, he amuses himself by building experimental, autonomous, self-aware, multi-cellular parallel universes out of shoe boxes, scotch tape, spare milk bottle caps and bits of string . He claims, that this is a lot more entertaining than you might think, but we re skeptical.

    Table of Contents


    1. Modeling Game Data
    2. Vectors: Ghosts in the Machine
    3. Collisions Between Circles
    4. Collisions Between Polygons
    5. Pixel-Perfect Collision and Destructible Environments
    6. Explosions, Blitting, and Optimization
    7. Make It Fun! Sound, Music, and AI
    8. Tile-Based Game Design
    9. Pathfinding
    10. XML and External Data

    Additional information

    GOR006457952
    AdvancED Game Design with Flash by Rex van der Spuy
    Rex van der Spuy
    Used - Very Good
    Paperback
    Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
    2010-09-01
    808
    1430227397
    9781430227397
    N/A
    Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
    This is a used book - there is no escaping the fact it has been read by someone else and it will show signs of wear and previous use. Overall we expect it to be in very good condition, but if you are not entirely satisfied please get in touch with us.