
Games of Empire by Nick Dyer-Witheford
In the first decade of the twenty-first century, video games are an integral part of global media culture, rivaling Hollywood in revenue and influence. At the same time, video games have become major sites of corporate exploitation and military recruitment. In Games of Empire Second Life , World of Warcraft , and Grand Theft Auto-
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How to Talk About Videogames
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Summa Technologiae
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Does Writing Have a Future?
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Thinking Further
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A Geology of Media
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On the Existence of Digital Objects
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Into the Universe of Technical Images
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Digital Art and Meaning
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Playing Nature
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The Exploit
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The Digitally Disposed
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The Digital and Its Discontents
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Digitize This Book!
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World Projects
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Internet Daemons
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Hypertext and the Female Imaginary
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The Little Database Volume 64
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A User's Guide to the Age of Tech
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Vilem Flusser
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Comparative Textual Media
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Digitizing Race
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Metagaming
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Tactical Media
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Gameplay Mode
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Avatars of Story
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Database Aesthetics
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Interactive Cinema
Nick Dyer-Witheford is associate professor and associate dean in the Faculty of Information and Media Studies at the University of Western Ontario.
Greig de Peuter is a doctoral candidate in the School of Communication at Simon Fraser University.
Greig de Peuter is a doctoral candidate in the School of Communication at Simon Fraser University.
| SKU | Unavailable |
| ISBN 13 | 9780816666119 |
| ISBN 10 | 0816666113 |
| Title | Games of Empire |
| Author | Nick Dyer-Witheford |
| Series | Electronic Mediations |
| Condition | Unavailable |
| Binding Type | Paperback |
| Publisher | University of Minnesota Press |
| Year published | 2009-12-08 |
| Number of pages | 320 |
| Cover note | Book picture is for illustrative purposes only, actual binding, cover or edition may vary. |
| Note | Unavailable |































