Digital Media: The Future by John Vince

Regular price
Checking stock...
Regular price
Checking stock...
Summary

This volume presents state-of-the-art research from a wide area of subjects brought about by the digital convergence of computing, television, telecommunications and the World-Wide Web. It represents a unique snapshot of trends across a wide range of subjects including virtual environments;

The feel-good place to buy books
  • Free delivery in Australia
  • Supporting authors with AuthorSHARE
  • 100% recyclable packaging
  • Proud to be a B Corp – A Business for good

Digital Media: The Future by John Vince

This volume presents state-of-the-art research from a wide area of subjects brought about by the digital convergence of computing, television, telecommunications and the World-Wide Web. It represents a unique snapshot of trends across a wide range of subjects including virtual environments; virtual reality; telepresence; human-computer interface design; interactivity; avatars; and the Internet. Both researchers and practitioners will find it an invaluable source of reference.

Prof John Vince began working in computer graphics at Middlesex Polytechnic in 1968. His research activities centered on computer animation software and resulted in the PICASO and PRISM animation systems. Whilst at Middlesex, he designed the UK's first MSc course in Computer Graphics, and developed a popular program of short courses in computer animation for television designers. In 1986 he joined Rediffusion Simulation as a Research Consultant and worked on the development of real-time computer systems for commercial flight simulators. In 1992 he was appointed Chief Scientist of Thomson Training Simulation Ltd. In 1995 he was appointed Professor of Digital Media at the National Centre for Computer Animation at Bournemouth University, and in 1999 he was made Head of Academic Group for Computer Animation. He was awarded a DSc by Brunel University in recognition of his work in computer graphics. He has written and edited over 40 books on computer graphics, computer animation and virtual reality, including the following Springer titles:

  • Matrix Transforms for Computer Games and Animation (2012)
  • Expanding the Frontiers of Visual Analytics and Visualization (2012)
  • Quaternions for Computer Graphics (2011)
  • Rotation Transforms for Computer Graphics (2011)
  • Mathematics for Computer Graphics, 3rd Edition (2010)
SKU Unavailable
ISBN 13 9781849968577
ISBN 10 1849968578
Title Digital Media: The Future
Author John Vince
Condition Unavailable
Binding Type Paperback
Publisher Springer London Ltd
Year published 2010-10-13
Number of pages 312
Cover note Book picture is for illustrative purposes only, actual binding, cover or edition may vary.