Machinima - Making Animated Movies in 3D Virtual Environments
Machinima - Making Animated Movies in 3D Virtual Environments
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Summary
A whole new way of making movies. Based on technology originally developed for computer games, machinima movies are created on virtual sets using virtual characters and "filmed" within the real-time 3D graphics engines of games such as Quake, Halo, and Half-Life.
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Machinima - Making Animated Movies in 3D Virtual Environments by Dave Morris
One of the first books catering to the demand for practical information on this fast-growing and exciting new moviemaking medium. Aimed at movie buffs, animation and games enthusiasts, and hobby filmmakers who want to learn how to use 3D game engines to create computer-animated movies. Will appeal to machinima pioneers, amateur filmmakers, and cinema students who want to make their own machinima movies, as well as to professional directors looking to test-bed real film projects. Features an illustrated showcase of the best and most innovative machinima movies from around the world.
The author Dave Morris is a prolific author of fantasy gaming books and the creator of the acclaimed real-time strategy PC game, Warrior Kings. He has worked both in the videogame industry and in the TV industry, developing scripts, characters, and series, and pioneering new interactive entertainment.
| SKU | Unavailable |
| ISBN 13 | 9781904705642 |
| ISBN 10 | 1904705642 |
| Title | Machinima - Making Animated Movies in 3D Virtual Environments |
| Author | Dave Morris |
| Condition | Unavailable |
| Binding Type | Paperback |
| Publisher | Octopus Publishing Group |
| Year published | 2005-06-27 |
| Number of pages | 160 |
| Cover note | Book picture is for illustrative purposes only, actual binding, cover or edition may vary. |
| Note | Unavailable |