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A Discipline for Software Engineering Watts S. Humphrey

A Discipline for Software Engineering By Watts S. Humphrey

A Discipline for Software Engineering by Watts S. Humphrey


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Summary

Presents concepts and methods for a disciplined software engineering process; scales down industrial practices for planning, tracking, analysis, and defect management to for the needs of small-scale program development; and shows how small project disciplines provide a solid base for larger projects.

A Discipline for Software Engineering Summary

A Discipline for Software Engineering by Watts S. Humphrey

This book from Watts Humphrey broadens his disciplined approach to software engineering. In his earlier book, Managing the Software Process, Humphrey developed concrete methods for managing software development and maintenance. These methods, now commonly practiced, provide programmers and managers specific steps for evaluating and improving their software capabilities. In this book, he scales down those methods to a personal level, helping software practitioners develop the skills and habits they need to plan, track, and analyze large and complex projects more carefully and successfully.

About Watts S. Humphrey

Known as "the father of software quality," Watts S. Humphrey is the author of numerous influential books on the software-development process and software process improvement. Humphrey is a fellow of the Software Engineering Institute (SEI) at Carnegie Mellon University, where he founded the Software Process Program and provided the vision and early leadership for the original Capability Maturity Model (CMM). He also is the creator of the Personal Software Process (PSP) and Team Software Process (TSP). Recently, he was awarded the National Medal of Technology-the highest honor given by the president of the United States to America's leading innovators.



Table of Contents



1. The Personal Process Strategy.

The Logic for a Software Engineering Discipline.

What is a Software Process?

Process Maturity.

Your Personal Responsibilities.

The Personal Software Process (PSP) Strategy.

The Logic for the PSP.

Productivity and the PSP.

Caveats.



2. The Baseline Personal Process.

The Baseline Process.

Why Forms are Helpful.

The PSP Process Elements.

The PSPO Process.

PSPO Measures.

Time Recording Log.

Defect Recording Log.

PSPO Project Plan Summary.

Customizing the Initial Process



3. Planning I: The Planning Process.

Why Make Plans.

What is a Plan.

Contents of a Software Plan.

Planning a Software Project.

Producing a Quality Plan.



4. Planning II: Measuring Software Size.

Size Measures.

A Size Measurement Framework.

Establishing a Counting Standard.

Using LOC Counts.

Reuse Considerations.

Line of Code Accounting.

Calculating Productivity.

LOC Counters.



5. Planning III: Estimating Software Size.

Background.

Popular Estimating Methods.

Proxy-based Estimating.

The PROBE Size Estimating Method.

Object Categories.

Estimating Considerations.



6. Planning IV: Planning.

Resource Planning.

Estimating Development Time.

Estimating Task Time.

Combining Multiple Estimates.

Using Multiple Regression.

Schedule Estimating.

Earned Value Tracking.

Estimating Accuracy.



7. Measurement In The Personal Software Process.

Measurement Overview.

Fundamental Process Measures.

Goal-Question-Metric Paradigm.

General PSP Objectives, Goals, and Questions.

A GQM Example .

Gathering Data.

The Impact of Data Gathering.

Establishing a Baseline for Your Personal Process.



8. Design and Code Reviews.

What are Reviews?

Why Review Programs.

Personal Reviews.

Review Principles.

Separate Design and Code Reviews.

Design Review Principles.

Review Measures.

Checklists.

Reviewing before or after You Compile.

The Relationship between Reviews and Inspections.



9. Software Quality Management.

What is Software Quality?.

The Economics of Software Quality.

Developing a Quality Strategy.

Process Benchmarking.

Yield Management.

Defect Removal Strategies.

Defect Prevention Strategies.



10. Software Design.

The Design Process.

Design Quality.

Structuring the Design Process.

Design Notation.

Design Templates.

The Functional Specification Template.

The State Specification Template.

The Logic Specification Template.

The Operational Scenario Template.

Using Templates in Design

Design Guidelines.



11. Scaling Up The Personal Software Process.

Using Abstractions.

The Stages of Product Size.

Developing Large-scale Programs.

A Potential Problem with Abstractions.

The Development Strategy.



12. Design Verification.

Selecting Verification Methods.

Design Standards.

Verification Methods.

Verifying the Object State Machine.

Program Tracing.

Verifying Program Correctness.

Comments on Verification Methods.



13. Defining the Software Process.

Why Define Processes.

Software Process Basics.

Process Definition.

Defining Process Phases.

Process Development Considerations.

Process Evolution.

The Process-development Process.



14. Using the Personal Software Process.

Making Personal Commitments.

Using the PSP in an Organization.

The Personal Costs of a PSP.

The Personal Benefits of a PSP.

Coaching.

The Responsible Software Professional.

Your Future in Software Engineering. 0201546108T04062001

Additional information

GOR001871935
9780201546101
0201546108
A Discipline for Software Engineering by Watts S. Humphrey
Used - Very Good
Hardback
Pearson Education (US)
1994-12-31
816
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
This is a used book - there is no escaping the fact it has been read by someone else and it will show signs of wear and previous use. Overall we expect it to be in very good condition, but if you are not entirely satisfied please get in touch with us

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