
OUYA Game Development by Example by John Donovan
Taking you from your first prototype to a polished product ready to make its debut in the OUYA marketplace Key Features Book DescriptionThe OUYA console and development kit gives you the power to publish video games for the players, creating a console marketplace of the gamers, for the gamers, and by the gamers. Using the OUYA developer kit and the Unity3D game engine, even beginners with a captivating game idea can bring it to life with a hint of imagination. OUYA Game Development by Example uses a series of feature-based, step-by-step tutorials that teach beginners how to integrate essential elements into a game engine and then combine them to form a polished gaming experience.What you will learn Control camera functions, lighting, and appearance in a 3D game engine Script gameplay in Unity3D in the C# programming language Use the OUYA API to process input from controllers Create longer games by coding, saving, and loading systems Configure your computer to deploy code directly to the OUYA console Improve the appearance of games with materials and textures Implement inapp purchases in the game in order to monetize the game in a more effective manner Who this book is forUsing this book, you can get started with creating games without any game development experience. This book is perfect for anyone that wants to make video games but is unsure of where to start. It covers elements of game design, art, and programming comprehensively, and the engine used throughout all of the tutorials is very beginner-friendly. No prior knowledge is assumed or required for the tutorials in this book.
Jack Donovan is a game developer and a cofounder of Team Aurora Games, an independent game studio located in Burlington, Vermont. He founded Team Aurora Games with a group of his college peers because they wanted an outlet for crea.. ve projects that could eventually evolve into fully marketable games. He has been coding games in the Unity game engine since 2010, and has been working with the OUYA console ever since the initial developer kit release in 2012.
He programs primarily in C#, C++, ObjectiveC, and JavaScript. He has extensive experience in the DirectX, XNA, and Unity libraries and has developed his own homemade engines as well.
He is also a passionate technical writer. He has contributed DIY/instructional articles to Wired.com and Popular Science magazine, covering several unique hardware and software projects.
He studied at Champlain College, which he graduated from in May 2014 with a Bachelor of Science degree in Game Programming.
When he's not making games, he loves playing them with friends and discovering new ideas and concepts. He's an avid music listener and coffee drinker, both of which helped make this book possible.
He can be reached at jack@teamauroragames.com, and all of his present and future projects can be found at teamauroragames.com.
| SKU | Unavailable |
| ISBN 13 | 9781849697224 |
| ISBN 10 | 1849697221 |
| Title | OUYA Game Development by Example |
| Author | John Donovan |
| Condition | Unavailable |
| Publisher | Packt Publishing Limited |
| Year published | 2023-04-02 |
| Number of pages | 268 |
| Cover note | Book picture is for illustrative purposes only, actual binding, cover or edition may vary. |
| Note | Unavailable |







