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Newer CUDA developers will see how the hardware processes commands and how the driver checks progress; more experienced CUDA developers will appreciate the expert coverage of topics such as the driver API and context migration, as well as the guidance on how best to structure CPU\/GPU data interchange and synchronization.       The accompanying open source code–more than 25,000 lines of it, freely available at www.cudahandbook.com–is specifically intended to be reused and repurposed by developers.       Designed to be both a comprehensive reference and a practical cookbook, the text is divided into the following three parts:    Part I, Overview, gives high-level descriptions of the hardware and software that make CUDA possible.        Part II, Details, provides thorough descriptions of every aspect of CUDA, including          Memory    Streams and events     Models of execution, including the dynamic parallelism feature, new with CUDA 5.0 and SM 3.5    The streaming multiprocessors, including descriptions of all features through SM 3.5    Programming multiple GPUs    Texturing     The source code accompanying Part II is presented as reusable microbenchmarks and microdemos, designed to expose specific hardware characteristics or highlight specific use cases.         Part III, Select Applications, details specific families of CUDA applications and key parallel algorithms, including          Streaming workloads     Reduction    Parallel prefix sum (Scan)     N-body    Image Processing   These algorithms cover the full range of potential CUDA applications.","brand":"WoB","offers":[{"title":"GB \/ VERY_GOOD \/ INTERNAL","offer_id":49581744324881,"sku":"GOR012993690","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"US \/ GOOD \/ SBYB","offer_id":49979719778577,"sku":"CIN0321809467G","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"US \/ VERY_GOOD \/ SBYB","offer_id":53265725063441,"sku":"CIN0321809467VG","price":0.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/0321809467.jpg?v=1750813619"},{"product_id":"classical-algorithms-in-c-book-nicholas-wilt-9780471109853","title":"Classical Algorithms in C++","description":"At the heart of any computer program are algorithms that sort, search through and select data. If an algorithm (a step-by-step logical procedure) is not well designed, the program will run sluggishly or not at all. Throughout this text, the author argues that programmers should devote extra time, at the outset of a project, to consider exactly how their algorithms will perform sorts, searches and selections. The book is filled with numerous examples of algorithms (and data structures) and has a bias towards the practical rather than the theoretical. The author pays particular attention to two features of C++: templates and exception handling. The accompanying disk contains a C++ class library written by the author. The class library enables programmers to test and implement the algorithms and data structures contained in the book.","brand":"WoB","offers":[{"title":"US \/ GOOD \/ SBYB","offer_id":50328571183377,"sku":"CIN0471109851G","price":0.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/0471109851.jpg?v=1751229270"},{"product_id":"object-oriented-ray-tracing-in-c-book-nicholas-wilt-9780471304142","title":"Object-oriented Ray Tracing in C++","description":"Ray tracing is a technique for creating a two-dimensional picture of a three-dimensional world. This introduction to the field concentrates on the state-of-the-art algorithms and applications of ray tracing that use object-orientation. 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