{"title":"Erik Champion","description":null,"products":[{"product_id":"screen-tourism-and-affective-landscapes-book-erik-champion-9781032355962","title":"Screen Tourism and Affective Landscapes","description":"This book explores ways in which screen-based storyworlds transfix, transform, and transport us imaginatively, physically, and virtually to the places they depict or film. Topics include fantasy quests in computer games, celebrity walking tours, dark tourism sites, Hobbiton as theme park, surf movies, and social gangs of Disneyland.   How physical, virtual, and imagined locations create a sense of place through their immediate experience or visitation is undergoing a revolution in technology, travel modes, and tourism behaviour. This edited collection explores the rapidly evolving field of screen tourism and the affective impact of landscape, with provocative questions and investigations of social groups, fan culture, new technology, and the wider changing trends in screen tourism. We provide critical examples of affective landscapes across a wide range of mediums (from the big screen to the small screen) and locations.   This book will appeal to students and scholars in film and tourism, as well as geography, design, media and communication studies, game studies, and digital humanities.","brand":"WoB","offers":[{"title":"GB \/ NEW \/ GARDNERS","offer_id":50698508861713,"sku":"NGR9781032355962","price":0.0,"currency_code":"GBP","in_stock":true},{"title":"US \/ NEW \/ INGRAM","offer_id":51235526902033,"sku":"NIN9781032355962","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"GB \/ NEW \/ INGRAM","offer_id":52596818313489,"sku":"NLS9781032355962","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/1032355964.jpg?v=1750708938"},{"product_id":"assassins-creed-in-the-classroom-book-erik-champion-9783111250724","title":"›Assassin’s Creed‹ in the Classroom","description":"The open world role-playing Assassin's Creed video game series is one of the most successful series of all time, praised for its in-depth use of historical characters and events, compelling graphics, and addictive gameplay. Assassin's Creed games offer up the possibility of exploring history, mythology, and heritage immersively, graphically, and imaginatively. This collection of essays by architects archaeologists and historiansexplores the learning opportunities of playing, modifying, and extending the games in the classroom, on location, in the architectural studio, and in a museum.","brand":"WoB","offers":[{"title":"- \/ - \/ -","offer_id":51243208507665,"sku":"","price":0.0,"currency_code":"GBP","in_stock":true},{"title":"US \/ NEW \/ INGRAM","offer_id":51243210277137,"sku":"NIN9783111250724","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"GB \/ NEW \/ INGRAM","offer_id":52406008807697,"sku":"NLS9783111250724","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/3111250725.jpg?v=1750967513"},{"product_id":"organic-design-in-twentieth-century-nordic-architecture-book-erik-champion-9780415787260","title":"Organic Design in Twentieth-Century Nordic Architecture","description":"Organic Design in Twentieth-Century Nordic Architecture presents a communicable and useful definition of organic architecture that reaches beyond constraints. The book focuses on the works and writings of architects in Nordic Countries, such as Sigurd Lewerentz, Jrn Utzon, Sverre Fehn, and the Aaltos (Aino, Elissa and Alvar), among others.","brand":"WoB","offers":[{"title":"GB \/ NEW \/ INGRAM","offer_id":52485242847505,"sku":"NLS9780415787260","price":0.0,"currency_code":"GBP","in_stock":true},{"title":"US \/ NEW \/ INGRAM","offer_id":52735336153361,"sku":"NIN9780415787260","price":0.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/9780415787260.jpg?v=1759857433"},{"product_id":"organic-design-in-twentieth-century-nordic-architecture-book-erik-champion-9780415787284","title":"Organic Design in Twentieth-Century Nordic Architecture","description":"Organic Design in Twentieth-Century Nordic Architecture presents a communicable and useful definition of organic architecture that reaches beyond constraints. The book focuses on the works and writings of architects in Nordic Countries, such as Sigurd Lewerentz, Jorn Utzon, Sverre Fehn, and the Aaltos (Aino, Elissa and Alvar), among others.","brand":"WoB","offers":[{"title":"GB \/ NEW \/ INGRAM","offer_id":52487176945937,"sku":"NLS9780415787284","price":0.0,"currency_code":"GBP","in_stock":true},{"title":"US \/ NEW \/ INGRAM","offer_id":53366365618449,"sku":"NIN9780415787284","price":0.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/9780415787284.jpg?v=1759860378"},{"product_id":"critical-gaming-interactive-history-and-virtual-heritage-book-erik-champion-9780367598211","title":"Critical Gaming: Interactive History and Virtual Heritage","description":"This book explains how designing, playing and modifying computer games, and understanding the theory behind them, can strengthen the area of digital humanities. This book aims to help digital humanities scholars understand both the issues and also advantages of game design, as well as encouraging them to extend the field of computer game studies, particularly in their teaching and research in the field of virtual heritage. By looking at re-occurring issues in the design, playtesting and interface of serious games and game-based learning for cultural heritage and interactive history, this book highlights the importance of visualisation and self-learning in game studies and how this can intersect with digital humanities. It also asks whether such theoretical concepts can be applied to practical learning situations. It will be of particular interest to those who wish to investigate how games and virtual environments can be used in teaching and research to critique issues and topics in the humanities, particularly in virtual heritage and interactive history.","brand":"WoB","offers":[{"title":"GB \/ NEW \/ INGRAM","offer_id":52521174368529,"sku":"NLS9780367598211","price":0.0,"currency_code":"GBP","in_stock":true},{"title":"US \/ NEW \/ INGRAM","offer_id":52735145541905,"sku":"NIN9780367598211","price":0.