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Practical Augmented Reality Steve Aukstakalnis

Practical Augmented Reality By Steve Aukstakalnis

Practical Augmented Reality by Steve Aukstakalnis


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Practical Augmented Reality Summary

Practical Augmented Reality: A Guide to the Technologies, Applications, and Human Factors for AR and VR by Steve Aukstakalnis

The most comprehensive and up-to-date guide to the technologies, applications and human factors considerations of Augmented Reality (AR) and Virtual Reality (VR) systems and wearable computing devices.

Practical Augmented Reality is ideal for practitioners and students concerned with any application, from gaming to medicine. It brings together comprehensive coverage of both theory and practice, emphasizing leading-edge displays, sensors, and DIY tools that are already available commercially or will be soon. Beginning with a Foreword by NASA research scientist Victor Luo, this guide begins by explaining the mechanics of human sight, hearing and touch, showing how these perceptual mechanisms (and their performance ranges) directly dictate the design and use of wearable displays, 3-D audio systems, and tactile/force feedback devices.

Steve Aukstakalnis presents revealing case studies of real-world applications from gaming, entertainment, science, engineering, aeronautics and aerospace, defense, medicine, telerobotics, architecture, law enforcement, and geophysics. Readers will find clear, easy-to-understand explanations, photos, and illustrations of devices including the Atheer AiR, HTC Vive, DAQRI Smart Helmet, Oculus (Facebook) CV1, Sony PlayStation VR, Vuzix M300, Google Glass, and many more. Functional diagrams and photographs clearly explain how these devices operate, and link directly to relevant theoretical and practical content.

Practical Augmented Reality thoroughly considers the human factors of these systems, including sensory and motor physiology constraints, monocular and binocular depth cues, elements contributing to visually-induced motion sickness and nausea, and vergence-accommodation conflicts. It concludes by assessing both the legal and societal implications of new and emerging AR, VR, and wearable technologies as well as provides a look next generation systems.

Practical Augmented Reality Reviews

A valuable addition to the library of anyone setting out on their virtual journey.

-Dr Rab Scott Head of VR, Nuclear AMRC


A well-presented introduction to advanced visualization technologies, which will provide readers with an informed overview of this fast-paced, high-tech industry.

-Chris Freeman, Augmented Reality Technical Fellow, University of Sheffield AMRC


Filled with excellent, imaginative information that will inform both experienced and first-time readers alike. Practical Augmented Reality is worth reading not only for its wealth of data and research, but also for its insights into the markets and opportunities ahead of us. If you have an interest in this exciting new technology, this is a must-have resource and an enjoyable exploration into this brave new world.

-Roy Taylor Corporate Vice President for Content and Technology, AMD (Advanced Micro Devices)


Steven Aukstakalnis stands on the ever-changing edge of the virtual and augmented reality world. Drawing from a rich history in the industry, he is able to share a clear understanding of the technologies, products, and ideas that will reshape the way we work and play. May the knowledge he shares empower you to help create a truly fantastic new future!

About Steve Aukstakalnis

Steve Aukstakalnis is a former research scientist and Director of the Virtual Environment and Interactive Systems Program at the National Science Foundation's Engineering Research Center for Computational Field Simulation. There, his work focused on the application of advanced visual displays and interactive techniques in such areas as architecture, engineering, scientific visualization and national defense. He has served on the research staff at the University of Washington as well as the faculty of Mississippi State University. Steve has served an invited lecturer, instructor and researcher on the topic of virtual reality and advanced visual simulation for such organizations as the Dept. of Defense, U.S. Army, Naval Oceanographic Office, Nat'l Reconnaissance Office, University of Michigan, Pepperdine University, Purdue, Dartmouth, Nat'l Taiwan University, the Smithsonian Institution and a host of other universities, corporations and government agencies across N. America and around the world.

Table of Contents

Preface

Part 1 Introduction to Augmented and Virtual Reality

Chapter 1 Computer Generated Worlds

Chapter 2 Understanding Space

Part 2 Understanding the Human Senses and Their Relationship to Output / Input Devices

Chapter 3 The Mechanics of Sight

Chapter 4 Component Technologies of Head-Mounted Displays

Chapter 5 Google Glass and Related Augmenting Displays

Chapter 6 Fully Immersive Displays

Chapter 7 The Mechanics of Hearing

Chapter 8 Audio Displays

Chapter 9 The Mechanics of Feeling

Chapter 10 Tactile and Force Feedback Devices

Chapter 11 Sensors for Tracking Position, Orientation and Motion

Chapter 12 Devices to Enable Interaction with Data

Part 3 Applications of Augmented and Virtual Reality

Chapter 13 Gaming and

Chapter 14 Architecture and

Chapter 15 Science and Engineering

Chapter 16 Health and Medicine

Chapter 17 Aerospace and

Chapter 18 Education

Chapter 19 Information Control

Chapter 20 Telerobotics and Teleprescence

Part 4 Human Factors, Legal and Social Considerations

Chapter 21 Human Factors Considerations

Chapter 22 Legal and Social

Chapter 23 The Future

Appendix A Bibliography

Appendix B Resources

Additional information

CIN0134094239G
9780134094236
0134094239
Practical Augmented Reality: A Guide to the Technologies, Applications, and Human Factors for AR and VR by Steve Aukstakalnis
Used - Good
Paperback
Pearson Education (US)
20161110
448
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
This is a used book - there is no escaping the fact it has been read by someone else and it will show signs of wear and previous use. Overall we expect it to be in good condition, but if you are not entirely satisfied please get in touch with us

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