Beginning DirectX 11 Game Programming by Wendy Jones

Beginning DirectX 11 Game Programming by Wendy Jones

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Summary

An introductory guide to creating graphics, creatures, and realistic worlds for games. Written specifically for the beginning programming student, it uses step-by-step instructions to teach the basics of DirectX 11, introducing skills that can be applied to creating games for both PC and game console platforms like the Xbox 360.

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Beginning DirectX 11 Game Programming by Wendy Jones

Discover the latest and most popular technology for creating next-generation 3D games: DIRECTX 11! BEGINNING DIRECTX 11 GAME PROGRAMMING is an introductory guide to learning the basics of DirectX 11 that will help get you started on the path to 3D video game programming and development. Written specifically for the beginner programmer, this book uses step-by-step instructions to teach the basics of DirectX 11 and introduces skills that can be applied to creating games for PCs and game console platforms such as the Xbox 360. Updated for all the newest DirectX 11 technology, this book includes coverage of improved professional coding practices, an overview of the latest DirectX components and tools, sprites, text and font rendering, 3D character rendering, cameras, audio, shaders and effects, and much more. By the time you reach the end of this book, you will have had enough experience with DirectX 11 that you should be able to explore making simple video games and demos. From there, you can progress toward making more complex games and demos until you find yourself able to complete and release your own PC or console games.
SKU Unavailable
ISBN 13 9781435458956
ISBN 10 1435458958
Title Beginning DirectX 11 Game Programming
Author Wendy Jones
Condition Unavailable
Binding Type Paperback
Publisher Cengage Learning, Inc
Year published 2011-05-12
Number of pages 384
Cover note Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
Note Unavailable