Games of Empire by Nick Dyer-Witheford

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Summary

In the first decade of the twenty-first century, video games are an integral part of global media culture, rivaling Hollywood in revenue and influence. At the same time, video games have become major sites of corporate exploitation and military recruitment. In Games of Empire Second Life , World of Warcraft , and Grand Theft Auto

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Games of Empire by Nick Dyer-Witheford

In the first decade of the twenty-first century, video games are an integral part of global media culture, rivaling Hollywood in revenue and influence. At the same time, video games have become major sites of corporate exploitation and military recruitment. In Games of Empire Second Life , World of Warcraft , and Grand Theft Auto
Nick Dyer-Witheford is associate professor and associate dean in the Faculty of Information and Media Studies at the University of Western Ontario.

Greig de Peuter is a doctoral candidate in the School of Communication at Simon Fraser University.
SKU Unavailable
ISBN 13 9780816666119
ISBN 10 0816666113
Title Games of Empire
Author Nick Dyer-Witheford
Series Electronic Mediations
Condition Unavailable
Binding Type Paperback
Publisher University of Minnesota Press
Year published 2009-12-08
Number of pages 320
Cover note Book picture is for illustrative purposes only, actual binding, cover or edition may vary.