

Open World Empire by Christopher B Patterson
Finalist, 2021 John Hope Franklin Prize, given by the American Studies Association
Seeking ways to understand video games beyond their imperial logics, Patterson turns to erotics to re-invigorate the potential passions and pleasures of play
Video games vastly outpace all other mediums of entertainment in revenue and in global reach. On the surface, games do not appear ideological, nor are they categorized as national products. Instead, they seem to reflect the open and uncontaminated reputation of information technology.
Video games are undeniably imperial products. Their very existence has been conditioned upon the spread of militarized technology, the exploitation of already-existing labor and racial hierarchies in their manufacture, and the utopian promises of digital technology. Like literature and film before it, video games have become the main artistic expression of empire today: the open world empire, formed through the routes of information technology and the violences of drone combat, unending war, and overseas massacres that occur with little scandal or protest.
Though often presented as purely technological feats, video games are also artistic projects, and as such, they allow us an understanding of how war and imperial violence proceed under signs of openness, transparency, and digital utopia. But the video game, as Christopher B. Patterson argues, is also an inherently Asian commodity: its hardware is assembled in Asia; its most talented e-sports players are of Asian origin; Nintendo, Sony, and Sega have defined and dominated the genre. Games draw on established discourses of Asia to provide an "Asiatic" space, a playful sphere of racial otherness that straddles notions of the queer, the exotic, the bizarre, and the erotic. Thinking through games like Overwatch, Call of Duty 4: Modern Warfare, Shenmue II, and Alien: Isolation, Patterson reads against empire by playing games erotically, as players do—seeing games as Asiatic playthings that afford new passions, pleasures, desires, and attachments.
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Spreadable Media
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The Dark Fantastic
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Video Games Have Always Been Queer
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Old Futures
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The New Mutants
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Stories of the Self
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The Sonic Color Line
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Science Fiction Ecologies
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Unbelonging
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The Content of Our Caricature
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Sonic Sovereignty
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The Revolution Will Be Hilarious
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The Privilege of Play
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Anti-Fandom
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Where the Wild Things Were
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Hip Hop Heresies
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Surveillance Cinema
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A Race So Different
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Modernity's Ear
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Puro Arte
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More Than Meets the Eye
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Diversion
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Style
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Playing to the Crowd
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Antisocial Media
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Normporn
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Looking for Leroy
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Media Franchising
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Your Ad Here
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From Bombay to Bollywood
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Open TV
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Fandom for Us, by Us
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Producing Precarity
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Digital Masquerade
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| ISBN 13 | |
| ISBN 10 | |
| Title | Open World Empire |
| Author | Christopher B Patterson |
| Series | |
| Condition | Unavailable |
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| Cover note | Book picture is for illustrative purposes only, actual binding, cover or edition may vary. |
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