Game Hacking by Nick Cano

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Game Hacking by Nick Cano

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Summary

Game Hacking shows programmers how to dissect computer games and create bots.

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Game Hacking by Nick Cano

You don t need to be a wizard to transform a game you like into a game you love. Imagine if you could give your favorite PC game a more informative heads-up display or instantly collect all that loot from your latest epic battle. Bring your knowledge of Windows-based development and memory management, and Game Hacking will teach you what you need to become a true game hacker. Learn the basics, like reverse engineering, assembly code analysis, programmatic memory manipulation, and code injection, and hone your new skills with hands-on example code and practice binaries. Level up as you learn how to: Scan and modify memory with Cheat Engine Explore program structure and execution flow with OllyDbg Log processes and pinpoint useful data files with Process Monitor Manipulate control flow through NOPing, hooking, and more Locate and dissect common game memory structures You ll even discover the secrets behind common game bots, including: Extrasensory perception hacks, such as wallhacks and heads-up displays Responsive hacks, such as autohealers and combo bots Bots with artificial intelligence, such as cave walkers and automatic looters Game hacking might seem like black magic, but it doesn t have to be. Once you understand how bots are made, you ll be better positioned to defend against them in your own games. Journey through the inner workings of PC games with Game Hacking, and leave with a deeper understanding of both game design and computer security.
Game Hacking contains more than just interesting material; it contains an educationBudding programmers and game designers will gain critical insights. Perhaps, for someone with the predisposition and the will to develop their skills, this book could even kick-start a new career.”
—Josh Townsend, IT Security

"Game Hacking makes for both a great read straight through or as a desk reference when reversing games or abusing Windows process memory. I give the book 9 out of 10 stars, as probably one of the best technical computer security books I have read in a while."
—Dan Borges, LockBoxx
Nick Cano is a senior security engineer at Bromium, where he develops software to defend against advanced malware. He wrote his first scripts for open-source game servers when he was 12 years old and has been involved with bot development communities ever since. Cano maintains his own game bot company and advises developers and designers on best practices to discourage and protect their games against bots
SKU Unavailable
ISBN 13 9781593276690
ISBN 10 1593276699
Title Game Hacking
Author Nick Cano
Condition Unavailable
Binding Type Paperback
Publisher No Starch Press,US
Year published 2016-07-01
Number of pages 304
Cover note Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
Note Unavailable