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/9780367598211.jpg?v=1760568226"},{"product_id":"playing-with-the-past-into-the-future-book-erik-champion-9783031109348","title":"Playing with the Past: Into the Future","description":"Since the turn of this century (and even earlier), a plethora of projects have arisen to promise us bold new interactive adventures and immersive travel into the past with digital environments (using mixed, virtual or augmented reality, as well as computer games). In Playing with the Past: Into the Future Erik Champion surveys past attempts to communicate history and heritage through virtual environments and suggests new technology and creative ideas for more engaging and educational games and virtual learning environments.This second edition builds on and updates the first edition with new game discussions, surveys, design frameworks, and theories on how cultural heritage could be experienced in digital worlds, via museums, mobile phones, or the Metaverse. Recent games and learning environments are reviewed, with provocative discussion of new and emerging promises and challenges.","brand":"WoB","offers":[{"title":"GB \/ NEW \/ INGRAM","offer_id":52590963753233,"sku":"NLS9783031109348","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/9783031109348.jpg?v=1761063078"},{"product_id":"critical-gaming-interactive-history-and-virtual-heritage-book-erik-champion-9781472422903","title":"Critical Gaming: Interactive History and Virtual Heritage","description":"This book explains how designing, playing and modifying computer games, and understanding the theory behind them, can strengthen the area of digital humanities. 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In Playing with the Past: Into the Future Erik Champion surveys past attempts to communicate history and heritage through virtual environments and suggests new technology and creative ideas for more engaging and educational games and virtual learning environments.This second edition builds on and updates the first edition with new game discussions, surveys, design frameworks, and theories on how cultural heritage could be experienced in digital worlds, via museums, mobile phones, or the Metaverse. Recent games and learning environments are reviewed, with provocative discussion of new and emerging promises and challenges.","brand":"WoB","offers":[{"title":"GB \/ NEW \/ INGRAM","offer_id":52674555838737,"sku":"NLS9783031109317","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/9783031109317.jpg?v=1762299846"},{"product_id":"game-mods-book-erik-champion-9781300540618","title":"Game Mods","description":null,"brand":"WoB","offers":[{"title":"US \/ NEW \/ INGRAM","offer_id":53082655490321,"sku":"NIN9781300540618","price":0.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/9781300540618.jpg?v=1769961373"},{"product_id":"playing-with-the-past-book-erik-champion-9781447125952","title":"Playing with the Past","description":"How can we increase awareness and understanding of other cultures using interactive digital visualizations of past civilizations? In order to answer the above question, this book first examines the needs and requirements of virtual travelers and virtual tourists. Is there a market for virtual travel?  Erik Champion examines the overall success of current virtual environments, especially the phenomenon of computer gaming. Why are computer games and simulations so much more successful than other types of virtual environments? Arguments that virtual environments are impeded by technological constraints or by a paucity of evaluation studies can only be partially correct, for computer games and simulations are also virtual environments. Many of the underlying issues are caused by a lack of engagement with the philosophical underpinnings of culture, presence and inhabitation, and there are few exemplars that engage the public with history and heritage using interactive media in a meaningfuland relevant manner. The intention of Playing With the Past is to help designers and critics understand the issues involved in creating virtual environments that promote and disseminate historical learning and cultural heritage through a close study of the interactive design principles at work behind both real and virtual places. Topics discussed include the design of virtual environments, and especially virtual heritage environments, virtual place-making, cultural presence, the pros and cons of game-style interaction, augmented reality projects, and appropriate evaluation methods. Virtual heritage environments discussed in the book include projects from Antarctica, Australia, Mexico, Malta, Egypt, Babylon, the Netherlands, Cambodia, and India.","brand":"WoB","offers":[{"title":"GB \/ NEW \/ INGRAM","offer_id":53522851135761,"sku":"NLS9781447125952","price":0.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/9781447125952.jpg?v=1778460060"}],"url":"https:\/\/www.worldofbooks.com\/en-au\/collections\/author-books-by-erik-champion.oembed","provider":"World of Books ","version":"1.0","type":"link"}