Postmortems from Game Developer by Austin Grossman

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Summary

The popular Postmortem column in "Game Developer" magazine features firsthand accounts of how some of the most important and successful games have been made. This book organizes the articles by theme along with other analysis to reveal successful management techniques.

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Postmortems from Game Developer by Austin Grossman

The popular Postmortem column in Game Developer magazine features firsthand accounts of how some of the most important and successful games of recent years have been made. This book offers the opportunity to harvest this expertise with one volume. The editor has organized the articles by theme and added previously unpublished analysis to reveal successful management techniques. Readers learn how superstars of the game industry like Peter Molyneux and Warren Spector have dealt with the development challenges such as managing complexity, software and game design issues, schedule challenges, and changing staff needs.

Editor Austin Grossman has expertly compiled and commented on the postmortems to bring insight to the collection. (Each Game Developer postmortem is credited to its respective author.) Presently a consultant on game design and interactive story development, Austin has 10 years' experience in the computer gaming industry. Notable writing and design credits include Ultima Underworld II and System Shock for Looking Glass Technologies and Trespasser: Jurassic Park for Dreamworks Interactive. Other credits include contributions to EA Games' Clive Barker's Undying, Ion Storm's Deus Ex, and Liquid Entertainment's Battle Realms.

SKU Unavailable
ISBN 13 9781578202140
ISBN 10 1578202140
Title Postmortems from Game Developer
Author Austin Grossman
Condition Unavailable
Binding Type Paperback
Publisher Taylor & Francis Ltd
Year published 2003-01-02
Number of pages 348
Cover note Book picture is for illustrative purposes only, actual binding, cover or edition may vary.