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3D Game Environments Luke Ahearn ( Game Publisher, Dead Reckoning and America's Army)

3D Game Environments By Luke Ahearn ( Game Publisher, Dead Reckoning and America's Army)

3D Game Environments by Luke Ahearn ( Game Publisher, Dead Reckoning and America's Army)


£12.10
Condition - Very Good
Out of stock

Summary

Offers tutorials on creating 3D models, applying 2D art to 3D models, and advice on issues of efficiency and optimization for a 3D game engine. Using Photoshop and 3ds Max as the primary tools, this title explains how to create realistic textures from photo source and uses a variety of techniques to portray dynamic and believable game worlds.

3D Game Environments Summary

3D Game Environments: Create Professional 3D Game Worlds by Luke Ahearn ( Game Publisher, Dead Reckoning and America's Army)

The ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine. Using Photoshop and 3ds Max as his primary tools, Luke Ahearn explains how to create realistic textures from photo source and uses a variety of techniques to portray dynamic and believable game worlds.

About Luke Ahearn ( Game Publisher, Dead Reckoning and America's Army)

Luke Ahearn has over fifteen years of professional game development experience as designer, producer, and art director on seven published game titles including Dead Reckoning and Americas' Army and worked as a background artist at EA. He has authored six books on game development.

Table of Contents

THE BASICS; Optimizations; 3D Concepts; Shaders; LOW POLYGON ENVIRONMENTS WITH SIMPLE SHADERS; Introduction to the low polygon large urban area; Modeling the Large Urban Environment; Texturing the Large Urban Environment; TERRAIN, FOLIAGE, AND MORE ADVANCED ASSET CREATION; Introduction to the Outdoor Environment and More Advanced Asset Creation; Terrain in Virtual Environments; Outdoor Asset Creation; The Jungle Base, an exercise using outdoor and advanced assets; Normal Mapping and advanced shader usage

Additional information

GOR004833394
9780240808956
0240808959
3D Game Environments: Create Professional 3D Game Worlds by Luke Ahearn ( Game Publisher, Dead Reckoning and America's Army)
Used - Very Good
Paperback
Taylor & Francis Ltd
20080513
400
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
This is a used book - there is no escaping the fact it has been read by someone else and it will show signs of wear and previous use. Overall we expect it to be in very good condition, but if you are not entirely satisfied please get in touch with us

Customer Reviews - 3D Game Environments