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Go Figure: A Maths Journey Through Computer Games By Hilary Koll

Go Figure: A Maths Journey Through Computer Games by Hilary Koll

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An exciting adventure series, designed to get children back into maths!

Go Figure: A Maths Journey Through Computer Games Summary

Go Figure: A Maths Journey Through Computer Games by Hilary Koll

Go on a real-life maths journey to practise the core topics of numbers, geometry, statistics, ratio & proportion, algebra and measurement. Through data visualisation methods, including colourful diagrams, pictograms, illustrations, photographs and infographics, Go Figure! brings maths into the real world in an innovative, exciting and engaging visual way. It makes even the trickiest problem easier to understand and builds valuable confidence in maths!

Find out how the maths you learn at school can help you go on an adventure through the world of computer gaming!

Maths challenges encourage you to use real data and fascinating facts to solve mathematical problems that will help you on your way!

About Hilary Koll

Hilary Koll (Author)
Hilary Koll is a part-time Mathematics Co-ordinator and teacher of children in Berkshire Primary school. She works as a Lecturer in Mathematics Education at the University of Reading on undergraduate, post-graduate and in-service training courses.

Steve Mills (Author)
Steve Mills began his career as a primary school teacher before becoming a Lecturer in Mathematics education at the University of Reading, working with students in initial teacher training, and providing INSET for schools. He is now a full-time writer and consultant in mathematics education.

Table of Contents

  • 1: Mission 1: Screen ready (ratio, multiplication and division)
  • 2: Mission 2: Demon driver (speed, distance and time)
  • 3: Mission 3: Leader-board scores (large numbers and place value)
  • 4: Mission 4: 3D challenge (3D shapes and volume)
  • 5: Mission 5: War wizards (percentages and ratio)
  • 6: Mission 6: Money maze (co-ordinates)
  • 7: Mission 7: Jet fighter (time intervals)
  • 8: Mission 8: Isolation (solving equations)
  • 9: Mission 9: Aim and fire! (linear graphs)
  • 10: Mission 10: Accuracy ratings (fractions and percentages)
  • 11: Mission 11: Transforming troops (geometrical translations and Pythagoras' theorem)
  • 12: Mission 12: Shape-shooter (shapes and angles)
  • 13: Answers to maths challenges
  • 14: Glossary and Index

Additional information

Go Figure: A Maths Journey Through Computer Games by Hilary Koll
Hachette Children's Group
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
This is a new book - be the first to read this copy. With untouched pages and a perfect binding, your brand new copy is ready to be opened for the first time

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