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Internet & World Wide Web How to Program By Harvey M. Deitel

Internet & World Wide Web How to Program
by Harvey M. Deitel

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Internet & World Wide Web How to Program Summary

Internet & World Wide Web How to Program: United States Edition by Harvey M. Deitel

For a wide variety of Web Programming, HTML, and JavaScript courses found in Computer Science, CIS, MIS, IT, Business, Engineering, and Continuing Education departments.

The goal of Deitel & Associates, Inc.'s Internet & World Wide Web How to Program, 3/e is to introduce students with little or no programming experience to the exciting world of Web-based applications. This comprehensive text teaches the fundamentals needed to program on the Internet. In-depth coverage of introductory programming principles, various markup languages (XHTML, Dynamic HTML and XML), several scripting languages (JavaScript, VBScript, Perl, Python, PHP, ColdFusion, and Flash's ActionScript), Web servers (IIS and Apache), and relational databases (MySQL) provide all the skills and tools needed to create dynamic Web-based applications. This new edition contains chapters on Macromedia ColdFusion MX, a leading server-side scripting software package, and Macromedia Dreamweaver MX, a powerful WYSIWYG editor and Web application creation tool.

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Table of Contents

Text Contents.

1. Introduction to Computers and the Internet.

2. Microsoft (R) Internet Explorer 6.

3. Adobe (R) PhotoShop Elements: Creating Web Graphics.

4. Introduction to XHTML: Part 1.

5. Introduction to XHTML: Part 2.

6. Cascading Style Sheets (TM) (CSS).

7. JavaScript: Introduction to Scripting.

8. JavaScript: Control Statements I.

9. JavaScript: Control Statements II.

10. JavaScript: Functions.

11. JavaScript: Arrays.

12. JavaScript: Objects.

13. Dynamic HTML: Object Model and Collections.

14. Dynamic HTML: Event Model.

15. Dynamic HTML: Filters and Transitions.

16. Dynamic HTML: Data Binding with Tabular Data Control.

17. Macromedia Flash (TM) MX 2004: Building Interactive Animations.

18. Macromedia Flash (TM) MX 2004: Building an Interactive Game.

19. Macromedia (R) Dreamweaver (R) MX 2004.

20. Extensible Markup Language (XML).

21. Web Servers (IIS and Apache).

22. Database: SQL, MySQL, DBI and ADO.NET.

23. ASP.NET.

24. Case Study: ASP.NET and XML.

25. Perl and CGI (Common Gateway Interface).

26. PHP.

27. Macromedia (R) ColdFusion (R) MX.

28. Multimedia: Audio, Video, Speech Synthesis and Recognition.

29. Accessibility.

Appendix A: XHTML Special Characters.

Appendix B: XHTML Colors.

Appendix C: JavaScript Operator Precedence Chart.

Appendix D: ASCII Character Set.

Appendix E: Number Systems.

Appendix F: Unicode (R).
CD-ROM Bonus Material.

30. Dynamic HTML: Structured Graphics ActiveX Control.

31. Dynamic HTML: Path, Sequencer and Sprite ActiveX Controls.

32. VBScript.

33. Active Server Pages (pre-.NET).

34. Case Study: Active Server Pages (pre-.NET) and XML.

35. Python.

36. Servlets: Bonus for Java Developers.

37. JavaServer (TM) Pages (JSP): Bonus for Java Developers.

38. e-Business and e-Commerce.

Appendix G: Career Opportunities.

Additional information

Internet & World Wide Web How to Program: United States Edition by Harvey M. Deitel
Harvey M. Deitel
Used - Very Good
Pearson Education (US)
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
This is a used book - there is no escaping the fact it has been read by someone else and it will show signs of wear and previous use. Overall we expect it to be in very good condition, but if you are not entirely satisfied please get in touch with us.