Programming Vertex & Pixel Shaders
Programming Vertex & Pixel Shaders
Regular price
Checking stock...
Regular price
Checking stock...
Summary
A definitive guide to shader programming uses a wide variety of examples throughout to teach various techniques, ranging from simple real-time lighting to advanced, cutting-edge rendering. Original. (Advanced).
The feel-good place to buy books
- Free delivery in Australia
- Supporting authors with AuthorSHARE
- 100% recyclable packaging
- Proud to be a B Corp – A Business for good
- Buy-back with Ziffit

Programming Vertex & Pixel Shaders by Wolfgang Engel
A definitive guide to shader programming uses a wide variety of examples throughout to teach various techniques, ranging from simple real-time lighting to advanced, cutting-edge rendering. Original. (Advanced).
Wolfgang F. Engel (Frankenthal, Germany) regularly publishes articles that appear on www gamedev.net and www gamasutra.com. He is also the editor of the ShaderX series of books, and author of Beginning Direct3D Game Programming.
| SKU | Unavailable |
| ISBN 13 | 9781584503491 |
| ISBN 10 | 1584503491 |
| Title | Programming Vertex & Pixel Shaders |
| Author | Wolfgang Engel |
| Condition | Unavailable |
| Binding Type | Paperback |
| Publisher | Cengage Learning, Inc |
| Year published | 2004-09-07 |
| Number of pages | 400 |
| Cover note | Book picture is for illustrative purposes only, actual binding, cover or edition may vary. |
| Note | Unavailable |